Quote from Gunlock
Not sure if mentioned yet or not, but for some reason in the new update the sound of the rail tracks when traveling in a cart sounds completely wrong, hope its not just me
i have the same problem. Sometimes minecart sounds wrong, sometimes not
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Excuse me, but where is it?
I've searched project page at Curse, but there're only mod downloads
http://www.curse.com/mc-mods/minecraft/223565-draconic-evolution#t1:other-downloads
http://minecraft.curseforge.com/mc-mods/223565-draconic-evolution/files
Also i've tried to download images mentioned in your manual.json and put them to
\config\draconicevolution\resources\assets\draconicevolution\textures\gui\manualimages
and that didn't work (maybe a dumb move but this is the only place where i think they could be)
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Quick NEI check gave me same error w/ following missing dimlets in 2.71 (FTB Infinity 1.3.4):
BHighlands (id 153)
BLighted Forest (156)
Laluminumbrass.molten (267)
Lmolten conductive redmetal (275)
Lmolten redstone (304)
mtile.draconisvolution:draconiumOre (587)
MDefault (340)
Hope that list helps
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default mob dimlet (id 340) is missing in 2.72 (and in 2.71 according to this post)
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I must say Twilight Forest in FTB Infinity pack use ID -7
dimension {
# What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
I:dimensionID=-7
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http://forums.jslegacy.com/viewtopic.php?id=213
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...textures\blocks\detectorRail_on.png
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I was planning to do it myself but of course you can. This is a community project.
Contact me if you need any help.
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mob\spider_eyes.png
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textures/blocks/dropper_front.png
textures/items/minecartHopper.png
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It is mix of zombie.png and zombie6.png textures from JohnSmith 9.7 . So technically he is the author
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Check this out.
When I created the beam I tested it on the server. It looked like this
When I checked it yesterday it looked the same.
This screenshot was captured a few minutes ago:
It is definitly a server lag (or maybe bug of craftbukkit). This thing can happen with all transparent beams.
I made a new version of the beam - it has less amount of transparent pixels so it should be more visible.
Also I think this version looks better in SP )