• 0

    posted a message on iPixeli's Gender Mod


    Updated!


    Gender 1.7.5 (1.16.5)
    - Updated to 1.16.5

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod


    Updated!


    Gender 1.6.0 (1.15.2 v1)
    - Fixed remote server hurt sound issue


    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod

    You can find it here:

    https://www.curseforge.com/minecraft/mc-mods/gender/files


    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod


    Updated!


    Gender 1.5.4 (MinecraftForge; MC 1.15.2)
    - Added function to Gender's Config button seen on Forge's mod list screen

    Posted in: Minecraft Mods
  • 0

    posted a message on Pause
    ⏸Pause

    Download

    Click to Download (CurseForge)


    About

    Displays an on-screen indicator when the game is paused



    FAQ

    Can I use this mod in a video?
    Yes. Please link back to this page: https://minecraft.curseforge.com/projects/pause


    • Can I put this mod in a ModPack?
    Yes. Please see the README file included inside the download file.


    • Can I host the mod file on my website / server / online so others can download it?
    No.


    • Where did you get the idea for this mod?
    Sometimes the game doesn't pause when I open screens / menus added by other mods. I created this to let me know when the game is paused.


    • How can I contact you?
    (CurseForge) Private Message

    Posted in: Minecraft Mods
  • 0

    posted a message on LagMeter
    ** Disclaimer: CurseForge.com and forgecdn.net are the current official locations to obtain this mod. Files obtained elsewhere were uploaded without permission from iPixeli. It is possible that files and mod packs obtained from other locations or means are not genuine and have been altered or tampered with. **

    LagMeter

    About


    Displays lag and connectivity information when connected to a server.



    FAQ


    • I'm not seeing the meter...
    1. Verify that you see it in Forge's in-game mod listing. If you don't see it, check that you have placed the correct version of the mod into your mods folder.
    2. Verify you are connected to an external server. The meter will automatically display when you are connected to a server. The meter will not show when you are playing single player or if your client is hosting because in both situations you will not face any network-related connectivity issues.


    • Can I use this mod in a video?
    Yes. Please link back to this page: https://www.curseforge.com/minecraft/mc-mods/lagmeter


    • Can I put this mod in a ModPack?
    Yes - if your mod pack is hosted on CurseForge and no where else. Please see the README file included inside the download file.


    • Can I host the mod file on my website / server / online so others can download it?
    No. Please see the README file included inside the download file.


    • Where did you get the idea for this mod?
    Sometimes I'm not sure if slowness is network or client related. Made this mod to add an on-screen indication.


    • Discord?
    Since that's a thing people ask


    • How can I contact you?
    (CurseForge) Private Message



    Information for Texture Pack & Mod Pack Creators


    Configuration File: config\lagmeter-client.toml
    Texture File: minecraft:textures/gui/icons.png

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod


    Updated!

    Gender 1.3.2 for MinecraftForge (Minecraft 1.15.2)
    - Localizations are working again
    - Added additional command feedback
    - Removed the need for a separate screen drawing class
    - Adjusted ordering of buttons on the configuration screen
    - Adjusted adult female texture for a less dramatic look
    - Resolved list screen pagination total pages math bug
    - Removed zombie gender-based model renders

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod


    Updated!


    Gender 1.3.0 for MinecraftForge (Minecraft 1.14.4)
    - Updated to 1.14.4
    - New profile GUI shows the client user's settings
    - Interactive render preview added to Profile GUI
    - List GUI now uses 'pages' instead of a scrollbar
    - Rewrote the majority of mod code
    - Changed some button texturing
    - Added textures for the new buttons added

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod
    Quote from AsuraTakun»

    I am getting this error when I try to connect to my server. I have tried copying my clientlist.txt to the config file, as it wasn't initially generated (both blank and with my settings present). If I remove it from the server, I am able to login.


    Sorry for the delayed reply. There must be something wrong with the old file. Rename the file to clientlist-bk.txt so the mod doesn't read it. Then, from the server, you can use commands to input the desired settings for the players.

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod

    Updated!


