- iLexiconn
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Member for 10 years, 2 months, and 1 day
Last active Mon, Aug, 21 2017 06:44:16
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Aug 31, 2014iLexiconn posted a message on SethBling Presents: Drinking Bird Statue?Awesome!Posted in: News
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Oct 23, 2013iLexiconn posted a message on 1.7 Pre-Release: "The Update That Changed the World"Posted in: NewsQuote from cindy44lo
Well lets see, where to start. Now keep in mind I am taking all this in as a server owner of a modded server and a vanilla server owner.
Amplified: well MC runs terribly right now so lets make a mode that requires a super-computer! Pretty bad when your PC gets better FPS in BF3 than it does a voxel based game.
Less ocean: hardly ever found any anyway.
New wood colors,stained glass,and new flowers!: Seriously? New flowers? How about a quarry? stained glass and new wood types, totally not a ripoff of BOP and galacticraft or anything.
Fishing: really just really............ Try adding some actual features........ Anybody remember the days of when they added things like pistons? Yea well now they add flowers and wood colors.
Maps less lag: meaning the same or more right? last time I heard that it got worse.
Server-wide achievements: words can't even........ I really don't care about those and I know no one who actually does. So now the servers get to be spammed with them!
Resource packs: for the love of god. just do the "plugin api" already. you know the one thats been promised since 1.0? that a lighting rewrite so the game might actually run well without a 150$ dedicated card and a 4 core cpu,8gb ram.
Built in shaders: No. not just no but HELL NO. I mean you need a 250$ video card, a monster cpu and at least 8gb of ram to run the game with 10 mods............ gg mojang. Lets make it run worse now!
I am looking forward to the rewrote sound and networking because they were terrible.
Full 1.7 changelog:
World Generation Additions Biomes[2] Mesa Composed of multiple colored hardened clay that are layered in a way that resembles sedementary rock There are seven colours including normal, orange, red, yellow, white, light grey and brown. Has a floor similar to a desert biome, but made of Red Sand instead of Sand Dead bushes spawn in this biome Occasional dying forests spawn on top of the clay mountains There is no rain in this biome Savanna Acacia trees New wood, sapling, and leaf type Horses can spawn in this biome NPC Villages may generate in savanna biomes There is no rain in this biome Very flat with plateaus and the occasional giant mountain Sunflower Plains Exactly the same as Plains, but can spawn Sunflowers Roofed Forest Has dark grass and giant mushrooms Has Dark Oak trees; dark and dangerous under the canopy even during the day New wood, sapling, and leaf type Monsters will most likely be able to spawn during the day and the night Monsters that spawned at night can survive during the day This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms Birch Forest A forest made entirely of birch trees Flower Forest Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium Very densely packed with the various new flowers Taiga Now generates without snow The previous taiga biomes are now Cold Taiga biomes Mega Taiga This is a very rare biome Contains 2x2 Spruce trees Has a dirt block variant known as Podzol. Currently obtained only by the silk touch enchantment. Contains dirt blocks that do not allow grass to grow. They have a data value of 1. Only obtainable with /give because there is no visual difference. Moss Stone "boulders" are scattered around in this biome. Dead Bushes, Mushrooms, and Ferns spawn in this biome. Extreme Hills+ Contains spruce trees Goes considerably higher than the normal Extreme Hills Ice Plains Spikes Contains giant ice spires similar to upside down icicles made of Packed Ice These ice spikes can reach y=120 from normal ground Lakes of packed ice are dotted around the biome Deep Ocean Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s Biome Variants/Technical Biomes Over 20 variants for the biomes. M - Biomes with an M variant are much rarer than any other variant. Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart. Desert M has patches of water unlike normal deserts Birch Forest M has taller birch trees than usual Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top Savanna Plateau and Mesa Plateau are both plateaus These are landforms which are raised by up to about 30 blocks and have flat tops Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor. Hills - More technical hills biomes have been added to fit with the new biomes. Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated. Beach - New beaches separate certain biomes from oceans and rivers. Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water. Cold Beach is composed of Sand with a layer of Snow on top. Usually generates between a cold biome, such as Ice Plains, and a body of water. World type AMPLIFIED Amplifies the terrain hugely, using the entire world height Almost all biomes can generate huge mountains that can reach well above Y: 200 Extreme Hills biomes frequently reach the world height limit at Y: 256 Swampland and ocean biomes unaffected by this world type Extremely resource intensive and requires powerful computer to run Ravines here can reach down to bedrock Contains numerous various landforms that are very rare or non-existent in default generation Some examples include floating islands, overhangs, large water and lava falls and huge indents Taiga biomes reach such altitudes that snow starts generating (about Y: 130) This world type was created by accident whilst Jeb was messing around with the terrain and Notch convinced Jeb to keep it as a world type Improvements & Changes Biomes Jungle Melons can now be found in Jungle Biomes in patches similar to Pumpkins Jungle biomes have been made much rarer Has a Jungle Edge which has less foliage, but slowly leads into the main jungle Jungle trees now have branches Swampland Grass is greener and fluctuates more in color, depending on biome temperature In shallower parts, the coast is covered in staggered dirt block with lilypads between them Plains Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips Double tall grass also generates here Extreme Hills Snow at high elevations of over y=95 Contain Stone and large dirt patches Gravel can replace ground cover Flat valleys near sea level Can generate up to y=150, slightly above the clouds (previously y=124) Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate Ocean[3][4][5] Oceans are smaller and take up much less of the map[2] Contain only gravel on the floor instead of sand, dirt, and gravel Gravel Beaches Appear more often Desert NPC Village wells are now made of cobblestone and have gravel bases like in plains Villages Categorisation of Biomes Four main categories based on temperature[2] Snow-covered, cold, medium, dry/warm Placement of Biomes Biomes will attempt to avoid getting placed next to a biome that is too different to itself[2] Elevation of Biomes Much greater variation of elevation in general Most biomes can generate to y=100 Hills technical biomes have been made taller Modified the temperature system Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all Biomes with a base temperature of 0.15 or less snow instead of rain Biomes with a base temperature of 1.5 or greater don't rain[citation needed] Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures Temperature decreases by 0.05 every 30 blocks increase in altitude Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2 Gameplay Additions Commands /setidletimeout Automatically kick idle players after some time Multiplayer-only command, can be used only by server operators Usage: /setidletimeout <Minutes until kick> /tellraw Is written in json to create "buttons" in chat. Usage: /tellraw <player> <raw json message>. /summon Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT. Usage: /summon <EntityName> [x] [y] [z] [dataTag]. /achievement Can be used to give a player achievements or statistics. Usage: /achievement give <stat_name> [player]. /setblock Can be used to create, delete, or replace a block without the use of FallingSand Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]. /testforblock Checks for blocks in specific locations Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag] /setworldspawn Sets the world spawn point Usage: /setworldspawn [x] [y] [z] Particle effects Fishing now has particle effects. Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook. Falling now has particle effects. Particle size depends on distance fallen. New achievements Repopulation Breed two cows with Wheat Requires the "Cow Tipper" achievement Diamonds to you! Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag Requires the "DIAMONDS!" achievement Adventuring Time Discover all Biomes Requires the "The End?" achievement The Beginning? Spawn the Wither Requires the "The End." achievement The Beginning. Kill the Wither Requires the "The Beginning?" achievement Beaconator Craft a Beacon Requires the "The Beginning." achievement New statistics Distance by Horse Junk Fished Treasure Fished Mobs statistics Improvements & Changes Fishing Changes to fishing mechanics Items other than fish can be obtained by fishing. Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish. Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles. Junk: 11 items total, including damaged fishing rods, water bottles, rotten flesh, string, leather, bowls, sticks, boots or damaged boots. New enchantments for Fishing Rods that can change your luck when fishing. Lure - reduces wait time to catch an item. Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk. Achievements and statistics[6] Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements Are now per world/server[7] Achievements screen can now be zoomed in and out using the mouse wheel. Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved). Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob. When a player earns an achievement, it is now announced in chat; This can be turned off Can be hovered over to show an achievement tooltip Scoreboard Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements) This is the reason why statistics/achievements were changed to be stored per world/server Commands /give Can now give items to players with custom names, lore and enchantments [8] Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items. Will now print renamed items' name in chat and show tooltips when hovered over Usage: /give <player> <ID> [quantity] [damage value] [tag] /time set day Now sets the time to 1000 instead of 0 /time set night Now sets the time to 13000 instead of 12000 Custom NBT data can now be added via commands Works with /give and /summon Syntax examples: /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]} /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1} /give @p 397 1 3 {SkullOwner:MHF_Pig} NBT format List tags no longer need to be named No longer crashes when given the wrong type (integer/short) Chat system "Useful to map makers, modders, players and server admins" Added a way to do things when clicking things in chat, like executing a command Other actions include opening a URL and showing an item tooltip when hovered on "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder Names can now be clicked to PM people Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]} Fog Removed the thin fog around the player Fog is only at the edge of the visible chunks now Death Screen If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing Edge of the World All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks. This includes air blocks. This creates essentially an invisible wall at the boundary. As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within. Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary. Block/Item IDs Can now be referred to by their names instead of numbers. Will be the only option in the future. Necessary for the Mod API. The Sky Now darkens when inside. Boats Can now be controlled with the movement keys like in 1.5 and below Players can "sprint" in it Blocks & Items Additions Wood Planks Acacia Wood Planks Dark Oak Wood Planks Acacia and Dark Oak Wood Slabs Acacia and Dark Oak Wood Stairs Saplings Acacia Sapling Dark Oak Sapling Requires 2x2 saplings to grow 2x2 Spruce Tree Requires four saplings to grow Fish Pufferfish Restores Half Hunger.svg If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds. Used to brew a water breathing potion Salmon Can be cooked and eaten Uncooked: Restores Hunger.svg Cooked: Restores Hunger.svgHunger.svgHunger.svg Clownfish Usage still unknown besides being eaten and used to tame Ocelots Restores Half Hunger.svg Packed Ice When broken, does not turn to water like normal ice blocks do Does not melt Opaque, rather than translucent like normal ice Podzol New dirt variation Only found in Mega Taiga Biomes Grassless Dirt Grass can not grow on it Only obtainable through /give Red Sand Generated in the Mesa biome Behaves like normal sand (can be smelted into Glass and crafted into TNT) Trees[2] Curved jungle trees with oak leaves. Found in savannas. Thick Spruce Trees (2x2) Flowers Red, Orange, White and Pink Tulips. Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively Blue Orchid Can be crafted to Light Blue Dye Allium Can be crafted to Magenta Dye Azure Bluet Can be crafted to Light Gray Dye Oxeye Daisy Can be crafted to Light Gray Dye Poppy Replacement for the rose - roses no longer exist All flowers can burn Two blocks tall Flowers Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable. Sunflowers Typically face East Can be grown, unlike Roses and Dandelions. Can be crafted into 2 Yellow Dye Peonies. Can be crafted into 2 Pink Dye Rose bush Can be crafted into 2 Red Dye Lilac Can be crafted into 2 Magenta Dye Two block tall grass Double Tallgrass Can be made by applying Bonemeal to Tallgrass. Large Fern Can be made by applying Bonemeal to Fern. New variants of Monster Egg Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg. Minecart with Command Block Can only be obtained using /give item id, 422 or minecraft:hopper_command_block, or using /summon Activate using activator rails Run their command every so often as long as they are powered - Running a command block minecart across a single powered activator rail at full speed will run its command thrice New Potions Potion of Water Breathing Can be brewed with a pufferfish Enables you to breathe underwater for 3 minutes without oxygen bar depleting The potion is dark blue in appearance Stained Glass Glass can now be dyed into all 16 colours This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes Doing this yields 16 stained glass planes, like normal glass Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block The colour of blocks they are placed on are tinted towards the colour of the glass This includes glass of two different colours behind one another Improvements & Changes Wood Changed top textures to match the color of Wood Planks Written Books Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps. Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid. Can now be stacked (up to 16 per stack) Item Frames Now drop the item inside them when punched, then drop themselves if they are punched when empty. [9] Will display the name of the item they hold (if it is custom named) when looked at up close. Weighted Pressure Plates Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present For Light Weighted Pressure Plates, every entity adds 1 strength to the signal For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2) Sugar Cane Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.) Flint and Steel Is now a shapeless crafting recipe. Can now be used to ignite Creepers Dead Bushes Can now be placed on Hardened Clay, Stained Clay, and Dirt. Command Blocks Now show what command it ran recently. Lifted 256 character command limit Armor, Bows, Fishing Rods & Swords Can now get the Unbreaking enchant from enchantment tables Technical Blocks All technical block items removed, including Locked chest Maps Maps in item frames can now be placed on blocks Default maps cover 2x2 blocks, expanded maps cover 4x4, and so on Now show colors for Colored Wool and Stained Clay Ice, Portals & Water Now visible through each other Iron Bars & Glass Panes Now connect to each other Mobs Improvements & Changes Iron Golems Now drop poppies instead of roses Creepers Now explode after igniting it with flint and steel Zombies Reduced the lag that zombies create Witches Can drop potions of water breathing upon death as a rare drop Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns They usually spawn in pairs They have roughly the same spawn rate as the Enderman Swamp Huts now generate with a Witch inside. They formerly generated empty with Witches spawning inside later. General Improvements & Changes Sound Packs You can now add your own sounds for various actions into the json file instead of modifying already existing sounds AWAITING MORE INFO Resource packs Complete menu overhaul The ability to select multiple resource packs at once. Resource packs at the top take precedence over those below if files appear more than once Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc. Servers can now offer resource packs again Max size increased to 50 MB Network Code The Network Code has been completely rewritten Uses Netty now Most packets won't change, handshake and ping procedure is being redone There is a packet length header Lighting Several lighting issues fixed. A lot fewer "black spots" in the terrain generator.