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    posted a message on Steam and Civilization 5 Question.

    I would imagine you'd need to buy it (if you want to play it) since it isn't included in the Civ 5 gold pack.
    This is why I hate modern video games.... EVEYRTHING YOU MUST BUY BUY BUY AGAIN
    Posted in: General Gaming
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    posted a message on Steam and Civilization 5 Question.
    I bought Civilization 5 gold edition bundle on steam for $50 on mac. It included every single map pack and gods and kings. Now that brave new world is coming out do i get that for free aswell for buying gold? Or must i pay ANOTHER $30?
    Posted in: General Gaming
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    posted a message on [1.7.2][1.6.4] Rediscovered Mod [WIP] (Unused, Unimplemented, and Removed Features)
    that is really epic!
    Posted in: WIP Mods
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    posted a message on Small Private Vanilla Server
    Minecraft Name: Dynamite99


    Minecraft Experience: Almost 2 years? I think. Since Beta 1.2, you can do the math haha


    Age(Optional): 14


    Why do you want to join?: I just want a small peaceful server i can just build on, vanilla style



    Extra information: I am a friendly guy and very peaceful :P
    Posted in: PC Servers
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    posted a message on What is the stupidest ban reason youve heard of?
    I got banned for spamming.

    And I didnt even type a single sentence, world, letter, punctuation mark, or command in the server
    Posted in: Survival Mode
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    posted a message on Axis and Allies Roleplay (accepting)
    Since it seems there are lots of complaints, what would you guys like to see changed before we start?
    Posted in: Forum Roleplaying
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    posted a message on Axis and Allies Roleplay (accepting)
    Thanks for participating in the roleplaying guys. >_<
    Posted in: Forum Roleplaying
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    posted a message on Axis and Allies Roleplay (accepting)
    You guys are wayyy overthinking this. Its a roleplay. I didnt want everyone to argue on this and that. Yes the historical facts arent supposed to be accurate. That is way Manchuria is owned by China, etc etc. Honestly, i know a bit about world history at this point of time but im sure i stated its an alternate history where these world leaders do not exist.
    Posted in: Forum Roleplaying
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    posted a message on Axis and Allies Roleplay (accepting)
    Wow this roleplay took a nosedive into a history lesson.
    Posted in: Forum Roleplaying
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    posted a message on Age of Humanity: Tribal Era- OOC (Accepting!)
    Quote from PCookie13

    Woah lots of people! Okay guys I'm sorry for the inconvenience with colors. Lemme just say, that map has ALL rainforest. When there is temperate forest, you'll be able to tell the difference. This is a tropical area.

    Also, you're all accepted guys. I gotta say I'm surprised though that nobody has really taken much interest in the large island I'm on.

    I'll have you guys added. Just a heads up though. I'm thinking we can begin the RP in a few days but if anyone will be gone like spylink I need to know.


    Are you gonna update the map? And just a question, did Civilization and Age of Empires inspire you a bit? It seems so
    Posted in: Forum Roleplaying
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    posted a message on Axis and Allies Roleplay (accepting)
    Quote from GLaCB

    *
    *cough*Game balance*cough*
    It actually is balanced. Think about it. The whole point of the game is to see how you can form alliances and use your creativity to get more IPCs and power. Have you not played the actual axis and allies?
    Quote from Dinh AaronMk

    Burma is best nation and deserves to have 100 ICP because it's Burma and Burma is cool and no one knows we were in Burma.

    Thank you.
    Hate to burst your bubble, but im pretty sure Britain owned Burma at that time.
    Posted in: Forum Roleplaying
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    posted a message on Age of Humanity: Tribal Era- OOC (Accepting!)
    Tribe Name and history of tribe: Emeraldis

    Tech level Agriculture, Animal Husbandry, Fishing

    Population (200 Max at start): 180

    Villages (List up to 3, populations, and important facts) 1 Village Conkadia, on the estuary of the river and ocean. Trees surround the other side and there is some small cliffs which buildings hang on.

    Chieftain Name and biography/government: Hibonachi is the leader of the village. Hibonachi is around 6'1 and a tan color. His hair is brown and has grey eyes. He is on the skinny side and his face is a bit bony.

    Location on map: On the piece of land which is on the south side and isn't connected to the mainland.Its on the south. The village is on the most Northwestern tip of the small river there.

    Major resources: Lumber, Fish, Furs, Cattle, Farm Animals, Clay, and a decent amount of Crustaceans and Wheat. Dyes such as Ivory are somewhat common. The village area lacks precious gems and metals.

    Culture: Worship 4 gods who are believed to control all aspects of life.