    Gender 1.2.9 for MinecraftForge (Minecraft 1.12.2)
    Redesigned setting management (code)
    Fixed bug that prevented removing entries from the GUI
    To prevent a bug, gender renders will not render when armor is worn

    Posted in: Minecraft Mods
  • 1

    posted a message on iPixeli's Gender Mod

    Updated!


    Gender 1.2.8 for MinecraftForge (Minecraft 1.12.2)
    Updated to 1.12.2

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod


    Greetings Ms. iPexeli,


    Thanks for your answer, while i cannot verify code directly as i am not a mod developer and my understanding of minecraft mod developing is limited to few attempts at very simple basic copper toolset mod for minecraft alpha 1.2 (to which it didn't even work... all i was able to was draw the textures and... yeah couldn't even get the code of minecraft to open on eclipse, was MCP or any form of minecraft deobsfucator even a thing back then?) i cannot guarantee that the mods that i will use to test will edit the functions you mentioned but i can at least give a guess.


    In the tests i will be using (when available) both 1.7.10 and 1.10 versions of the mods in question alongside their respective version of gender, although i won't be able to test for several hours in each case individually due to some time restraints i can test for at maximum half an hour which is more than enough time for the leaks to trigger in the previous tests, so i believe it will be accurate:


    Test 1 - In terms of armor slot mods one of the first that comes to mind is Baubles, Azzanor's mod that includes several rpg-like slots featuring ring slots and whatnot, testing 1.7.10 and 1.10.2 versions of baubles yielded no leaking at all, in fact in the current state of the modpack gender and baubles are active at the same time, no issues found after several hours of normal play in a survival world. It seems that baubles is safe.


    Test 2 - Another mod that does something similar to baubles's alternate inventory screen is Galacticraft, which adds a new inventory tab for air tanks, thermal vests and whatnot, unfortunately it has yet to be update to 1.10 so testing is done with the 1.7.10 version, again no leaking found, even when it was combined with baubles

    Nota Bene: The breasts seemed to render properly with the thermal vest on, adapting to the texture of the vest even though the vest technically counts as a chestplate only it is worn under regular vanilla armor and appears to be "skin tight".


    Test 3 - Then I tested Mine & Blade Battlegear 2 - Bullseye, which added a shield slot and bunch of other combat oriented things, again only in 1.7.10 though, i thought this one would do the leaks as it doesn't add a new inventory screen unlike past mods instead it adds the slots directly into the vanilla inventory screen, yet no sign of leaks.


    Test 4 - Finally the last mod i tested was Armourer's Workshop, also a 1.7.10 only mod, this one also seemed to be working fine as in no leaking, there were some render clipping with the mod's chestplates but i guess thats easilly fixed due to the mod's ability to make any armor with blocks in the world, it also adds an alternate inventory screen with double the amounts of gear slots(full body) plus a skirt/tasset slot.


    Test 5 - I joined them all together in 1.7.10, and to my surprise, it all worked wonderfully, thing rendered properly all the tabs appeared and everything seemed well and compatible, no leaking whatsoever.


    Those were my results, hopefully they can be of assistance. if i may i also should point out that in Aether 2 to access their extra slots you needed to click an all new tab that appeared a top of the inventory screen which switched you to the mod's alternate inventory screen while in Aether Legacy to equip the gloves/necklaces you have to right click while holding them and to unequip i believe you had to shift click with an empty hand, in other words, it seems they differ heavily in terms of armor management yet both of them have the same issue with gender.


    That is soo weird that you can't get it to happen again.

    I haven't noticed anything strange myself. Rarely can I be found playing Minecraft without Gender installed. Thank you for all the testing you've done. It's really nice 😉


    Quote from Goldobsidian»

    @Ipixeli


    I just installed smart moving with my 1.7.10 at the request of one of my friends. Iv been reading all the issues and compatability problems that exist between your gender mod and smart move.


    Considering that the author of the Smart move mod doesnt seem to want to fix this issue, Have you considered rewriting the mod a bit to include the fix youve mentioned and releasing it as a optional add on/patch to your gender mod?



    I would do it myself, but im so pittifuly inept with modding I can hardly get skins and resource packs to work right.


