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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    *falls to knees and worships SoulScribe* They're gorgeoussss. ;w;
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Quote from zeekgenateer »
    To make this really feel like tron you need to do something with the skybox.


    She's stated that she wants to over and over, but it is currently not possible.
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Rezcraft get!
    Screenshots cannot do it justice. Fantastic job, Soulscribe! :biggrin.gif:

    I'm curious...I saw a few pages back that you can edit clouds...Maybe you can make huge, dark clouds to blot out the blue of the default sky? :ohmy.gif: It's totally ok if some blue shows through every now-and-then though, because the Legacy sky has blue flashes and lightning.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from xau »

    Quote from iNSOMNiAC013 »
    ########## GL ERROR ########## @ Pre render 1281: Invalid value



    This does not answer my question. :|

    Regardless, I've re-read the original post, and found my answer.
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Trying to install Rezcraft 64x64 texturepack to Beta.

    Tried with and without "Custom Water" and "Custom Lava" checked.

    Both gave me
    ########## GL ERROR ##########
    @ Pre render
    1281: Invalid value


    Hellllllp. ;n;
    Posted in: Resource Packs
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    posted a message on Temrin's Anthro Skins (Possible Requests)
    Quote from Temrin »


    Happy Holidays All!
    Enjoy Beta!

    ~Temrin


    I would, if it wasn't running like molasses on my machine. D:

    Nooo, this means...I have to go out, and...Like...Have a LIFE. Aaaah!! :ohmy.gif:
    Posted in: Skins
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Quote from Bobthemanofkittehs~ »
    To those with Patch problems:
    Uncheck all the boxes.


    I patch with no boxes checked.
    Minecraft starts up.
    Gets to Mojang screen.
    Crashes.

    MCPatcher log says

    ########## GL ERROR ##########
    @ Pre render
    1281: Invalid value
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Xau's HD Patch is the same thing as MCPatcher.

    My problem is still valid. :/

    Actually, now that I've fiddled with it some, it's giving me the same error when I try to patch with other texturepacks. Which makes no sense, because I was able to patch fine this morning.

    fml
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Which other HD Patcher? I wasn't aware that there was a second one.
    Posted in: Resource Packs
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    I tried to use MCPatcher to install the pack. I had everything checked, 64x64 selected, the texturepack in the right folder, etc etc. And yet...

    [java, -cp, /Users/iNSOMNiAC/Library/Application Support/minecraft/bin/minecraft.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/iNSOMNiAC/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    Exception in thread "main" java.lang.NoSuchMethodError: iz.<init>(ILha;)V
    at np.<clinit>(SourceFile:94)
    at od.<init>(SourceFile:14)
    at net.minecraft.client.Minecraft.<init>(SourceFile:138)
    at gi.<init>(SourceFile:1450)
    at net.minecraft.client.Minecraft.a(SourceFile:1450)
    at net.minecraft.client.Minecraft.a(SourceFile:1428)
    at net.minecraft.client.Minecraft.main(SourceFile:1497)


    Helllllp. ;3;
    Posted in: Resource Packs
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    posted a message on Temrin's Anthro Skins (Possible Requests)
    You made it sound as if it's bad that Temrin wants some money for their work. Yes, there are others doing skins for free, but that doesn't mean Temrin is wrong for wanting to charge a small commission fee.

    I never said you said anything, don't twist my words. ^^
    Posted in: Skins
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    posted a message on Temrin's Anthro Skins (Possible Requests)
    Quote from dark207 »
    $5 for skins you could go request somewhere else? There's plenty of people doing just as good if not better skins for free.


    I said this in the politest manner possible that I assume won't get me anally raped banned...


    Think before you speak. Skins are technically pixel art, and people commission pixel art all the time on sites like deviantArt and FurAffinity. It's no different than any other sort of art commission, and is also quite cheap compared to the regular pixel art commissions I've seen. :>
    Posted in: Skins
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    posted a message on Temrin's Anthro Skins (Possible Requests)
    FOR REQUEST

    All refs are SFW. :>

    Main, Non-Anthro Ref: http://fc05.deviantart.net/fs70/f/2010/ ... iAC013.png

    Clothes Ref: http://fc09.deviantart.net/fs70/f/2010/ ... manswe.jpg

    Additional Ref [Mostly for Feet+Tail]: http://fc00.deviantart.net/fs71/f/2010/ ... 30jxki.png


    Kohaku might be a bit difficult to pull off, what with the wings and all, so feel free to modify 'er a bit here-and-there to make it easier. :>

    Please and thank you? |3
    Posted in: Skins
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    posted a message on Share your BiomeTerrain Mod v10.x + Settings
    Quote from blaster »
    awesomeness


    Well, that settles it. I'm going to try and get this Biome mod thing to work when I get home tonight. :ohmy.gif:
    Posted in: Mods Discussion
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    posted a message on TRON; REZCRAFT 64x (Discontinued)
    Quote from Soulscribe »
    I've made cacti a red circuit block that is glitching and slipping in and out of rez. So upon touch, character will be harmed because it's a glitch. :biggrin.gif:

    How do you like that for creativity?


    Genius!

    Wheat, wheat...Hm...That is quite a difficult one. I honestly can't think of anything for it. D:
    Posted in: Resource Packs
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