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    posted a message on Macro / Keybind Mod

    This works, but it isnt doing the second (f3) press, making the text not turn off. I can hit the macro button and it goes away but i'd like to fix it so it registers the second (f3) press instead. Should I try adding a short wait between the presses?


    Edit- I went ahead and added a ;wait(10) between the 2 Press(F3). Works perfectly now. Thanks



    Edit- So now it only works the first few times I do it, then it stops working

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    Does anyone know if you can macro F3+ A to a single key somehow? I need to use this many times due to chuck rendering issues, but many times I have to try doing it many times. I'd like to macro the combined press to F3 to make it easier. The problem is I cant type F3 into the input box when I try to make a macro.

    Posted in: Minecraft Mods
  • 0

    posted a message on Game crashes before it launches
    Any idea why this happened all the sudden? I haven't made any changes, and have been able to play just fine until today.

    Downloaded amd's newest catalyst whatever thing and it says i'm up to date on my drivers. Can finally launch the game again. Really not sure why my drivers suddenly weren't good enough but whatever.
    Posted in: Java Edition Support
  • 0

    posted a message on Game crashes before it launches
    So 4 hours later i'm still having the same issue, and there is no help at all. Am I doomed to never play again?
    Posted in: Java Edition Support
  • 0

    posted a message on Game crashes before it launches
    I can't launch the game at all. No matter what launcher or profile I use it crashes and I get a massive wall of error log.



    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 2/11/15 12:17 PM
    Description: Initializing game

    org.lwjgl.LWJGLException: Could not create context
    at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
    at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
    at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
    at org.lwjgl.opengl.Display.create(Display.java:850)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at bss.an(SourceFile:526)
    at bss.ak(SourceFile:355)
    at bss.a(SourceFile:302)
    at net.minecraft.client.main.Main.main(SourceFile:124)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
    at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
    at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
    at org.lwjgl.opengl.Display.create(Display.java:850)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at bss.an(SourceFile:526)
    at bss.ak(SourceFile:355)

    -- Initialization --
    Details:
    Stacktrace:
    at bss.a(SourceFile:302)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    -- System Details --
    Details:
    Minecraft Version: 1.8.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 72834680 bytes (69 MB) / 175521792 bytes (167 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.8.1
    LWJGL: 2.9.1
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: No
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Posted in: Java Edition Support
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from druha

    You're looking for Mob Spawn Controls 2 (http://www.minecraft...tter-than-ever/). Great for managing mobs if you have multiple mods that add them.

    Out of curiosity, does the Horizons mod pack have any biome adding mods in it such as Biomes O' Plenty or similar?


    Yeah it has Biomes o Plenty. Also to clear some things up- this is a multiplayer server that I play on, and I am not an admin. I'm really just looking into the issue to help the server owners out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I play on a ftb horizons server and have noticed that dryads don't ever despawn. This wouldn't be a problem except they are still spawning constantly in areas that already are completely overrun by them. I'm talking hundreds, maybe thousands of dryads all within a few chunks. They are causing lag and we don't know what to do. Killing them by hand is clearly not a smart idea. As you can see in the image below, they are becoming a real problem. Any advice on how to get rid of them all without killing them would be great.
    Posted in: Minecraft Mods
  • 0

    posted a message on Login Failed Error
    So my mojang account is apparently gone. Just lovely. Now what am I supposed to do? Buy the game again with a new account? I'm not doing that.
    Posted in: Java Edition Support
  • 0

    posted a message on logging in stops
    At least you can get to the mojang screen, my login just fails for no reason.
    Posted in: Java Edition Support
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Mumfrey

    Hmm, I'm not sure then, that should work. You could try copy/pasting that into the macro?
    I did that too, and copied then edited my sneak toggle macro but didn't work. I did however search this thread and found something that does work.

    Quote from CTUCK312

    I don't know if somebody has posted this before (not reading 75 pages) but here toggle script to stay afloat in water (below).
    $${if(float);log("disabled");unset(float);keyup(jump);else;log("enabled");set(float);keydown(jump);endif;}$$

    I don't know if there is a easier way but it works.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Mumfrey

    You're looking for $${TOGGLEKEY(jump)}$$
    I changed it to that and it still doesn't do anything. I'm trying to make an auto jump toggle for crossing oceans.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    I was wondering how to make a toggle for jumping. I did $${togglekey{jump}} but it doesn't work.
    Posted in: Minecraft Mods
  • 0

    posted a message on RedWorks Add-On Package For ComputerCraft - Beta 1.20
    Quote from streetstar5

    Let me get this right, you want me to code it so it can handle 20 different logins?, or correct it so it ask for a username and password..then saves it indefinitely. Like how windows does with user accounts. Hmm, wonder if its possible to have guess account logins, depending user who logs in admin or guess - then only certain commands and programs are accessible. Bwahaa

    I was thinking that user permissions would be cool on a server so you can make people earn the right to use better programs and commands.
    Posted in: Mods Discussion
  • 0

    posted a message on RedWorks Add-On Package For ComputerCraft - Beta 1.20
    My log in issue has been taken care of thanks to the helpful Streetstar5. The line of code that lets username be username is no longer in the latest version, which is why it come up as invalid.
    Posted in: Mods Discussion
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