    I though of this after going to bed last night and after I posted this. Theres another mod out there that does a similar thing to yours that isnt broken by Smart Move, Its called Tails.
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2189718-1-8-0-tails-a-bunch-of-different-tails-ears-wings

    They might have a fix you can do on your side with out rewriting his mod to remove the incompatability.


    Thank you for mentioning Tails. I sorta dropped off the community radar for the past year or two... It would be nice to talk with Kihira and others again!

    I'll check the latest Minecraft code let you know if I release a fix.


    If I remember correctly, what has prevented me from changing the way renders work is the player scaling (smaller in size). I may end up submitting a pull request to the forge team for a new hook.

    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod

    Greetings and thanks for your patience,


    Actually it's because some mods in the load order are cross-compatible with 1.9/8/7.10 and 1.10, so i don't think they will cause any issues (i hope so at least, i have enough to deal with with the conflicting recipes and lack of Another One Bites The Dust and whatnot)


    Oh well, guess all i can do is report this problem here and to AL's developer for now, but hey Aether Legacy is still in beta and when playing it i had some weird stuff happen to the music where it would play the entire soundtrack at once, so i guess it's best to leave it alone, for now wait until it gets more stable then try again, same goes to Aether II.


    Although the fact that this issue also happens with the 1.7.10 versions really amaze me, i might have found a bug that has been with one of the mods for years now.


    Forgive me for my level of formality, I just prefer to keep that tone, nothing against simplicity i'm just used to corporate e-mails and BS customer support...



    Thank you for the extensive information. Without having looked at any code, I have one idea as to why the lag may being caused.

    During player render, Gender has a check to see if the player is wearing armor or not. If the player is wearing a chest plate, the render is cancelled.
    It may be the case that certain mods may have changed the way armor slots or ids are stored, retrieved or otherwise called. Should this be the case, Gender may be checking all of the 'mod added' armor slots instead of just the vanilla ones.

    Should you conduct further testing before myself, do tell if you find this to correlate with your findings.


    Quote from tinywolf3»

    Thank you, iPixeli.


    This mod is very nice.


    But I have a trouble on my private server.



    crash report:



    ---- Minecraft Crash Report ----


    WARNING: coremods are present:
    SpongeCoremod (spongeforge-1.11.2-2227-6.0.0-BETA-2275.jar)
    GenderLoadingPlugin ([1.11.2]Gender-1.2.8.jar)
    Contact their authors BEFORE contacting forge


    // Uh... Did I do that?


    Time: 17. 4. 15 PM 2:43
    Description: Exception in server tick loop


    java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
    at com.github.ipixeli.gender.common.EventHandler.onPlayerLogin(EventHandler.java:86)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_16_EventHandler_onPlayerLogin_PlayerLoggedInEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:635)
    at org.spongepowered.mod.event.SpongeForgeEventFactory.callPlayerLoggedInEvent(SpongeForgeEventFactory.java:1146)
    at org.spongepowered.mod.event.SpongeForgeEventFactory.callForgeEvent(SpongeForgeEventFactory.java:468)
    at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:290)
    at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:336)
    at org.spongepowered.mod.event.SpongeModEventManager.post(SpongeModEventManager.java:324)
    at org.spongepowered.common.SpongeImpl.postEvent(SpongeImpl.java:133)
    at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:1616)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:262)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.access$100(NetworkDispatcher.java:73)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:211)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:287)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:743)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:384)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:624)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at java.lang.Thread.run(Thread.java:745)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 21 more
    Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer [email protected]65e9289 from coremod FMLCorePlugin
    at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:257)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 23 more
    Caused by: java.lang.RuntimeException: Attempted to load class bes for invalid side SERVER
    at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:56)
    at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:253)
    ... 25 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------


