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  • 76

    posted a message on [1.5.2] Back Tools [v1] Sheathed Weapons & Tools!
    Back Tools for Minecraft 1.5.2

    Mod Spotlight by LexLV:

    This mod adds a new aesthetic feature onto players.
    Like its name it shows some tools on the back of the player. These tools are based on the last equipped tool that the player had.

    Mainly inspired by multiplayer FPS games where you see unequipped items on the player. Disabled on players with capes/cloaks though :(

    Screenshot examples:

    Also includes additional Mod and SMP Support! If there's a mod not supported you may request it!

    Require's ModLoader. Compatible with ForgeModLoader!
    Just drop it into the mods folder like most other mods.
    Probably not compatible with SmartMoving mod.

    Note that this is a purely CLIENTSIDE mod. It can not be installed on a server.

    Yeah I didn't forget about you guys :P

    • If your mod has tools that aren't supported by this mod you may add it to the mod yourself via:-
    • net.minecraft.src.mod_BackTools.addBackItem(Class cls, int orientation, boolean flipped);
    • net.minecraft.src.mod_BackTools.addBackItem(int itemID, int orientation, int[] meta, boolean flipped);
    • class is the class the item is an instance of. orientation values, 0 - 3 (rotation counterclockwise by 90F * orientation). set meta to null if not meta specific. set flipped to true for vertical flipping of the texture.
    • Or... you could tell me the info required and I could add it on my end. (if itemID, please tell me the class and field instead) ;)

    Please check the official page for a more updated changelog!

    - Redid rotations/translations for render.
    - Fixed invisible players still showing back tools
    - Fixed players who hide their capes not showing back tools.

    - Direct 1.3.2v2 port to 1.4.2

    - Fixed issues with BTW items showing wrong texture.
    - Fixed issues with sleeping and dying players.
    - Fixed issues with items taking damage.
    - Fixed issues with enchantments.
    - Fixed issues with mod support*
    - Fixed issues with textures larger than x16*
    - Fixed issues with bows arming while defending with a sword/eating.*

    - Release

    * - Fixed in a hotfix for the previous version

    Many thanks to shantomken for testing during the development process :)

    Get it from iChun's Official Blog!
    Or download 1.5.1v2 here.
    Posted in: Minecraft Mods
  • 11

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!

    As spotlighted by AntVenom, candidate (Individual) of the third 96 hour modding marathon hosted by Pahimar of Equivalent Exchange fame, known as ModJam.

    Loosely based off the Sync Webseries by CorridorDigital on YouTube.

    Construct shells of yourself and use them as extra lives all over the world! Yeah, even on hardcore!

    Full Info Here: iChun's Blog
    Or.. Download version 2.0.0 here.
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.6.X] Shatter - A clientside death animation replacement.

    This mod adds a new death animation. Mobs die, their bodies wrecked, and souls shattered, they just seem to fade away. Weee~~~

    Full Info Here: iChun's Blog
    Or.. Download version 2.0.0 here.
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from TreeSpawn

    It appears that iChun has abandoned this project because of how little time passes between MC updates (a problem with a lot of other mods).

    I have not abandoned this project. It's slotted for revision for 1.7, so I'm not touching the current 1.6.X code till then.

    Mind you I've a lot of other mods/projects I'm also involved in and I also have a life outside minecraft. I've stopped logging into the forums for a few months.

    But for your sake I'll update the topic to state the mod's updated to 1.6.X (Which it has been for ages)
    Posted in: Minecraft Mods
  • 872

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Portal Gun

    We have moved info & content offsite!
    Find everything you need here!
    Mod support has moved to the IRC Channel, #iChun on espernet.
    Ask for pig.

    Old topic, last updated November 2012.


    1.4.5v1 onwards has been documented. Read this till I can bring myself to editing the topics:

    1.4.6 mods work on 1.4.7 and vice versa.

    In the first week of January I will begin to make changes to the mod page on my blog, so if you're still using the old version (pre-rewrite) I suggest you go read them up before the information gets updated.

    Recommended you use Forge 482 or later, due to an important fix in FML.


    Top Issues
    • Crashing with: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: portalgun.common.PortalGun
    • Please check the new installation instructions below, you no longer have to extract the mod. YOU DO NOT HAVE TO EXTRACT THE ZIP FILE.
    • See through portals doesn't work right.
    • If you are having issues, be sure to read the FAQ before asking something that's been addressed a thousand times.
    • We now have a wiki! Feel free to contribute to it here!
    • Just to clear things up, I DID NOT use the same method as the CCTV mod to make portals see through. Its a completely different way.

