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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Reikcraft

    @iChun
    I'm using ATI Radeon HD 4650 , it has horrible opengl, what can i do? :S
    anyway, is the best mod ^^

    Update your graphics drivers. That's the best I can help you with. You should be thankful that you're not crashing :tongue.gif: . There's no fix for it, unless they try to update their graphics drivers, so I'm going to catch the error, and force the client to play without see through portals.

    Quote from MCoke

    I'm not using Static mode, should I be using it?

    No... was just wondering.. I'd recommend updating your graphics drivers if possible.

    =============================

    Also by now i've populated the FAQ with some common questions, so if i see an issue that's answered in teh FAQ, I won't bother replying to it.@justkunas

    Forge into the jar please. Thank you.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Tiramo

    Hey iChun, LOVE the new update! but where's the .properties file supposed to go? i've tryed everything, nothing seems to work... :/

    Its supposed to stay where it is in the properties file. Considering you propped the files into the jar though, that's a bit different, Tiramo.

    Quote from Reikcraft

    I have a strange error :S

    It's my minecraft or it's an error of the mod?

    Its probably an issue with your graphics card OpenGL support. What graphics card are you running?

    Quote from floodof8kitchens

    What did I do?


    --- BEGIN ERROR REPORT a4f2034b --------
    Generated 1/29/12 3:05 PM

    Minecraft: Minecraft 1.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 560 Ti/PCI/SSE2 version 4.2.0, NVIDIA Corporation

    java.lang.NoSuchMethodError: ds.addSmelting(IILyq;)V
    at mod_PortalGun.initModPart(mod_PortalGun.java:241)
    at mod_PortalGun.initModParts(mod_PortalGun.java:179)
    at mod_PortalGun.load(mod_PortalGun.java:74)
    at ModLoader.init(ModLoader.java:824)
    at ModLoader.AddAllRenderers(ModLoader.java:189)
    at afq.<init>(afq.java:80)
    at afq.<clinit>(afq.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 65dc424b ----------


    Try reinstalling forge? Your smelting class doesn't seem to have that method, which is added by forge.

    Quote from liljoeleo

    I have finally solved a problem with the crashes. This mod DOES NOT work with HD Textures, you can patch it, but if you select the HD texture, then it crashes. I will do some more testing, but just be warned that this might be your problem.

    EDIT: Through my testing, this is positive and a way around this if you installed the mod after you had an HD texture on is to go to the options.txt in the .minecraft folder and change the "skin" to default.

    EDIT: iChun, please fix this, we really don't want to have a problem with this mod.

    if i can get a crash report on this i'd be happy to look into it.


    Quote from NowInTheWarzone

    Im having a very strange error i have not seen before, and i cant find an answer on google, the error i get is

    java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096
    	at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
    	at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
    	at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
    	at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
    	at yz.a(RenderEngine.java:456)
    	at net.minecraft.client.Minecraft.k(SourceFile:1343)
    	at net.minecraft.client.Minecraft.x(SourceFile:709)
    	at net.minecraft.client.Minecraft.run(SourceFile:662)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 25164aaa ----------

    Any help is greatly appreciated

    Its your HD patcher not allowing small animated textures. Delete tx_fizzler.png from /mods/portalgun/portalgun/ and it should work.

    Quote from willie2525

    i have a bug, it doesnt show the item textures on this mod, i can still use it but when i use the portal gun it gives a huge orange box on my screen saying missing text. how do i fix it?

    Forge goes into the jar.

    Quote from mbtester

    @ iChun

    bug report: (for 1.1.0v2)

    - Traveling from a horizontally (flat) placed portal to a vertical (upright) works fine but traveling through a vertical to a horizontal bounces you back immediately back to the vertical. Under certain circumstances it will work but 95% of the times you'll get bounced.

    - The installation instructions (step#2) on the OP and in the readme.txt are incorrect. The mod will work but you will not have sound. You mis-nested the folders containing your sound files. Your current instructions put the sound files in:
    .minecraft/mods/resources/sound/ &
    .minecraft/mods/resources/streaming/
    They should be in:
    .minecraft/resources/mod/sound/ &
    .minecraft/resources/mod/streaming/ (that's a different branch off the main root folder)

    I'm a long time user so it only took me 5 secs to figure out the problem but I think you will get a lot of Portal newbs having problems.
    I suggest repackaging the portalgun.zip with
    - the sound & streaming folders nested in the folder structure '/resources/mod/'
    - the class files zipped up and nested in a folder titled '/mods'.
    Just instruct everybody to drag and drop the 2 folders into their root '.minecraft' folder instead of the 'mods' folder; let ModLoader read the .zip file and let the mod auto-generate the props file on 1st run (which it already does so you don't need to instruct them where to place it as a separate file).
    Just FYI.

    P.S. I like the new ability to see through portals instead of solid blue/orange textures. (fps laggy but good).

    - Going back immediately is probably because you don't have any space above the portals and you immediately fall back into the portal.

    - Sounds will work as long as audiomod is installed as I make the mod access audiomod's function to load external sounds from the folder. That is why I have a footnote saying that if that doesn't work for you, move the folders to /resources/mod/

    Quote from Oswarlan

    Ok, i finally figured out how to get the 3-portals-from-one-gun bug to be replicate-able!


    step 1, fire a portal


    Step 2, fire the SAME COLOR at the moon


    step 3, QUICKLY fire the OPPOSITE color portal on a surface




    edit: also, i went thru the blue portal after this little trick, and this will happen -- turns out it was creative modes fault




    Alright, isolated the issue, and fixed it. Thanks for reporting!


    Quote from mrmacmm

    Hi i have a small issue when I want to change the Key on the Settings from Minecraft, Minecraft Crashes with a BlackScreen.