    -- System Details --
    Details:
    Minecraft Version: 1.11.2
    Operating System: Linux (amd64) version 4.4.0-72-generic
    Java Version: 1.8.0_121, Oracle Corporation
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 2172847024 bytes (2072 MB) / 3168272384 bytes (3021 MB) up to 3817865216 bytes (3641 MB)
    JVM Flags: 2 total; -Xms2G -Xmx4G
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP 9.38 Powered by Forge 13.20.0.2227 19 mods loaded, 19 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA minecraft{1.11.2} [Minecraft] (minecraft.jar)
    UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.0.2227-universal.jar)
    UCHIJAAAA forge{13.20.0.2227} [Minecraft Forge] (forge-1.11.2-13.20.0.2227-universal.jar)
    UCHIJAAAA spongeapi{6.0.0-SNAPSHOT-ea252b1} [SpongeAPI] (spongeforge-1.11.2-2227-6.0.0-BETA-2275.jar)
    UCHIJAAAA sponge{1.11.2-2227-6.0.0-BETA-2275} [SpongeForge] (spongeforge-1.11.2-2227-6.0.0-BETA-2275.jar)
    UCHIJAAAA gender{1.2.8} [Gender] ([1.11.2]Gender-1.2.8.jar)
    UCHIJAAAA cfm{4.1.2} [MrCrayfish's Furniture Mod] (cfm-4.1.2-mc1.11.2.jar)
    UCHIJAAAA craftablehorsearmour{1.3} [Craftable Horse Armour [CHA&S]] (CraftableHorseArmor-1.3.0-1.11.jar)
    UCHIJAAAA dynmap{2.4-3} [Dynmap] (Dynmap-2.4-forge-1.11.2.jar)
    UCHIJAAAA guidebook{1.7.0} [Guide Book] (guidebook-1.7.0.jar)
    UCHIJAAAA hopperducts{1.4.9} [Hopper Ducts] (hopperducts-mc1.11.2-1.4.9.jar)
    UCHIJAAAA ironchest{1.11.2-7.0.18.800} [Iron Chest] (ironchest-1.11.2-7.0.18.800.jar)
    UCHIJAAAA mxtune{0.4.0-dev.23} [mxTune] (mxtune-1.11.2-0.4.0-dev.23.jar)
    UCHIJAAAA personalcars{1.1} [Personal Cars] (Personal-Cars-1.11.2.jar)
    UCHIJAAAA lteleporters{1.11.2-2.0.2} [Simple Teleporters] (SimpleTeleporters-1.11.2-2.0.2.jar)
    UCHIJAAAA storageboats{1.6} [Storage Boats Mod] (StorageBoats-1.9.jar)
    UCHIJAAAA wearablebackpacks{2.3.0} [Wearable Backpacks] (WearableBackpacks-1.11.2-2.3.0.jar)
    UCHIJAAAA yafm{1.0} [Yet Another Food Mod] (yafm-1.0.6-mc1.11.jar)
    Loaded coremods (and transformers):
    SpongeCoremod (spongeforge-1.11.2-2227-6.0.0-BETA-2275.jar)
    org.spongepowered.common.launch.transformer.SpongeSuperclassTransformer
    GenderLoadingPlugin ([1.11.2]Gender-1.2.8.jar)
    com.github.ipixeli.gender.coremod.GenderClassTransformer
    Profiler Position: N/A (disabled)
    Player Count: 1 / 20; [EntityPlayerMP['tinywolf'/226, l='world', x=-112.19, y=64.00, z=55.54]]
    Is Modded: Definitely; Server brand changed to 'fml,forge,sponge'
    Type: Dedicated Server (map_server.txt)


    This must be happening on a dedicated server? I will have to test this.
    Posted in: Minecraft Mods
  • 0

    posted a message on iPixeli's Gender Mod

    Updated!


    Gender 1.2.8 for MinecraftForge (Minecraft 1.11.2)
    Updated to 1.11.2
    Adjusted player chat code
    Minor efficiency improvements
    Fixed loading issues with your player's client settings
    Added UUID to information screen

    Posted in: Minecraft Mods
  • 1

    posted a message on iPixeli's Gender Mod

    Updated!


    Gender 1.2.7 for MinecraftForge (Minecraft 1.10.2)
    Fixed a render bug affecting some players
    No longer using a layer for renders (avoids some weird stuff)
    Optimized zombie math


    __________________________________________________

    Currently I have no time to release the newer version of Gender for previous versions of Minecraft. Bear with me ;)

    Posted in: Minecraft Mods
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