    The old portal gun trailer back in Beta 1.3_01. Good times.

    A little short I made:

    Some other videos:
    Here's a really good trailer made by Volxleet

    Here's an awesome mod spotlight by Direwolf20, explaining what's new in v2.

    Here's the sequel to his spotlight, showcasing the new features added since his last video

    Here's a really awesome mod spotlight by PureSalvation17, showing off what's in the mod including turrets in 1.1.0v5!

    Another one from Kane_Hart, also explaining what's new.

    This here's a nice remake of the Portal 2 ending by gruntpie224

    Uses Minecraft Forge or later.
    Uses block IDs 204, 205 and 206, item IDs 13200+, net IDs 150+ by default. Can be changed in properties file.
    Specific parts of the mod can be disabled to free up block/item IDs if required.
    The properties file can be found in the /config/ folder.

    Thanks to Valve for the original game concept and sounds.

    Server Information:
    • Properties files
    • - Dedicated server properties files come in two places. One in the world save folder, one in the /config/ folder.
      - The difference is the one in the /config/ folder are for block/item/net IDs etc while the one in the world save folder is for directly changing (mostly) gameplay mechanics.
    • Commands
    • - The mod adds several commands which can be listed down by typing "pg" in the server console of "/pg" as an Op.
      - These include changing mod properties in-game, as well as clearing out portals.
    Mod Part 0:
    Default Portal Gun

    Atlas' Portal Gun

    P-Body's Portal Gun

    Bacon Gun
    • Fire Portals with the left and right mouse buttons.
    • Zoom in and out with the middle mouse button.
    • Grab blocks or entities with the "G" button.
    • Reset portals with the "R" button.
    • For the bacon gun, the portal's colour is randomly generated. However, it can be defined in the properties file.
    • This is your special set of portals on SMP. Unique per individual.
    Portal Spawners

    • When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
    • When powered with redstone, it will spawn a portal based on the colour you set.
    Portal Gun Pedestals

    • Accepts any type of portal gun.
    • Automatically fire portals when it receives redstone current.
    • Portal Gun can be retrieved by right clicking or walking into them
    Single Coloured Default Portal Gun

    • Fires only one type of portal.
    • Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
    • Can also be crafted together.
    Long Fall Boots

    • Negates all your falling damage when worn!
    Fuel option
    NEW 1.3.2v1

    • You can now enable a fuel option in 1.3.2v1 onwards in the config file.
    • The fuel that the portal gun uses is in form of Ender Pearl Dust.
    • One ender pearl dust is used every time you fire a portal.
    • If you run out of ender pearl dust the portal gun will dim and refuse to fire.

    Mod Part 1:
    Weighted Storage Cube

    Placing it in the world and right clicking it with a rose will transform it into a companion cube!

    Whilst in your inventory, the companion cube will help heal you every 5 seconds!

    Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.

    Smelting the disc will cause the plastic to deteriorate, changing the entire track!

    Crafting two of the first discs together will also change the track.

    • Plays the radio loop record repeatedly.
    • Can be turned off with right click (configurable)
    Weighted Storage Cube Vent

    Weighted Companion Cube Vent
    • Placed on ceilings.
    • Requires redstone power.
    • Cubes deployed cannot be broken.
    • Redeploys new cube if redstone is still supplied and cube gets destroyed.
    NEW: 1.2.5v1
    Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
    (Initially a request by TheFrogMC for the portal 2 gels mod, but I found it too fun to make it exclusive to that mod)

    Mod Part 2:
    Material Emancipation Grid
    • These are placed from wall to wall, and has a maximum range of 15 blocks.
    • Pouring fluid through it will disable it.
    • These grids have several modes, which are configurable in the properties file.
    • These grids are also configurable to have to be redstone powered.

    Mod Part 3:
    Sentry Turrets

    (Model made in Techne)
    • Shoots anything, configurable in properties file.
    • Has range of 20 blocks, also configurable.
    • Fires 20 bullets a second.
    • Will die if pushed over.
    Defective Turrets

    When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!

    Mod Part 4:
    Aerial Faith Plates
    • Can be placed on floors, walls and ceilings.
    • Wall plates can be oriented to look upwards or downwards.
    • Right click to adjust the power.
    • Can be set to be redstone powered to work.
    Electronic Intelligence Indicator
    • Intelligently indicates if it is indirectly being powered by redstone
    • Warning: Will not increase intelligence if ingested.

