@iChun
I'm using ATI Radeon HD 4650 , it has horrible opengl, what can i do? :S
anyway, is the best mod ^^
Update your graphics drivers. That's the best I can help you with. You should be thankful that you're not crashing :tongue.gif: . There's no fix for it, unless they try to update their graphics drivers, so I'm going to catch the error, and force the client to play without see through portals.
No... was just wondering.. I'd recommend updating your graphics drivers if possible.
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Also by now i've populated the FAQ with some common questions, so if i see an issue that's answered in teh FAQ, I won't bother replying to it.@justkunas
--- BEGIN ERROR REPORT a4f2034b --------
Generated 1/29/12 3:05 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoSuchMethodError: ds.addSmelting(IILyq;)V
at mod_PortalGun.initModPart(mod_PortalGun.java:241)
at mod_PortalGun.initModParts(mod_PortalGun.java:179)
at mod_PortalGun.load(mod_PortalGun.java:74)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 65dc424b ----------
Try reinstalling forge? Your smelting class doesn't seem to have that method, which is added by forge.
I have finally solved a problem with the crashes. This mod DOES NOT work with HD Textures, you can patch it, but if you select the HD texture, then it crashes. I will do some more testing, but just be warned that this might be your problem.
EDIT: Through my testing, this is positive and a way around this if you installed the mod after you had an HD texture on is to go to the options.txt in the .minecraft folder and change the "skin" to default.
EDIT: iChun, please fix this, we really don't want to have a problem with this mod.
if i can get a crash report on this i'd be happy to look into it.
Im having a very strange error i have not seen before, and i cant find an answer on google, the error i get is
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at yz.a(RenderEngine.java:456)
at net.minecraft.client.Minecraft.k(SourceFile:1343)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 25164aaa ----------
Any help is greatly appreciated
Its your HD patcher not allowing small animated textures. Delete tx_fizzler.png from /mods/portalgun/portalgun/ and it should work.
i have a bug, it doesnt show the item textures on this mod, i can still use it but when i use the portal gun it gives a huge orange box on my screen saying missing text. how do i fix it?
- Traveling from a horizontally (flat) placed portal to a vertical (upright) works fine but traveling through a vertical to a horizontal bounces you back immediately back to the vertical. Under certain circumstances it will work but 95% of the times you'll get bounced.
- The installation instructions (step#2) on the OP and in the readme.txt are incorrect. The mod will work but you will not have sound. You mis-nested the folders containing your sound files. Your current instructions put the sound files in:
.minecraft/mods/resources/sound/ &
.minecraft/mods/resources/streaming/
They should be in:
.minecraft/resources/mod/sound/ &
.minecraft/resources/mod/streaming/ (that's a different branch off the main root folder)
I'm a long time user so it only took me 5 secs to figure out the problem but I think you will get a lot of Portal newbs having problems.
I suggest repackaging the portalgun.zip with
- the sound & streaming folders nested in the folder structure '/resources/mod/'
- the class files zipped up and nested in a folder titled '/mods'.
Just instruct everybody to drag and drop the 2 folders into their root '.minecraft' folder instead of the 'mods' folder; let ModLoader read the .zip file and let the mod auto-generate the props file on 1st run (which it already does so you don't need to instruct them where to place it as a separate file).
Just FYI.
P.S. I like the new ability to see through portals instead of solid blue/orange textures. (fps laggy but good).
- Going back immediately is probably because you don't have any space above the portals and you immediately fall back into the portal.
- Sounds will work as long as audiomod is installed as I make the mod access audiomod's function to load external sounds from the folder. That is why I have a footnote saying that if that doesn't work for you, move the folders to /resources/mod/
I've encountered a few glitches in the mod so far, one is when you stand next to ice and look through a portal, half of your character is ice. The other is, the portal texture makes the whole 2 blocks the portal is on see-through, and you can look through walls and flooring. Screenshots:
Are you using the static image mode?
====================================
Finally i got through TEN pages of posts.
About the "java.lang.IllegalStateException: Function is not supported" issues, it seems to be OS and Java version, AND of course, graphics card related.
Of the 6 non-identical crash reports posted:
Those crashing are using:
- Windows XP and Java 6, and an Intel card, version 1.4.0
- Windows Vista/7 and Java 7, and again, an Intel card, version 1.4.0.
I'd mainly point out the issue here being the Intel card, since intel has always been crap in OpenGl stuff. I'd suggest those with the crashes to try to update their graphics driver and try again.
Guys, I'm aware that you are having these "java.lang.IllegalStateException: Function is not supported" issues. Apparently its due to a HD Patcher. For now please be patient, I'll get to fixing it soon enough.
ok, so i saw the new portalcraft: ultimate saga in the maps and so i downloaded all the required mods to a fresh minecraft and i got this : any help would be apreciated
Are you using a differwnt lwjgl from the downloaded by the launcher? Also, that map still uses v1 of the mod.
