Optifine breaks everything. But I haven't noticed any issues with Carpenter's Blocks in a long time. You don't give yourself enough credit.
Mine Painter is an amazing mod. It takes a game about one-size blocks and enables you to make beaches with umbrellas and beach chairs, ornate stairs and balconies, absurd statues, all kinds of furniture, and more or less anything else you want to.
Optifine is nice I guess, but I've had issues with it since 1.4.7. Even back then it was causing weird graphical issues for most of my friends, so I just stopped using it. Once I learned a little more about java and how to allow more ram/other params I didn't need it anyway.
Mine Painter gives you a freedom that no other mod comes close to. I Wouldn't trade it.
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MinePainter - block sculptures, pixel paintings
0.2.6 developed for Minecraft 1.7.2 / Forge 1121
works on Minecraft 1.7.10 / Forge 1207
download
A little demonstration on the imgur album
http://imgur.com/a/hHqaW
License: MIT
And a lovely banner by TNT123BOOM
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So finally I decide to clean up this page a bit.
Here's an update. I've been learning other people's code, and now Lockit is more reliable than before.
Download:
Lockit 0.1.2 for Minecraft 1.4.6
Download Here
Install:
1. Install newest minecraft forge for 1.4.6 (I am on 471, the recommended for 1.4.6).
2. drop my jar into your coremods folder.
3. open my jar, get libssrckdtree-j-1.0.2.jar from it and drop it into your mods folder.
(This step can be avoided if the library I'm using had an explicit download link... but it doesn't, sorry for that)
This mod uses coremod's features. Make sure you drop it into your coremods folder, not the mods folder.
If you had the previous versions of this mod, make sure they don't exist in the mods folder. The libssrckdtree-j-1.0.2.jar file is an external library I'm using, so make sure it exists.
Updates:
0.1.2:
misc fixes. More reliable now.
0.1.0:
Mod rewritten. Completely rewritten. Don't use old config files or worlds, unless you tweak the config files to make the ids match.
Locks now look way better:
Added chisels:
You can carve words on any solid surface:
Added Ender Wallet:
It opens the first row of your Ender chest inventory. Save your keys there. If you die, craft another Ender Wallet and your keys are available.
0.0.6:
Tweaked hanged locked behavior. Now the key doesn't pop out until you right click the lock. You can put the key into the lock by shift-right clicking the lock with the key.
Fixed backward-incompatible lwjgl calls.
0.0.5:
The landmark block's radius of protection can be configured.
The landmark block can be configured to protect the sky.
Locks are not pushable by pistons.
Added a hanged lock - works pretty much like a mini-lock that can be used as a redstone switch also.
0.0.4
The landmark block now disables explosion within it's area.
The block and item ids are now configurable.
Mod Content:
1. The lock block
When placed, it will have a key in it. You can right click it to take out the key.
When the key is not in the lock, it will stop players from destroying/building/using the blocks immediately next to it. Just like what you would experience with Bukkit protection plugins.
2. The Landmark
When the landmark is locked by a lock, it will protect a 11x11x11 area from destroying/building blocks. Chests, switches and doors are still usable.
3. The keys
You can craft multiple keys together to hold them in one place. Right click with the chain of keys in hand to open a Gui that lets you modify the chain.
Keys are dyable like leather armor.
And only cost you 1 level to rename.
It looks like the anvil is not well-hooked at this stage, so I don't want to mod it any further yet. The key will cost you 9 levels to rename if you have already renamed it.
3. hanged lock (new!)
(sorry it's in Chinese)
The hanged lock can only be placed against a vertical surface of a solid block, or a chest, or furnace. It will only lock that block if it's locked.
The key to the hanged lock pops out as soon as you place it. It doesn't stay in the lock when you use it either.
The hanged lock will also power the block it hangs on, so you can open iron doors with it.
Permission of use :
I don't care. I'll be happy to know if you let me know what you are gonna use it for, though.
Texture stuff:
I am really struggling with this. Help will be much appreciated. I can make the lock have different textures on each side if I can have the image files.
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mcf's editor keeps translating that square bracket into a tag. hmm.
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Hmm. That's interesting. Are you chiseling anything unusual or is it just a vanilla block? What mods did you add ?
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Only one thing new - the Material Alteration and Interference Device (M.A.I.D). It looks like a pistol but is really the transmuter in 1.6.x minepainter. You right click a block to set it as the material, and right click on a sculpture to change all pieces of that material to whatever is set on your gun. No recipe.
https://www.dropbox.com/s/bbae228gyj9lbyp/minepainter-0.3.0f1.jar?dl=0
The reason why the front page isn't up to date is,it seems to me that people don't care about versioning. If some buggy build gets out it stays out, and people won't check back for a fix, unless people dug out that build from thread posts and understand the build may not be a working one.
P.S This mod is really suffering from a lot of issues with Optifine installed together. I am very baffled with certain weird visuals that you see on sculptures in an Optifine-enabled game. Since I am likely the humble one when this mod conflicts with anything else, I am very willing to solve problems to get it to work with Optifine, but I don't expect to receive much help or at all.
That means if you can't tolerate certain issues with Optifine + Minepainter then you need to get rid of one of the two. As the humble nobody I expect people to drop minepainter, that's ok. The same applies when you have carpenter's blocks or Chisels.
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https://github.com/hypercross/minepainter
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First of all I'm afraid I need to remind you that I make this mod for fun rather than for picking up random responsibilities from the streets... I was a nerd student when the mod was first started, but now I am a man of a day job living in another time zone... My involvement is subjective to my calendar, so I suggest you pick up some java if your experience with minepainter is a crucial one.
As for the updates, I am certainly brewing something in my pot but I have another sideproject going and I only have so much time... sorry guys
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Sculptures are more stable and faster for a reason: they are static. They don't have any logic, just plain blocks. Even lighting gradient is not divided in a sculpture.
By making this assumption I can code in a different way than that of a chunk. Mods like little blocks actually simulates a chunk on in its block, so it allows you to do whatever a chunk can do, and for that reason they are expensive and prone to bugs because of the rich feature set of a chunk.
I'd rather look for a 'breadboard' mod for compact wiring - if the modder can make the assumption that you are making a circuit, then a lot of things can be done to make the process easier and more fun.
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This is intended for things like big gates and other stuff previously done with 'toggle area'. I am still scratching my head for the details and how to code it up. I may get it out as soon as some eureka moment comes to me.:lol:
Your other requests involve making a bunch of hard-coded things to be configurable. I guess that's reasonable... but I need to deal with my stomach first
Minepainter is a lot of fun math which becomes cleverer over development. That's different from making a bunch of machines and dealing with buffing/nerfing I guess