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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Tried the new update and I got this error in my server

    "?"
    2011-12-20 15:08:06 [SEVERE] Unexpected exception
    java.lang.NoSuchFieldError: potionId
    at lk.a(EntityLiving.java:1255)
    at lk.F(EntityLiving.java:1316)
    at il.F(EntityCreature.java:235)
    at lk.d(EntityLiving.java:964)
    at bi.d(SourceFile:43)
    at wk.d(SourceFile:29)
    at lk.w_(EntityLiving.java:353)
    at fi.a(World.java:1302)
    at fp.a(WorldServer.java:47)
    at fi.g(World.java:1278)
    at fi.f(World.java:1175)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:446)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:353)
    at cu.run(SourceFile:457)
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    A hotfix involves ripping out the enchantments from my tools entirely, then waiting until I make something worthwhile. Considering how badly they're going... I'm not opposed to it. Are you sure that's what you want?


    My friend just spent 47 levels on a Bane V pickaxe and he is raging about it, so yeah :tongue.gif:

    Edit: Just so you know I'm not making it up.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    So yeah... Redpower 2 is an awesome mod isn't it? I like to play and talk about Redpower with my friends! The Redpower thread is also a great place to talk about Redpower. It is also a great place not to annoy the hell out of the person who gave us the awesomeness that is Redpower. Some of you should be more grateful and keep that in mind when making posts on the Redpower thread. There are many threads that do not get the rapid response that Eloraam gives us on the Redpower thread. I can only see the last 3 pages being a detriment to the development of Redpower.

    Redpower... Redpower... REDPOWER!!!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    A pickaxe that can have weapon enchantments? How interesting, and completely unintended. I am getting sick of how this enchantment API is causing me problems, and any item can be enchanted by other means. I think I'll design my own enchantment system using both levels and items in the world to choose enchantments. This may involve anything from a block to using a summoning circle to call forth creatures from another world. More on this later.

    Sounds interesting, hope you get that worked out, the current system is garbage. You shouldn't have to spend 20 minutes finding an enchantment level you want. 30 Bookcase enchantment table still spamming you with levels 3-25... but yeah it happened again. This time an Efficiency 5 and Looting 3 pickaxe, haha...

    Edit: Could we perhaps get a hotfix for the enchantments if its not alot of work? I just realized that it not only is incorrect for infinitools, but every other tool including tools other mods add. My redpower gem tools are crying T_T
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Hey CovertJaguar, the tunnel borer is cool but it needs some sort of conveyor or storage cart system instead of randomly spewing out materials. On hard mode the materials decay before your even able to pick them up (with an iron bore anyway, have not tried diamond) and thats if you feel like babysitting it. The whole point of it is to have it automatically dig a tunnel. This may be fine on higher elevations where minerals are scarce and useless, but you try putting it near bedrock and it seems like a waste.

    Maybe add some slots for storage carts and put an internal storage in it (1 chest size) and have it empty its internal storage into a storage cart and have it dispense them out the back as they become full. Just an idea anyway.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Liking your mod so far, however I'm not sure I understand exactly how handles effect the tools themselves. I do know they increase durability in most cases, but do the special abilities carry from the handle to the tool? I did read the post but some things don't seem clear to me. Like is a diamondium pickaxe any faster then a regular diamond pickaxe or does it just have twice the durability?

    Also, I'm pretty sure this isn't supposed to happen -

    Hopefully you figure out how to fix it.

    Thank you for the work you've done, I hope you continue to develop this.
    Posted in: Minecraft Mods
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    posted a message on [1.1] More paintings!
    Quote from micomico

    That's a long list of mods you got there. And they're all kind of huge. I'll try to find out what the problem might be.

    Which version of this mod are you trying to install? The vanilla one, the ModLoaderMP or the CraftBukkit version?