    Mod Part 5:
    High Energy Pellet Launcher
    • Launches a High Energy Pellet when powered by redstone.
    • High Energy Pellets disintegrates living things on contact (Configurable to knockback)
    • High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.
    High Energy Pellet Catcher
    • Catches a High Energy Pellet to provide redstone power.
    • Can be sneak right-clicked to release caught High Energy Pellet.

    Mod Part 6:
    Discouragement Beam Emitter
    • Forms a high powered laser when powered with redstone!
    • Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
    • Can be configured to cause damage to living creatures.
    • Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)
    Discouragement Beam Catcher
    • Receives laser as its input to produce redstone power.
    Discouragement Beam Sensor
    • Detects the presence of a laser going through it to produce redstone power.
    Discouragement Redirection Cube
    • Refracts a Thermal Discouragement Beam to the direction it faces.
    • Grabbed with the G (default) button.
    • Becomes bouncy if right clicked with cyan dye!
    Discouragement Redirection Cube Vent
    • Check Weighted Cube Vents for info.
    Checkpoint Blocks
    • Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
    • Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
    • Also can power redstone 2 blocks below it like pressure plates.

    1. Go to your minecraft folder. (If you don't know how to, look it up)
    2. Place the zip file in the /mods/ folder and run the game.
    3. If you want to change a setting (eg: a block id), go to /config/ and open "" with your favourite text editor.

    1. Drop the zip in the /mods/ folder of the server root folder.

    - The mod requires Forge or later.
    - The mod DOES NOT auto resolve ID issues like some other mods.
    - Do check the default properties file, enough comments have been added for your understanding.
    - The server only works on VANILLA server at the moment.

    Video Tutorials:
    >>> by stonecold913
    >>> by stonecold913

    >>> by futureproof101
    >>> by iToastNinja
    Known issues:
    - If your screen turns black or freezes when there's a portal around, disable see through portals
    as that is causing the issue.
    - See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such.
    If the issues caused by it are unbearable, turn it off or set to static image.
    - Advanced OpenGL being enabled causes flickering issues with see through portals.
    - The sky will flicker while you're in your inventory and looking at a see through portal.


    <Stripped> Check the more updated one, here:
    Portal in Minecraft now has a wiki! Feel free to contribute to it!

    Many thanks to ALeone for starting it up.

    Feel free to posts your maps here!
    Do note that I only accept mods that use 1.1.0v2 or later.
    If you want to make a change to the the properties, use the world properties file, in the save directory! Just make sure worldOverride is set to 1 and all is good!
    If you are posting in the forums, be sure to title your map with the prefix [Portal]!

    If you feel your blockID should not be picked up by the gun, feel free to add it to the mod's block grabbing blacklist. Simply execute this function once. Can be metadata specific.
    portalgun.common.PortalGun.addBlockIDToGrabList(int blockID);
    portalgun.common.PortalGun.addBlockIDToGrabList(int blockID, int[] metadata);

    If you feel that your entity should not be targeted by turrets, execute this function once on load.
    portalgun.common.PortalGun.addEntityToTurretException(Class entityClass);

    Texture Replacements:
    Don't like the textures that come with the mod? Feel free to replace them with these!
    Note: I provide absolutely no support for these.

    Feel free to set this as your signature!


    Copyright Notice:
    This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of is sole property of the Mod author (iChun, henceforth "Owner" or "The Owner"). By default it may only be distributed on, It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission

    Please donate! I'd really appreciate it!

    Donate to iChun

    If you're having issues with the download, use the mediafire mirror. If even that fails, be patient and wait for the links to be back up.

    You need forge!
    You need forge!
    You need forge!
    Downloads have moved to!


    Many thanks to

    for providing hosting!

    You can still download 1.5.1 here.
    Posted in: Minecraft Mods
  • 9

    posted a message on [1.6.X] Photoreal - CorridorDigital's Video brought to Minecraft!

    This mod adds a camera, as found in CorridorDigital’s , when snapped it forms a screen ahead of the player, showing the view that was just there. Kinda hard to explain.

    The camera can be found naturally in Mineshaft Corridors chests, albeit at a very low rate. Consider yourself lucky if you find one!

    Full Info Here: iChun's Blog
    Or.. Download version 2.0.0 here.
    Posted in: Minecraft Mods
  • 103

    posted a message on Morph - Turn into almost any mob!

