oh and by the way
ichun, i have some experience modeling with techne, can you let me send my hat models to you and include it on your mod?
Drop it in Techne Online. I'll be keeping track of it the next few days to make a hat pack addon, the dev of TO is working on adding a hats gallery as well in the future.
I'm looking forward to the orange portal gun not spamming my console with outofbounds exceptions. None of the others give the error. (1.5 version, when opening inventory with NEI installed) I'd have reported it to chicken_bones but since it's only the orange one, it doesn't seem like an NEI thing. I posted the log earlier in the page.
Will ask CB about this.
EDIT: Try redownloading and reinstalling NEI.
EDIT2: nvm, its something I need to fix my end, due to the new icon system.
apparently the mod thinks it is funny to make it so every item (the mod adds) to say "missing texture"
Really now? You think the mod intentionally does that? If you're getting this it means there's an issue some where. I need your list of mods and FML log.
and also, i am %90 sure that ichun wont add headcrabs, armor, etc, this is called "gravity gun mod" not "Half life 2 mod" i admit that i want some stuff like that but if people could read, you can see this mod is about the gravity gun ONLY
Mods for 1.3 and later not necessarily require SMP support... For example I have 4 ModLoader mods. 1 will not work on SMP and the other 3 work on SMP but are only clientside.
Also, don't forget my "portal gun mod" has other stuff form portal as well, heheh.
Anyways, forgot to mention a while ago that this has been updated to 1.5. Now requires iChunUtil tho.
Well I made a little adventure map just for this mod and it sort of uses the ability for test levels, but I do not want to post the map to the forums without your approval. So I was just wondering if you would give me approval just in case because I do not want to do any thing wrong and I think that if I posted a map that uses your mod without your approval would be very rude so I will not do that.
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Sure. That's the whole point of making the mod load tcn files rather than load coded hats, to allow the community to contribute to it
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Drop it in Techne Online. I'll be keeping track of it the next few days to make a hat pack addon, the dev of TO is working on adding a hats gallery as well in the future.
Config files are your best friends
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*double checks*
Whoops.. looks like I did :S
My bad! It'll be in the first hat pack. I promise.
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It wasn't submitted in time to make it for the mod release. Read here, I had a cut off point. http://ichun.us/in-need-of-hats-yes-hats/#comment-1700
It's already added for the first hat pack i'm compiling.
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I love it. Especially that you showed off all the hats and also mentioned ModJam. Do note you can install additional hats from Techne Online too!
Adding onto the first post
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This mod adds an Aesthetic feature onto players, namely Hats!
(No, this is not a TF2 Mod)
Full Info Here: iChun's Blog
Or... download version 1.1.0 here
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Unofficial Participation Registration
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Will ask CB about this.
EDIT: Try redownloading and reinstalling NEI.
EDIT2: nvm, its something I need to fix my end, due to the new icon system.
Really now? You think the mod intentionally does that? If you're getting this it means there's an issue some where. I need your list of mods and FML log.
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Mods for 1.3 and later not necessarily require SMP support... For example I have 4 ModLoader mods. 1 will not work on SMP and the other 3 work on SMP but are only clientside.
Also, don't forget my "portal gun mod" has other stuff form portal as well, heheh.
Anyways, forgot to mention a while ago that this has been updated to 1.5. Now requires iChunUtil tho.
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At time of your post I already updated the mod already anyways. heh.
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Just noticed? You're very keen on reminding me about that.
Maps are fine... like stated in the FAQ.
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check the config turretIgnoresOwner
He reposted an old reply, i recognise it.