• 0

    posted a message on [1.6.X] Streak - A clientside player trail effect

    This mod leaves a trail of different flavours following players around as they move, fading away over time.

    Included in the 2.1.0 update are "Sprint Trails". Watch the video to see what it is!

    Full Info Here: iChun's Blog
    Or.. Download version 2.1.0 here.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!
    Quote from ImpreVaJ

    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.
    Time: 21/12/13 23:34
    Description: Exception in server tick loop
    java.lang.VerifyError: (class: sync/common/network/FakeNetServerHandler, method: <init> signature: (Lnet/minecraft/server/MinecraftServer;Lnet/minecraft/network/INetworkManager;Lnet/minecraftforge/common/FakePlayer;)V) Incompatible argument to function
    at sync.common.block.BlockDualVertical.func_71852_a(BlockDualVertical.java:619)
    at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:711)
    at net.minecraft.world.World.func_72832_d(World.java:559)
    at net.minecraft.world.World.func_94571_i(World.java:688)
    at sync.common.block.BlockDualVertical.removeBlockByPlayer(BlockDualVertical.java:564)
    at net.minecraft.item.ItemInWorldManager.func_73079_d(ItemInWorldManager.java:275)
    at net.minecraft.item.ItemInWorldManager.func_73084_b(ItemInWorldManager.java:312)
    at net.minecraft.item.ItemInWorldManager.func_73074_a(ItemInWorldManager.java:170)
    at net.minecraft.network.NetServerHandler.func_72510_a(NetServerHandler.java:493)
    at net.minecraft.network.packet.Packet14BlockDig.func_73279_a(SourceFile:46)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    A detailed walkthrough of the error, its code path and all known details is as follows:
    -- System Details --
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 175742288 bytes (167 MB) / 531496960 bytes (506 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 1675 (93800 bytes; 0 MB) allocated, 1547 (86632 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v8.11 FML v6.4.40.944 Minecraft Forge 32 mods loaded, 32 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{} [Forge Mod Loader] (minecraftforge- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{} [Minecraft Forge] (minecraftforge- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{} [Not Enough Items] (NotEnoughItems Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{} [Damage Indicators] (1.6.4 DamageIndicators v2.9.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.2.6} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.6(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterSignsMod{1.6.4.B} [Better Signs Mod] (BetterSignsMod[v1.6.4.B].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks{} [ChickenChunks] (ChickenChunks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraButtons{} [ExtraButtons] (ExtraButtons- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{} [Forge Multipart] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GrygrFlzr_GlowstoneWire{build 111} [Glowstone Wire] (GSWireUniversal-1.6.x-srg-b111Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Contraption{1.3.3} [ICBM] (ICBM_Contraption_v1.3.3.226.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Sentry{1.3.3} [ICBM] (ICBM_Sentry_v1.3.3.226.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ICBM|Explosion{1.3.3} [ICBM] (ICBM_Explosion_v1.3.3.226.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MapWriter{2.0} [MapWriter] (mapwriter-2.0.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MFFS{3.3.1} [Modular Force Field System] (MFFS_v3.3.1.224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PlayerTrans{1.9} [PlayerTrans] (playertrans_1.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SlimevoidLib{} [Slimevoid Library] (SlimevoidLib-Universal-v2.0.3.0-MC1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Sorcery{Beta 1.1} [Sorcery] (Sorcery Beta 1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    spellbound{1.0.0} [Spellbound] (spellbound.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Sync{2.0.0} [Sync] (Sync2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Core{} [WR-CBE Core] (WR-CBE Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Addons{} [WR-CBE Addons] (WR-CBE Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    WR-CBE|Logic{} [WR-CBE Logic] (WR-CBE Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BasicComponents{1.0.0} [Basic Components] (Basic_Components_v1.0.0.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{} [Forge Microblocks] (ForgeMultipart-universal-1.6.4- Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1037 (58072 bytes; 0 MB) allocated, 871 (48776 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['ImpreVaJ'/115, l='New Glasgow', x=104,24, y=124,00, z=561,44]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Can you try updating forge to build 953?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!
    Quote from ImpreVaJ

    Bug: The video from iChun's blog shows the Shells have a cool death animation if destroyed inside a Shell Storage, but my game crashes when a Storage is destroyed with a Shell inside :(

    A crash report would be nice.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!
    Quote from ImpreVaJ

    This is SO awesome. But...

    Where can I change this? The process is TOO slow.

    It's intentionally slow for balancing reasons.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!
    Quote from TheAtlanticCraft

    Just did a showcase on the mod will be released a little later today! Great work as always bro keep it up!

    Great video! However I'd like you to know that in my notes I suggested using leads? Yeah pigs/wolves which are leaded to you, if you right click the treadmill, will latch on the mob on the treadmill. That would have made things simpler for yourself :P
    Quote from no03627

    Will Piggawatts be convertible to eu, mj or rf? Just wondering because having hundreds of pigs on tredmills under my base to power it sounds amazingly entertaining.

    It's planned for the future but not in the immediate focus.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!
    Quote from sondrex76

    This is an awsome mod ! :)
    Are it intentionally that you can "only" have 7 "clones"(shells)?