    Um, not sure what you're talking about as far as versions. On your OP I only see extreme and insane for server and client. I'm assuming the server one is only for server hosting, and the other is for the client itself. As far as what I'm running, I use ModloaderMP because all of those mods require it. I do understand it is alot of mods, but they work nicely together with no issues and I figured this mod was a simple change to one class file that I would assume nothing else uses.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from Olidot

    I'd like to try your mod, but it uses block id 252, which clashes with another mod. Is there any way I can change the id of this block?

    .minecraft\infinicraft.cfg
    Posted in: Minecraft Mods
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    posted a message on [1.1] More paintings!
    Attempted to use this mod with minecraft 1.0.0, minecraft forge 1.2.2, redpower 2 pr4, buildcraft 2.2.8, railcraft 2.1.1, infitools 2.1.2, and smartmoving 5.10. Server closes instantly at startup with no errors, no idea how to provide you an error report in this case.

    I didn't notice any class conflicts when installing the mod, but I may have overlooked something. Kinda confusing, thought I would let you know.

    Edit: Above was with the insane edition

    I just tried the extreme edition and it does the same thing, however it does seem to give an error for a split second and then closes, however I am still unable to figure out how to log this error. It does not save it to server.log
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    -delete-
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Hello I thought I'd try your mod out and I'm somewhat confused with the install. It states in the readme to move all the zips to the mods folder, however there is two versions of infiniblocks included; am I supposed to use both of these?

    Edit: apparently you don't, and I'm not sure why its included because if you try to use it instead of the 0.3.3 you get error spams

    Also, your direct link for infiniblocks 0.3.3 client is the same link for the client modpack. The mirror'd link is the correct one.

    I don't mean to complain, it just seems more confusing then it needs to be. :/ Looks like a nice mod though.

    Edit 2: Installed the mod using only the core and hybrid moduals. Was much easier to understand and I had no issues running my client or server this time around. Time to try your mod out, thank you for your creation.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from BloodyRain2k

    If you get too much nikolite build a roulette dump: transposer -> equal crossing with 2 deadends into lava and one transposer for 'living' and throw your nikolite in and see how much survives :tongue.gif:

    Well that would be one way to combat the problem; however my OCD is not comfortable with mining up something and then throwing 66% of it away. The fact that I would have to choose between keeping it and trashing it is the problem, I would rather not have to choose at all :tongue.gif:

    Quote from Eloraam

    Narzuhl has been assisting me with statistical measurements of ore generation frequency. I'm probably going to be doing a little rebalancing soon.

    Good to know! I'm sure whatever you guys decide will be for the best :biggrin.gif:
    On another note, I have plenty of free time and I'm willing to be your guinea pig, lol :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Hey Eloraam, I noticed you said nikolite only dropping one dust per ore was a bug with forge 1.2.1/1.2.2. I was hoping this wasn't the case... I created my world using 1.2.1 and the challenge to get nikolite was quite enjoyable. I know you have more uses for it in the future, but if it dropped like it did before; I'm certain it will stockpile in my inventory and I will have far more then I will know what to do with. I'm always up for a good challenge, and this bug made the game more enjoyable for me. I may be the only one who feels this way, but I thought I would let you know anyway :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Airwolf

    flying around in my test world and there i find this.
    Fourth time lucky anyone? :wink.gif:
    needed quake view to get m all in one screen XD


    In my 1.8 world I literally found a biome of volcanoes, big ones too. There must of been a total of 9 or more spread across a vast area, but all pretty much connecting to each other similar to your screenshot, but not flat :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Eloraam

    Outputting a redstone signal in that case is extremely problematic. You could always use the Item Detector's "Jammed" mode, though. Item Detectors don't even strip color tags.

    Still, it's possible that the Sorting Machine is accepting items that it shouldn't be. I'll look into that.


    Oh, I wasn't aware the item detector had such a mode, I have not tried it since pr3. I'll check that out for sure, thanks.

    I don't believe there is anything wrong with the sorter to be honest, not that I have found anyway. When it jammed up it was due to user error (mostly my friends playing with things they shouldn't be :tongue.gif:)
    Posted in: Minecraft Mods
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