    Military:

    Aquatic Raider- Wear bluish brownish dyed furs. They carry small javelins with a small wooden knife just in case. Raiders can swim very quickly and efficiently. They wear short boots and wear wooden-samurai-shaped helmets. (20)

    Aquatic Archer- Wear the same armor as Aquatic Raiders. They carry big long bows with very fragile arrows. Usually break before even fired. Carry stones to toss and the same small wooden dagger. They can climb trees efficiently. (10)

    Snake Warrior- Snake warriors wear dark green colored armror with no helmet. They carry a few daggers and sharp tools like a sharpened flint. They carry nothing else although. They run very fast and can climb better than the archers. (15)

    Settlers- 3 wealth per 10 villagers (sent somewhere to start a new village). You need to list all the resources being used to construct the new village in the process list.

    Military: 45
    Population: 180
    Non-Military Population: 135

    Buildings:

    Defaults (At minimum)


    Conkadia (Capital)
    Village Center
    Granary-keeps all the fish and farm food we have
    Farm-Stretch on as vast as the eye can see
    Harbor- Harbors cover most of the water at the edge. They are well maintained and are plentiful.
    Trading Center-Open Center with many stalls for people to trade wheatever they want.

    Ideologies: Friendly Territorial. If other tribes start settling near, we migh become a bit agressive.
    Posted in: Forum Roleplaying
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    posted a message on Axis and Allies Roleplay (accepting)
    Quote from Nephener

    You should add the quantity of how many soldiers are in each type of grouping, e.g. - A division has 1000 soldiers, a battalion has 10000, an army has 100000, etc.
    ah i like that idea, I will do that now!
    Posted in: Forum Roleplaying
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    posted a message on Axis and Allies Roleplay (accepting)
    Axis and Allies Roleplay

    Lore:
    Political tensions are high. The world has seen one war, and is in no mood for another. Leaders of nations make decisions that could affect the whole world. Nothing from history goes. There is no FDR, Stalin etc. The axis powers and allied powers do not exist. It is up to the players to decide the treaties and groups. Who will be the last one standing...?


    Nations to choose from: (always write in your color code!)
    IPCs- Industrial Production Certificate.

    1) Germany-30 IPCs (gain 5 when at war, lose 5 when country is being invaded)
    2) Russia-20 IPCs (gain 15 more when at war)
    3) Italy-18 IPCs
    4) United States-30 IPCs (gain 20 when at war)
    5) Great Britain-25 IPCs (if france is not conquered, they gain an extra 5)
    6) Japan -20 IPCs (If India and the Philipennes are conquered, they gain an extra 15)
    7) China- 5 IPCs (If Manchuria is under Chinese control, they gain an extra 8)
    8) Anzac (Australian New Zealand Army Corps, Owned by Great Britain but has a seperate government)- 10 IPCs (If Great Britain is allied with ANZAC, they gain an extra 5)
    9) Switzerland-10 IPCs (When country is being attacked, they gain an extra 8)
    10) Finland-10 IPCs (If they are allied with Norway, they get an extra 5)
    11) Norway-10 IPCs (If allied with Finland, they get an extra 5)
    12) France-10 IPCs (If country is being attacked, all IPCs are lost until they are out of the homeland, if allied with Great Britain they gain an extra 8 IPCs)


    Rules:
    a) You may choose a position in the government in each of the following nations and there may only 1 in each. I will appoint the leaders of each country. For now, you just build up your nations and when there is a leader, and a tension so high, war will break.
    B) Events will be hosted by me such as weather events, disasters, or benefits.
    c) No meta-gaming or powergaming
    d) Your characters must agree to each other in the same nations in political decisions such as: Moving the 5th infantry into the Southwest.
    e) To get IPCs, you need to conquer other nations or special events. You may also pass certain laws that I will weigh out and they might gain you IPCs.


    Confused on how to play? Heres an example!
    The French Congress has agreed to produce 5 divisions of tanks this round and make 2 ships in the North Sea.

    Unit Cost:
    Ground Units:
    Infantry- 4 IPCs-100 Men
    Tank-6 IPCs-30 Tanks
    AA Gun-4 IPCs-20 AAs
    Air Units:
    Fighter-8 IPCs-30 Fighters
    Bomber-10 IPCs-15 Bombers
    Paratrooper Plane-8 IPCs-10 Planes
    Navy Units:
    Battleship-20 IPCs-1 Battleship
    Carrier-20 IPCs-1 Carrier
    Destroyer-12 IPCs-2 Destroyers
    Transport-8 IPCs-2 Transports
    Application Format:
    Character Name:
    Age:
    Appearance:
    Nation:
    Branch of service (ex: Navy Advisor, Civil Affairs Director, or anything relating to a government job):
    Personality:
    Political Views:

    Season: June 1938




    Questions, comments? Ask!
    Posted in: Forum Roleplaying
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    posted a message on Custom NPCs
    Can someone explain quests and dialogs to me? I'm having trouble setting some up
    Posted in: Minecraft Mods
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