    No... You can have as many as the number of chunkloaders you allow the mod to have, I think.
    Posted in: Minecraft Mods
  • 11

    posted a message on [1.6.x][ModJam3] Sync - Powered by piggawatts!

    As spotlighted by AntVenom, candidate (Individual) of the third 96 hour modding marathon hosted by Pahimar of Equivalent Exchange fame, known as ModJam.

    Loosely based off the Sync Webseries by CorridorDigital on YouTube.

    Construct shells of yourself and use them as extra lives all over the world! Yeah, even on hardcore!

    Full Info Here: iChun's Blog
    Or.. Download version 2.0.0 here.
    Posted in: Minecraft Mods
  • 0

    posted a message on ModJam (contest) - Resource Pack Category Information!
    Quote from Alvoria

    We're coming down on you for the short notice and the lack of rules which are prohibitive to planning. ;) If you'd like to make improvements and accommodations, may I suggest working with members of the Resource Pack community to come up with a reasonable challenge and rules ahead of time so that this isn't being pulled out at the last minute.

    The idea for the first ModJam came about 4 - 8 hours before the actual event started, if I recall correctly, and when the second ModJam was coming, Searge (who was hosting it then), wanted to have another inpromptu announcement, but instead it became a bit organized, people got over a 2 week heads up, and there was a new Resource Pack category. Back then there were brief rules for the Resource Pack category.

    This time round, they've definitely learned something from ModJam2, that 1 day is not enough. The rules were pretty much the same AFAIK (I participate in the modding section so I'm not sure what's in the Resource Pack section), which, like for mods, was pretty much "Create a resource pack/mod, you set your own theme".

    Believe it or not it's actually harder to make something when you're not supposed to follow a theme/guideline, but I'm sure you guys know all about it.

    Anyways, iPixeli does have a point, you resource pack guys are hard to find off-forums.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.6.X] Shatter - A clientside death animation replacement.
    Quote from Morrogoth

    what mods added those mobs? i want this mod and those mobs

    Thaumcraft for the purple eggs and Twilight Forest for the others.
    Posted in: Minecraft Mods
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from rich1051414

    complete class name would be helpful

    Posted in: Minecraft Mods
  • 4

    posted a message on [1.6.X] Shatter - A clientside death animation replacement.

    This mod adds a new death animation. Mobs die, their bodies wrecked, and souls shattered, they just seem to fade away. Weee~~~

    Full Info Here: iChun's Blog
    Or.. Download version 2.0.0 here.
    Posted in: Minecraft Mods
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] java.lang.NullPointerException
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at DamageIndicatorsMod.core.DIEventBus.updateMouseOversSkinned(DIEventBus.java:414)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at DamageIndicatorsMod.core.DIEventBus.rendergui(DIEventBus.java:279)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler_217_DIEventBus_rendergui_Pre.invoke(.dynamic)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraftforge.event.EventBus.post(EventBus.java:108)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:870)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraftforge.client.GuiIngameForge.renderPortal(GuiIngameForge.java:290)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:121)
    [04:18:27 INFO]: Client> 2013-11-25 04:18:27 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
    Render error with Damage Indicators, this is when looking at Mob Dismemberment's gibs. Would like to let you know when I moved Mob Dismemberment/Amputation to Forge I renamed the class to EntityGib. Didn't expect for mods to special case them out XD.

    Also you may have an issue with my new mod Shatter, which uses the same method as Mob Dismemberment and spawns a clientside only mob. Entity is EntityShatter.

    Both EntityShatter and EntityGib aren't registered to the EntityRegistry, if that helps. :)
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from TreeSpawn

    It appears that iChun has abandoned this project because of how little time passes between MC updates (a problem with a lot of other mods).

    I have not abandoned this project. It's slotted for revision for 1.7, so I'm not touching the current 1.6.X code till then.

    Mind you I've a lot of other mods/projects I'm also involved in and I also have a life outside minecraft. I've stopped logging into the forums for a few months.

    But for your sake I'll update the topic to state the mod's updated to 1.6.X (Which it has been for ages)
    Posted in: Minecraft Mods
  • 9

    posted a message on [1.6.X] Photoreal - CorridorDigital's Video brought to Minecraft!

    This mod adds a camera, as found in CorridorDigital’s , when snapped it forms a screen ahead of the player, showing the view that was just there. Kinda hard to explain.

    The camera can be found naturally in Mineshaft Corridors chests, albeit at a very low rate. Consider yourself lucky if you find one!

    Full Info Here: iChun's Blog
    Or.. Download version 2.0.0 here.
    Posted in: Minecraft Mods
  • 150

    posted a message on Morph - Turn into almost any mob!

    Winner (Individual) of the second 96 hour modding marathon hosted by Searge of MCP, known as ModJam.

    “Acquire” most living mobs by killing them (a morph). This includes other players, silverfish, mobs from Twilight Forest, Mo’ Creatures, Ore Spawn, and more!

    Use abilities that accompany morphs you acquire!

    Full Info Here: iChun's Blog
    Or.. Download version 0.3.0 here.
    Posted in: Minecraft Mods
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