    Winner (Individual) of the second 96 hour modding marathon hosted by Searge of MCP, known as ModJam.

    “Acquire” most living mobs by killing them (a morph). This includes other players, silverfish, mobs from Twilight Forest, Mo’ Creatures, Ore Spawn, and more!

    Use abilities that accompany morphs you acquire!

    Full Info Here: iChun's Blog
    Or.. Download version 0.3.0 here.
    Posted in: Minecraft Mods
  • 105

    posted a message on [1.5.2] Mob Amputation [v1] Blood and gibs! And an Easter Egg!
    Mob Amputation for Minecraft 1.5.2

    Video demo (with annotations):

    While working with the mod I accidentally got this effect:

    A great Mod Spotlight by GamersDissent

    Inspired by the Mob Dismemberment mod

    Works on:
    • Zombie Pigmen (with blood!)
    • Zombies (with blood!)
    • Skeletons
    Requires Risugami's ModLoader. Also works on Forge.

    • Tools will have a random chance of amputating limbs of mobs. Swords and axes being the highest, followed by pickaxes, arrows and fishing hooks, and finally spades.
    • Can be configured to allow 100% success in amputation with any item (Like in the video)
    • Works only on Skeletons, Zombies and Zombie Pigmen.
    • Headless mobs will eventually die after a brief moment. (Can be toggled)
    • Skeleton's attacking behaviour changes when its bow arm is cut off! (This is disabled in SMP)
    • Gibs can be punched. Perfect for entertainment purposes.
    • Works on SMP too!
    Mod is as is, no editing Ids required!
    There is also a config file in /config/ to disable or edit certain effects.

    Copy the zip file into /minecraft/mods/

    Known issues:
    - Health showing mods show the health of each gib.
    - Conflict with Improved First Person mod. Disable easterEgg in the config to fix.

    If your item does not extend ItemSword/Pickaxe/Axe/Spade, feel free to add it to the custom list for the mod. Simply execute this function once. Note that it is a probability from 0 to 1, in doubles. You can also add vanilla items, but it will override the defaults.
    Also add your own entities for gibbing chance.
    mod_Gibbing.addCustomItem(int itemID, double chance)
    mod_Gibbing.addCustomEntity(int netID, double chance)

    For the updated version, check the site.

    - Release

    Like this mod? Check out the Mob Dismemberment mod!

    Download at iChun's Official Blog
    Or get 1.5.1v1 here.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.5.2] Mob Dismemberment [v1]
    Updated for 1.5.2
    Posted in: Minecraft Mods
  • 183

    posted a message on [1.5.2] Mob Dismemberment [v1]
    Mob Dismemberment for Minecraft 1.5.2

    Mod showcase by NimsGaming (Thanks!):

    Video demo:

    Don't you think that mobs like zombies and skeletons, being what they are, should be easily dismembered and gibbed?

    Think no more! With this mod some mobs gib whenever they die!

    Works on:
    • Zombie Pigmen (with blood!)
    • Zombies (with blood!)
    • Skeletons
    • Creepers
    Requires Risugami's ModLoader. Works with Forge.

    Mod is as is, no editing options required!
    There is also a config file in /config/ to disable or edit blood effects.

    Copy the zip file into /minecraft/mods/

    Known issues:
    - Health showing mods show the health of each gib.
    - Gibs sometimes don't appear even though all of them are supposed to. I'm not sure why this is happening and suspect its a Minecraft issue.

    - Made gibs face upwards rather than downwards.

    - Updated for 1.3.2.

    - Fixed regibbing issues caused by some versions of forge.
    - Added maximum gib count to config.
    - Attempted fix at the "limbs stuck in head" bug.

    - Updated for compatibility with the Mob Amputation mod.

    - Gibbing works on Skeletons and Creepers as well
    - Zombies bleed when gibbed, can be disabled.

    - Attempted fix at gibs mounting player.
    - Gibs now die if it doesn't touch the ground for more than 10 seconds.

    - Gibs fade away after 5 seconds from hitting the ground now.
    - Explosions from TNT and Creepers cause gibs to fly away.

    - Updated.

    - Mod is now fixed and enabled in SMP.

    - Mod is disabled in SMP due to conflict.
    - Zombies should drop XP orbs now.

    - Release

    Like this mod? Check out the Mob Amputation mod!

    Download from iChun's Official Blog
    Or get 1.5.1v1 here.
    Posted in: Minecraft Mods
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