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    posted a message on Mod suggestions. Madman requests aid to formulate perfect world.
    Quote from Onestar
    • ~Magic~, love that stuff. Anything magic related from Ars Magica, to Thaumcraft, to Mysticraft (sort of magic?). Give it to me. Now. Do it.
    • Anything new that's going big in popularity right now?
    • anything old that I've probably definitely missed?
    • texturepacks!!!!!! need that stuff too. Bonus if you find texturepacks that have mod supports. :D
    • On that same note anything that enhances visuals like really nice water effects or something. Wind? I heard there was a wind mod now I don't even know what that means but I love wind.
    • lots and lots of generation. Im talking about stuff from tons o boimes to the massive terrain generations that modpacks like the hexxit adventure from the technic launcher.
    • farming? Trees? I love agriculture stuff and making it all really technical and dynamic. Love making massive gardens.
    • ADVENTTTTUREEEE. Seriously though I love building just as much as I like to take out massive bosses and face huge challenges, then head back to my wonderful home and chill out.

    • Forge. Ain't going to get anywhere without it.
    • Well... Ars Magica and Thaumcraft 4, obviously. But there is also Thaumic Tinkerer that you can add to Thaumcraft 4.
    • Open Blocks, Extra Utilities, Morph, Thermal Expansion 3 and Morpheus if you are on a server with a few friends.
    • There's probably at least half a dozen shaders packs. You shouldn't have any need of Optifine. I know Tropicraft adds wind, but beware of tornadoes.
    • Biomes-o-Plenty, Natura, Twilight Forest, Mystcraft. Many mods add their own dimensions too.
    • Forestry (with or without Extra Bees and Trees), MineFactory Reloaded, Thaumcraft, Agriculture possibly, Growthcraft
    • Twighlight Forest, Better Dungeons, Dungeon Pack (mod), mDiyo's Adventure Maiden (or whatever he's calling it now) Pack.
    • Logistics Pipes (for Buildcraft), Applied Energistics, Iron Chests, Inventory Tweaks, NEI is a must (In Recipie mode), Enderstorage, Tinkers Construct
    Modpacks offer the support of knowing the pack is, if done properly, free of conflicts and balanced towards a goal.
    Making your own pack is easy, though you have to manage support yourself it does allow for removal of mods you have no intrest in, and Forge will sort out item IDs (until Mojang does away with them) and loading them into the jar for you. Just put the files in the mod folder.

    Incidentally, you'll find most if not all of these in FTB Monster and Direwolf20 Packs.
    If you want a challenge to survive, Magic Farm will probably kill you within an hour. At least initially.
    Posted in: Mods Discussion
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    posted a message on Mod ID OverWrite
    Manually edit the ID in the configs. Quite why Forge hasn't detected it I don't know. It ought to have.
    If that isn't working, submit a bug report for the mods. Someone might have left something in the code. Include your modlist and configs for the two mods.
    Posted in: Mods Discussion
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    posted a message on Buildcraft- Pipes that return items if destination is full
    If you put a Diamond pipe at the reactor, then filter carrots into the reactor then they will always try to go into if first. Failing that, they'll go into any unfiltered path.

    Alternatively, if you have the mods, use Logistics Pipes for smart managment or Thermal Expansion Item Ducts for return to origin.
    Posted in: Mods Discussion
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    posted a message on Forge 1.7.2
    It's out, and stable enough for use, but I don't think it has all it's functionality yet.
    Posted in: Mods Discussion
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    posted a message on Recovering Mods?
    A Jar is just an archive format. 7zip will happilly open it. The tricky part is de-obfuscating it.
    Posted in: Mods Discussion
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    posted a message on i have problems with downloading forge
    First off, it nearly always says that, regardless of the file or source.
    Second, I assume you have installed Java and Minecraft already.
    Third, if you are using Internet Explorer, try a different browser.
    Posted in: Mods Discussion
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    posted a message on Xbox 360 Minecraft Mods
    That aren't official ones Microsoft can charge for? Not Microsoft. And that's all that matters unfortunately (for those no on PC/Mac).
    Posted in: Mods Discussion
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    posted a message on Where to get LogisticsPipes version #98
    Have you tried the Logistics Pipes for 1.6.x download link in the Logistics Pipes topic?
    http://www.minecraftforum.net/topic/1831791-16xbuildcraft-logistics-pipes/
    Posted in: Mods Discussion
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    posted a message on What is the difference between a mod and a plugin?
    A plugin is something added to the server to allow the admin to do whatever they have chosen the plugin for. A common one is the dropped item remover which clears all dropped items at specified itervals instead of after 5 minutes.

    A mod is something added to either client and server, or the minecraft client. It can be anything from a minimap to a complete conversion.

    Resource packs can contain textures, sound assets, language files and/or fonts. It's part of the new modding API in the vanilla client so you can alter more of the game experience without editing any of the code.

    (I think that's all correct)
    Posted in: Mods Discussion
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    posted a message on Forge not finding glsl shader
    Forge will have made the mods folder on first launch.

    The shaders you are attmepting to use may not have been updated. I can only actually see mention of a 1.5.x and a 1.7.x version.
    You can find other shaders on the forum above this forum.
    Posted in: Mods Discussion
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    posted a message on my mods arent wrking
    Personally, I'd not use it. There's no need to be editing the jar in 1.6.x, and not using an API is asking for incompatibility.

    http://www.minecraftforum.net/topic/1994174-16x-morph-turn-into-almost-any-mob/
    Morph lets you change into mobs, and since it's a Forge mod, it's very simple to install.
    Installing Forge is as easy as installing Minecraft, and to add Morph you just drop it into the specified folder.
    Plus, you can add other Forge mods and morph into their mobs.
    Posted in: Mods Discussion
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    posted a message on Bugged Items and mobs skin with optifine
    If it's a 1.6.x pack, try without Optifine. Forge contains optimisations of it's own to get similar improvemnts, and Optifine tends to interfere with them which causes the rendering issues.
    Posted in: Mods Discussion
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    posted a message on troubleshooting mod and forge downloads
    You need minecraft 1.6.4 and the applicable Forge build. That mod apparently hasn't updated to 1.7.x yet.

    You also, do not need to modify any jar files. The Forge installer (for 1.6.x) will handle all of that in it's case, and then Forge does it on launch after that for whatever mods you have.
    Posted in: Mods Discussion
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    posted a message on Crafting Dead for XBox 360?
    Can't mod Xbox minecraft. Asside from the official DLC stuff.
    Posted in: Mods Discussion
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    posted a message on Modpacks with Thaumcraft 2
    I think you'd have to go back to something like FTB Retro to get Thaumcraft 2.
    1.5.x was Thaumcraft 3
    1.6.x is Thaumcraft 4
    Posted in: Mods Discussion
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