[10] Torch bugs in strongholds and abandoned mineshafts have been fixed.[11][12] The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7). The clouds go black and the sky goes much darker. Video Settings Render Distance is now a slider ranging from 2 to 16 chunks The sky is now visible on Short (4 chunks) render distance Max Framerate is now a slider ranging from 10 to 250 fps, then Unlimited Added mipmapping, anisotropic filtering and FSAA (as a shader) Mipmap levels can be set to Off and 1 through 4 Anisotropic filtering can be be disabled or set to 2, 4, 8 or 16 Post-Processing (shaders) can be toggled[13] Options A completely new main options menu. Rewrote some of them New "Super Secret Settings" ingame. When clicked, changes between shaders Rewrote scroll list GUI component Rewrote key configuration menu. Added separate keybinds for every hotbar slot Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there Function keys can be changed. Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys Added 'Sprint' key which can be changed By default, sprinting can be activated by pressing the left control key The original sprinting controls still function. Doesn't allow sprinting while sneaking Can be held down continuously to always sprint when moving The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately. Added 'Force Unicode Font' option in the Language menu Creative mode inventory Changed the display item for the Decoration Blocks tab from the Rose to the new Peony flower. Server list Can now be refreshed using F5 Added server icons Lists the current players on a server when you hover over the player number Added Support for multi-line MOTD comments Removed support for MOTD comments going offscreen Nether Portal Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them. Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame) New nether portal building rules: Any size from 4x5 to 23x23, but rectangular Logging Logging is now done using Log4j 2 Default logging location is now in logs/latest.logs, older logs are archived in logs/2013-09-23-1.lg.gz, with the number at the end increasing each startup Thanks to Log4j 2, the way logs are saved can be changed, examples: html page, database, errors only, no logging at all Bug Fixes Fixed 76 Bugs: MC-673 - Sky/lighting doesn't get darker during a thunderstorm MC-715 - V-Sync in Window mode, settings not activated between sessions. MC-881 - Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand) MC-944 - Armor with Protection on it seems to reduce against hunger damage MC-1018 - Black Lighting under overhangs MC-1105 - Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere. MC-1379 - Transparent texture makes transparent texture behind invisible MC-2638 - Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid" MC-3305 - Cyrillic font not displaying on signs and in chat (Russian language) MC-3871 - Cauldron water does not put out fire / damage blaze MC-3973 - Silk Touch, pre-lit Redstone Lamps MC-4150 - Baby Zombies do not drop any loot / xp MC-4482 - Saplings placed on Farmland are not affected by Bonemeal MC-4592 - When mobs start to attack you in survival and you switch to creative mobs keep attacking you MC-4732 - Tools and weapons lose durability without doing damage MC-4921 - Sounds (eg. Mobs / Portals / Water) Don't Immediately Fade MC-4973 - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false MC-5238 - 10 MB server texture pack limit too small MC-5305 - Arrows from a flame bow aren't extinguished from rain but are extinguished from other water. MC-5550 - Night Time Doesn't Immediately Allow Sleep MC-6820 - The generation of terrain surface layer produces local straight glitches (fix included) MC-7449 - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick. MC-8331 - Command block text disappears if too long MC-9271 - Opening a singleplayer world is counted as a multiplayer join in the statistics MC-9547 - Incorrect usage string for `/scoreboard teams empty` MC-10077 - Adjacent Obsidian Blocks prevent Nether portal appearing MC-10257 - When a pig gets struck by lightning it spawns without a sword MC-10984 - GS4 query listener fails to send player list when len(players) > 127 MC-11027 - Axes accelarate the speed at which Slabs are broken MC-11280 - Sometimes Water flows out of newly generated Village Farms MC-11518 - RCON and Scoreboard Command Output Formatting MC-12450 - Missing usage string commands.scoreboard.players.list.usage MC-12452 - Scoreboard team join command fails on invalid team name MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage MC-12541 - The letters for the 'off' setting on smooth lighting aren't capitalised MC-12731 - Minecraft crashes if you click edit or delete on a LAN game MC-12769 - when typing /help with a number higher than 4, it