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    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)

    @zen would there be a 1.11 version of StatusEffectHUD too ?

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Killjoy1221»

    Implement OutboundChatFilter. Return false in onSendChatMessage.


    I tried this, and the onSendChatMessage was not firing up, the onChat did, I'll re-try, it was really late and I was tired, probably missed something.


    Edit: That worked, I think last night I was using the ChatListener instead of the filter

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey»

    Bear with me, trying to get back into real life after doing a whole cavalcade of events recently. Of course prep is already underway for Minecon, but that's a few weeks away yet. I will get to it.

    o: alrighty, as a work around for now, can you put me on the right track to make my own plugin's command? Like send a command at chat but not send it to the server, I'd like it to accept a single argument.
    Posted in: Minecraft Mods
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    posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)
    Quote from DragonHuntah»

    Hey, R3D-craft users and maker,

    I made this short cinematic video, to show off the textures!

    Go check it out:



    this video was made for Mojang to tell them it takes in-game weeks for lava to flow down off a mountain.
    Im kidding xD Nice video :3

    Posted in: Resource Packs
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    posted a message on LiteLoader
    Quote from Mumfrey»

    That might not be your fault, it could be an incompatibility between liteloader and forge. Can you upload your mod somewhere so I can take a look at it?

    any news on this?~ thank you :3
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Can I suggest a furnace gatherer? We have PLACESIGN and CRAFT can we get PLACEINFURNACE and GATHERFURNACE or something which I can just spam as I run thru my furnaces to put and gather furnaces faster?


    I'm on a server that has double smelting chances if you place items into furnaces manually but the hoppers are slowed down to a point that is not efficient at all, I'd like to spam and gather the loot from furnaces and maybe place items to smelt aswell.

    Posted in: Minecraft Mods
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    posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)

    Using the 128x v0.2.8 on 1.10.2, the bottom part/flowing lava turned purple while using OptiFine 1.10.2 HD U C2, but this does not happen with other resourcepacks.

    Posted in: Resource Packs
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    posted a message on LiteLoader

    When you have a mod that's not the same version as your MC Liteloader disables them by default, some people barely know how to use a computer and might not know how to go around it, for example Macro keybind is at 1.10, but I edited the liteloader.json to say 1.10.2 and worked perfectly, haven't crashed yet, but some people might not know how to go about editing anything.


    Perhaps in a future update can you add a "Enable Anyways" button for mods that have the wrong version, just for them to test if the mod still works or not.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Take your time dude, I've been using your mods for a while, and have always loved them, besides we just updated to 1.10 and these things are expected.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Sent.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Last question (hopefully), I got the mod to work on its developmental environment, and also able to test it outside of it, but when I put the mod I just made in the profile that uses both Liteloader and Forge it stops working, how can I add Forge compatibility to it? The mod shows as 'active' under the Liteloader mod list, but ingame the Debugscreen doesn't show anything I added.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Thank you very much, it helped a lot, worked perfectly.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Quote from Mumfrey»

    Why are you declaring it as null?

    Because if I only put it like this:

    DebugMessage debug;


    Then when I try to use it I get "The local variable debug may not have been initialized"

    If I declare it as:

    DebugMessage debug = new DebugMessage(Position.LEFT_BOTTOM, "");


    I get "The constructor DebugMessage(DebugMessage.Position, String) is not visible"

    and if I use DebugMessage. by itself it only allows me to create and getMessages, as I mentioned a couple of posts ago, I'm new to all this so I'm slowly learning, a quick example would be really nice.
    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    How do you use DebugMessage?

    I'm trying to display information on the debug overlay, which I can do with .create, but when I try .setMessage to update the information the game just crashes.


    I'm supposing because Its declared as null, what else can I declare it as?

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Killjoy1221»

    Mumfrey recommends the videos for setting up a sponge workspace. It uses the same system, so it's practically the same.



    Working, thank you very much.

    Posted in: Minecraft Mods
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