So the new half block, what do you guys think of it?
One thing I've found annoying is that water wont go over a half block. And if you place sand, then half block, then sand above that you get a small slit where the rest of a block should be.
These things aside I have found them very useful for making buildings and roller coasters :biggrin.gif: Not used them in survival yet.
Secondly, you can hit and kill players, they can still play but are invisible. Meaning that greifers can now be invisible.
It appears that if you rejoin you can see dead players again and they can see you. I do not know if this applies to the whole server if one person rejoins or just that person.
Im learning Python and i know Expression 2 (Its like python and i mean you can do like everything with it)
I'll think you will find that Expression 2 is in another world to Python. Considering that a) you have to define all your variables at the start apart from constants, :cool.gif: it has a very different syntax, c) its an in game language which is quite slow.
Now I have thought about it, I might even try a E2 -> Python.
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Try it out, just run around the track, its about 30 seconds long.
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One thing I've found annoying is that water wont go over a half block. And if you place sand, then half block, then sand above that you get a small slit where the rest of a block should be.
These things aside I have found them very useful for making buildings and roller coasters :biggrin.gif: Not used them in survival yet.
What are your thoughts?
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Firstly, the skins are backwards.
Secondly, you can hit and kill players, they can still play but are invisible. Meaning that greifers can now be invisible.
It appears that if you rejoin you can see dead players again and they can see you. I do not know if this applies to the whole server if one person rejoins or just that person.
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That is the point, you can't make something hack resistant without first knowing about the hack.
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I'll think you will find that Expression 2 is in another world to Python. Considering that a) you have to define all your variables at the start apart from constants, :cool.gif: it has a very different syntax, c) its an in game language which is quite slow.
Now I have thought about it, I might even try a E2 -> Python.
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