Just copy the folder in the zip you download into the mods folder. its supposed to be an easier install compared to the old mod. And yes i shot a portal to the moon :tongue.gif:
Hello, im trying to play with this mod, but the game crash every time I try to install it, ive got few mods installed on Minecraft...
Thank you all for help!!
(Sorry my bad english)
--- BEGIN ERROR REPORT 75f4ae72 --------
Generated 29/01/12 17:45
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 204 is already occupied by Portal_BlockPortal@896efd when adding railcraft.common.utility.BlockUtility@d5c211
at yy.<init>(Block.java:212)
at yy.<init>(Block.java:239)
at ba.<init>(BlockContainer.java:22)
at railcraft.common.utility.BlockUtility.<init>(BlockUtility.java:15)
at mod_Railcraft.load(mod_Railcraft.java:565)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f8fb7f96 ----------
Can anyone help me with this error? i try to change the block id from the portal config, but i don't know wich number i have to put there...
Any number between 256 and 120 normally, but take caution it might be taken by another block.
Do not spam this mod maker to update for a new version or give SMP support if it doesn't have it at this time. Just be patient and wait, complaining and spamming will only make him go slower....
There, better keep that copied somewhere for future use....
In reply to the quote by L5_, yes I will be dropping SMP support temporarily, at least till most of the bugs in v2 gets ironed out. A few of these bugs have indeed already been crushed, thanks to the small group of testers i've met through IRC (if you're reading this now, thanks again!). Only a couple of issues are to be addressed, and a public release should be ready by Tuesday, latest.
0
Update your graphics drivers. That's the best I can help you with. You should be thankful that you're not crashing :tongue.gif: . There's no fix for it, unless they try to update their graphics drivers, so I'm going to catch the error, and force the client to play without see through portals.
No... was just wondering.. I'd recommend updating your graphics drivers if possible.
=============================
Also by now i've populated the FAQ with some common questions, so if i see an issue that's answered in teh FAQ, I won't bother replying to it.@justkunas
Forge into the jar please. Thank you.
0
Its supposed to stay where it is in the properties file. Considering you propped the files into the jar though, that's a bit different, Tiramo.
Its probably an issue with your graphics card OpenGL support. What graphics card are you running?
Try reinstalling forge? Your smelting class doesn't seem to have that method, which is added by forge.
if i can get a crash report on this i'd be happy to look into it.
Its your HD patcher not allowing small animated textures. Delete tx_fizzler.png from /mods/portalgun/portalgun/ and it should work.
Forge goes into the jar.
- Going back immediately is probably because you don't have any space above the portals and you immediately fall back into the portal.
- Sounds will work as long as audiomod is installed as I make the mod access audiomod's function to load external sounds from the folder. That is why I have a footnote saying that if that doesn't work for you, move the folders to /resources/mod/
Alright, isolated the issue, and fixed it. Thanks for reporting!
If there's a crash, could you get that crash report?
Are you using the static image mode?
====================================
Finally i got through TEN pages of posts.
About the "java.lang.IllegalStateException: Function is not supported" issues, it seems to be OS and Java version, AND of course, graphics card related.
Of the 6 non-identical crash reports posted:
Those crashing are using:
- Windows XP and Java 6, and an Intel card, version 1.4.0
- Windows Vista/7 and Java 7, and again, an Intel card, version 1.4.0.
I'd mainly point out the issue here being the Intel card, since intel has always been crap in OpenGl stuff. I'd suggest those with the crashes to try to update their graphics driver and try again.
0
0
Are you using a differwnt lwjgl from the downloaded by the launcher? Also, that map still uses v1 of the mod.
0
0
0
0
As long as you update all your 1.0.0 mods too. However, portals wont remain since its been redone.
0
yes, you need to update to 1.1.0 first. But for now the number you need to change is the portalblockID.
No problem about it. :smile.gif:
0
The latest "beta" is the current release. Feel free to test that :tongue.gif:
The latest "beta" is the current release. Feel free to test that :tongue.gif:
Noticed you didn't read the properties file :/
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Any number between 256 and 120 normally, but take caution it might be taken by another block.
EDIT: also, v2 is up. yeah i forgot to mention.
1
In reply to the quote by L5_, yes I will be dropping SMP support temporarily, at least till most of the bugs in v2 gets ironed out. A few of these bugs have indeed already been crushed, thanks to the small group of testers i've met through IRC (if you're reading this now, thanks again!). Only a couple of issues are to be addressed, and a public release should be ready by Tuesday, latest.
0
A couple of things, they won't be appearing in v2. v2, is more of a back to step 1 kinda procedure, just in a different way.
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0