Right got that, so you have the client, (person playing minecraft), when they load up the link they connect to the custom server. I know how to get that to happen, what I am confused about is how you take input from the client, process it in the server, then make that have some sort of affect inside the game, Aka. how does the server communicate with the java applet?
I'm not sure I understand what you're asking, though I've been asked that before. ... It basically listens for people trying to connect to it, then sends them information about what's on its mind, like any other server? :tongue.gif: It listens to every message that every player sends and decides what to tell the other players based on that. Took a lot of research to decipher just what the client and server are trying to say in the first place, though.
Im still confused on how you did this. At the moment I knwo that you've programmed yourself a server, what I'm confused about is how it runs minecraft. Does it use minecrat-server.jar, is so how? If not could you explain how your doing this. I'm just intrested in writing something similiar for private use.
Apart from minecraft is block based and gmod is prop based giving totally different playing experiences. Making mine craft different to gmod, only related in the fact that they are sandbox games.
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And what you said makes no sense. Of course I don't understand, that's why I asked the question.
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Im still confused on how you did this. At the moment I knwo that you've programmed yourself a server, what I'm confused about is how it runs minecraft. Does it use minecrat-server.jar, is so how? If not could you explain how your doing this. I'm just intrested in writing something similiar for private use.
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(Purchase 34, **** yeah)
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