    I have following Mods Installed:


    • OptiFine
    • Single Player Commands
    • WorldEditCUI
    • and the needed Stuff for this Mod.

    I hope somebody can help me.

    Regards

    mrMacMM

    If there's a crash, could you get that crash report?

    Quote from MCoke

    I've encountered a few glitches in the mod so far, one is when you stand next to ice and look through a portal, half of your character is ice. The other is, the portal texture makes the whole 2 blocks the portal is on see-through, and you can look through walls and flooring. Screenshots:


    Are you using the static image mode?

    ====================================

    Finally i got through TEN pages of posts.

    About the "java.lang.IllegalStateException: Function is not supported" issues, it seems to be OS and Java version, AND of course, graphics card related.

    Of the 6 non-identical crash reports posted:
    Those crashing are using:
    - Windows XP and Java 6, and an Intel card, version 1.4.0
    - Windows Vista/7 and Java 7, and again, an Intel card, version 1.4.0.

    I'd mainly point out the issue here being the Intel card, since intel has always been crap in OpenGl stuff. I'd suggest those with the crashes to try to update their graphics driver and try again.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Guys, I'm aware that you are having these "java.lang.IllegalStateException: Function is not supported" issues. Apparently its due to a HD Patcher. For now please be patient, I'll get to fixing it soon enough.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from locke3600

    ok, so i saw the new portalcraft: ultimate saga in the maps and so i downloaded all the required mods to a fresh minecraft and i got this : any help would be apreciated

    Are you using a differwnt lwjgl from the downloaded by the launcher? Also, that map still uses v1 of the mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Crash reports would be nice, guys.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Just copy the folder in the zip you download into the mods folder. its supposed to be an easier install compared to the old mod. And yes i shot a portal to the moon :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Get the new one I just released.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Scaz

    If I update to 1.1.0 the mod i have installed and the save games are going to stay in the new version?

    Thanks :biggrin.gif:

    As long as you update all your 1.0.0 mods too. However, portals wont remain since its been redone.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Scaz

    Thanks a lot iChun! but i have the minecraft 1.0.0 with a lot of mods. if i install the v2, i have to update to v.1.1.0?

    Which number i have to change in the log?

    # Block IDs
    # Default: 204 - 210, Range: 1-255, BlockIDs+ not required, Type: integer
    portalblockID = 204
    portalcubeID = 205
    portalgridID = 206
    portalheptID = 207
    portalhepcID = 208
    portalsignID = 209
    portalspawnerID = 210
    portalcheckpointID = 211
    portalafpID = 212

    Thanks again!!

    yes, you need to update to 1.1.0 first. But for now the number you need to change is the portalblockID.
    Quote from EvilBatsu

    Ok was going through the config and noticed it mentioned there
    So my bad on my part for not looking at that first

    No problem about it. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from zzguy123

    Any way I could test the beta? PM me

    The latest "beta" is the current release. Feel free to test that :tongue.gif:
    Quote from zzguy123

    Any way I could test the beta? PM me

    The latest "beta" is the current release. Feel free to test that :tongue.gif:
    Quote from EvilBatsu

    Noticed when you have a portal open rei's mini map flicks on and off
    until you move away from the portal or
    turn them off

    Noticed you didn't read the properties file :/
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Scaz

    Hello, im trying to play with this mod, but the game crash every time I try to install it, ive got few mods installed on Minecraft...

    Thank you all for help!!

    (Sorry my bad english)


    --- BEGIN ERROR REPORT 75f4ae72 --------
    Generated 29/01/12 17:45
    
    Minecraft: Minecraft 1.0.0
    OS: Windows 7 (x86) version 6.1
    Java: 1.7.0_01, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation
    
    java.lang.IllegalArgumentException: Slot 204 is already occupied by Portal_BlockPortal@896efd when adding railcraft.common.utility.BlockUtility@d5c211
    	at yy.<init>(Block.java:212)
    	at yy.<init>(Block.java:239)
    	at ba.<init>(BlockContainer.java:22)
    	at railcraft.common.utility.BlockUtility.<init>(BlockUtility.java:15)
    	at mod_Railcraft.load(mod_Railcraft.java:565)
    	at ModLoader.init(ModLoader.java:830)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at wb.<init>(wb.java:76)
    	at wb.<clinit>(wb.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:265)
    	at net.minecraft.client.Minecraft.run(SourceFile:644)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f8fb7f96 ----------

    Can anyone help me with this error? i try to change the block id from the portal config, but i don't know wich number i have to put there...

    Any number between 256 and 120 normally, but take caution it might be taken by another block.


    EDIT: also, v2 is up. yeah i forgot to mention.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from ZeBuilderOfDoom

    :ohmy.gif:

    We should prepare for the rage then.


    Do not spam this mod maker to update for a new version or give SMP support if it doesn't have it at this time. Just be patient and wait, complaining and spamming will only make him go slower....


    There, better keep that copied somewhere for future use....

    In reply to the quote by L5_, yes I will be dropping SMP support temporarily, at least till most of the bugs in v2 gets ironed out. A few of these bugs have indeed already been crushed, thanks to the small group of testers i've met through IRC (if you're reading this now, thanks again!). Only a couple of issues are to be addressed, and a public release should be ready by Tuesday, latest.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from Dylpickle373

    what do you mean by: "lose plenty of content"???


    A couple of things, they won't be appearing in v2. v2, is more of a back to step 1 kinda procedure, just in a different way.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Mob Dismemberment [v1]
    Not at the moment since I'm currently focusing on the Portal Gun mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Mob Dismemberment [v1]
    Updated for 1.1.0
    Posted in: Minecraft Mods
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