Im not sure if this is something you can fix, but I am trying to bind the "Turn Jetpack On/Off" key from SimplyJetpacks and it is not doing the function. Pressing the key works so it's not a keybind conflict, but selecting it from the radial menu does not work.
Yep, 4.0 has three sizes. The 3.2 "Small" is now called "Medium", and the 4.0 "Small" is half that size. There's a link to the beta at the top of this thread.
Yeah, I've been using the beta. My request was more about having more fine control over the size. Coming from Zan's minimap, Medium is too small to read comfortably and Large is a pretty drastic increase over medium.
I really like the changes that 4.0 is bringing. One slight problem is the size of the minimap in full screen. Medium feels too small and Large takes up a ton of space. Is there anyway you could add support for custom sizes, or a size in the middle of medium and large?
This mod looks ridiculously cool, I haven't a clue onto how to install it for 1.6.2 though.. all the GUI-API downloads I found are for 1.5.2 or older..
Not sure who I should be reporting this to, but my game crashed after trying to load it with Natura, Tinker's Construct, BOP and Voxelmap. Some error regarding blockid's in Biomes O' Plenty and Natura...?
Here's the report:
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 8/20/13 8:07 AM
Description: Initializing game
java.lang.IllegalArgumentException: Slot 252 is already occupied by mods.natura.blocks.HeatSand@5374e704 when adding biomesoplenty.blocks.BlockLongGrass@69898225
at net.minecraft.block.Block.<init>(Block.java:348)
at biomesoplenty.blocks.BlockLongGrass.<init>(BlockLongGrass.java:22)
at biomesoplenty.configuration.BOPBlocks.initializeBlocks(BOPBlocks.java:143)
at biomesoplenty.configuration.BOPBlocks.init(BOPBlocks.java:86)
at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:67)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:348)
at biomesoplenty.blocks.BlockLongGrass.<init>(BlockLongGrass.java:22)
at biomesoplenty.configuration.BOPBlocks.initializeBlocks(BOPBlocks.java:143)
at biomesoplenty.configuration.BOPBlocks.init(BOPBlocks.java:86)
at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:67)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
E2: Same error report (updated spoilers just in case) for 0.6.2 and Natura. LMK if I should post this in mDiyo's thread as well.
E3: Is it a bad idea to enable Silkglades and Overgrown Greens in 0.6.2?
java.lang.IllegalArgumentException: Slot 252 is already occupied by
I am running BoP v0.6.0 and the terrain gen seems to acting up a bit and generating lines across it like this. At first I thought it was another mod, but I loaded BoP up by itself and it is still happening. It only seems to happen when selecting the "Biomes O' Plenty" world type. I am running Forge 9.10.0.27 but it is also happening on 9.10.0.17(which some mods are starting to require), and 9.10.0.04 (the latest recommended version).
I'm using the latest Tinkers' Construct and Forestry for 1.6.2 and I am having this issue. Many of the nuggets' icons are showing as the Habitat Locator. It's not an ID conflict as the Habitat Locator shows up fine and the nuggets are still usable in their recipes. It appears to just be a graphical issue.
Using the same seed won't give you towers in the same spots. They'll be laid out differently each time, so you may just not have any nearby.
While this is true, my point still stands. I have been flying around for a few thousand blocks on the Server world and have found zero structures. In less than 1000 blocks in the singleplayer world, I have found at least 6 structures. I have tried several seeds for the server and have no structures have generated in any of them.
Structures don't seem to be generating on servers. Here is a pic on a singleplayer world and here is one loaded on a server with the same seed and configs/mods.
I'm having a lot of problems with Zan's Minimap making me walk forward/jump if I press the large map key. I'm able to replicate it by walking forward then holding the large map key and then letting go of 'W' while still holding the large map key.
0
Im not sure if this is something you can fix, but I am trying to bind the "Turn Jetpack On/Off" key from SimplyJetpacks and it is not doing the function. Pressing the key works so it's not a keybind conflict, but selecting it from the radial menu does not work.
0
http://pastebin.com/0EVBwHKF
0
Yeah, I've been using the beta. My request was more about having more fine control over the size. Coming from Zan's minimap, Medium is too small to read comfortably and Large is a pretty drastic increase over medium.
0
0
Read the post, he links to the 1.6.2 version.
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java.lang.IllegalArgumentException: Slot 252 is already occupied by
0
config > cofh > ThermalExpansion > I:EnergyFramework.Tesseract.Loss=25
0
0
0
It's a bug in Powersuits. Go to the config(config > mmmPowersuit) and change:
B:"Use Pixel/Vertex Shaders"=true
to
B:"Use Pixel/Vertex Shaders"=false
0
0
0
While this is true, my point still stands. I have been flying around for a few thousand blocks on the Server world and have found zero structures. In less than 1000 blocks in the singleplayer world, I have found at least 6 structures. I have tried several seeds for the server and have no structures have generated in any of them.
0
0