produces the wrong message MC-12984 - getting a locked chest pushed into your head crashes the game MC-13565 - Fireworks sometimes don't stack when they should MC-13661 - When re-sizing window before game loads internal view doesn't resize MC-14865 - Carpets Are Not Flammable MC-15688 - Axe breaks all slabs in adventure mode. No drops for stone. MC-16324 - Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server MC-16435 - Boats Still Break on Lily's MC-16849 - Crash near pyramid MC-16910 - Packet250CustomPayload(dk) MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color" MC-18569 - Server resourcepacks not implemented yet MC-18672 - Textures disappearing after setting player walkSpeed to 0 MC-19483 - sounds playing after leaving world MC-19604 - Cannot /playsound records MC-21870 - Screen goes blank when modifying walk speed MC-22927 - Animals running forever after being hit MC-26151 - Minecraft has advice on an error report that should be deleted. MC-26608 - /spreadplayers confirmation text is wrong MC-26660 - Constant minecart sound MC-27284 - /scoreboard teams option color: Tab doesnt list all options. MC-27904 - The Hindi, Malay and Norsk (Bokmål) language appear 2 times MC-28400 - Breeding animals gives xp even if doMobLoot gamerule is false MC-28405 - The saddle equip sound effect does not play when equipping a pig with a saddle. MC-28478 - Successful hit sound effect does not match the sound in the assets sound folder MC-28625 - The horse armor equip sound does not play when replacing it with already equipped armour MC-28768 - Horse Breeding Doesn't Produce Markings Correctly on Foal MC-29088 - Shearing sound does not play when shearing a mooshroom MC-29279 - Bug: the command block can be damaged by the explosion of Blue Wither Skulls MC-29321 - Jukeboxes play at the sound volume for effects until you change the music volume MC-29361 - Oceans are too big MC-29424 - Players appear offset for other clients after going through nether portals MC-31031 - Spawn eggs can be used on top of water, but not lava MC-32250 - Typo on "Unable to Load Worlds" screen
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Oct 22, 2013iLexiconn posted a message on 1.7 Pre-Release: "The Update That Changed the World"The mojang site said this:Posted in: News
Here’s a list of cool things that may be coming your way on Friday, if the pre-release goes well! -
Oct 19, 2013iLexiconn posted a message on Snapshot 13w42a Ready for Testing!Posted in: NewsQuote from MrLiverpoolfan4ever
i)I still think they should make it so all colours of sheep spawn naturally,all 5%, then the main ones at a bit higher, and white at a supreme percentage. (so all colours at 4%, then light grey, grey, black and brown at 9% and white at 20%) [(4*11)44+(9*4)36+(20*1)20=100]
ii)I think you should be able to make the beds with 2 different colours, and the result is either the colour that will be created when you mix the two colours (e.g 2 blue/1 green [and vice-versa] produces a cyan bed) or the colour that is most dominant produces the colour for the bed (e.g 2 black and 1 yellow [or vice-versa] produces a black, or yellow bed {as they do not mix to produce a colour}). If you place down three different colours, then the recipe should not work (as implementing such an amount of code for specific colours with over 100 combinations is not efficient) except for 1 pink, 1 purple and 1 red=magenta bed (also created with 3 magenta wool).
+1 -
Oct 19, 2013iLexiconn posted a message on Snapshot 13w42a Ready for Testing!Posted in: NewsQuote from IZY2091
I would love to have that too but it could be annoying if it required 3 matching pieces of wool, now that colored sheep spawn naturally. Also Beds need names so we know if its another players spawn.
And if you can color it with dye? -
Oct 18, 2013iLexiconn posted a message on Snapshot 13w42a Ready for Testing!No colored beds? D:Posted in: News
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Keep going!
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Add functional lawnmowers to Minecraft. Mow grass to get lawn, mow sand to get zen sand.
This mod also spawns varous types of weeds in your world. You can disable this in the config.
Lawn regrows slowly. You can set the tick rate in the config. This mod has support for Waila and TheOneProbe.
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Don't use LLibrary Legacy
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It's NBT, you can edit it with an NBT editor.
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Downgrade to LLibrary 1.4.2 for now, this will be fixed in 1.5.1
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You can disable it in the settings (what's wrong with updating though?)
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We mostly fixed this issue in the next version.
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Add more ram to your minecraft installation.
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Just convinced the team to add this, It'll be added in the 2.0.1 update
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Did you install LLibrary?
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LLibrary 1.4.2 fixed that issue.
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http://minecraft.curseforge.com/projects/fossils-and-archeology-revival/files/2316723
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Yup
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For everyone having issues with CoFH, install this LLibrary version. http://minecraft.curseforge.com/projects/llibrary/files/2315522
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