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    posted a message on Musica - For music lovers everywhere.
    Quote from delax000»



    Now just need to do GUI...



    I mean, man! I would loove a GUI for this :)

    Posted in: Minecraft Mods
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    posted a message on [1.7-1.13] TheMasterCaver's Mods and Tweaks
    Quote from TheMasterCaver»

    That's pretty much everything you need to do - except that with Forge you do not need to rename the folder and files inside since they were already renamed (this is to prevent the launcher from automatically redownloading the files, presumably to automatically update them if they don't match the ones on Mojang's servers, though in practice they never update older versions without incrementing the version number, thus in a separate version folder). However, renaming a copy of the folder for the version should still work as long as the correct version is selected in the profile editor.

    Also, as mentioned in the OP you also need to edit the JVM arguments to add in "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" (without quotes) or Forge won't start up.


    Okay thanks :) I CAN DO THIS !

    Posted in: Minecraft Mods
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    posted a message on Musica - For music lovers everywhere.

    NOOICE :)

    Posted in: Minecraft Mods
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    posted a message on [1.7-1.13] TheMasterCaver's Mods and Tweaks

    It is exactly the varying cave sizes I am after, so I have to get your mod working :)But thanks for the suggestion.
    I am using forge 1490, but I imagine using version 1387 wouldn't be much different? I guess it could make some other mod not work?

    So if I use an appropriate forge version and I install like this, is that it?:
    Installation for the 1.6+ launcher

    1. Open the 1.6+ launcher and make sure the version of Minecraft the mod requires is already installed.
    2. Click "Edit Profile" in the launcher, then open the game directory.
    3. Go into the subfolder "versions".
    4. Rename the folder for the version you require to something else. In this example, rename "1.8.3" to "1.8.3_Modded".
    5. Open the 1.8.3_Modded folder.
    6. Rename "1.8.3.jar" to "1.8.3_Modded.jar".
    7. Rename "1.8.3.json" to "1.8.3_Modded.json".
    8. Open "1.8.3_Modded.json" with a text editor and replace "id":"1.8.3" with "id":"1.8.3_Modded", save the file and close it.
    9. Open the jar file so you can see all the files in it. You can do this by changing the .jar to .zip and unzipping it. You only need the new jar folder and the json so delete everything else on that directory. No need for WinRAR or 7-Zip. Copy-paste the files into the "1.8.3_Modded" new jar folder.
    10. Delete META-INF (If needed) . (Be sure to double check as to though whether or not the META-INF file needs to be deleted. Some mods may not run without it. If it doesn't and you save, you can always go back and delete it.)
    11. Start the 1.6+ launcher.
    12. Click "Edit Profile"
    13. In "Use Version", select "1.8.3_Modded".
    14. Click Save Profile.
    15. Login and play as normal.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Household Gods [Forge SMP][Forge/Modloader SSP]
    Quote from VoidCairnir»

    Still waiting for this too


    Me too!

    Posted in: Minecraft Mods
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    posted a message on [1.7-1.13] TheMasterCaver's Mods and Tweaks

    I am completely lost as to how I should install TheMasterCaver's World Underground light version.
    Feel free to get angry at me, I just don't understand half of all of the text...
    I tried the installation for the 1.6+ launcher multiple times, I did it wrong... There isn't another way?

    Posted in: Minecraft Mods
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    posted a message on Musica - For music lovers everywhere.
    Quote from Darkhax»


    I completely agree, we do need more documentation for this mod, and a simple tool for making packs would be very beneficial. We were once working on both of these things, however my partner on this mod has quit Minecraft Modding, and as a result things are kind of in limbo. He was the one who was making the Gui. I actually picked up Python yesterday, and am using it to run a small IRC bot I wrote from scratch. It may be worth looking into creating a GUI using it.


    Sad to hear you modding partner left the building.. But maybe he comes back :)
    That IRC thing, I for sure don't know what it is. All I know is this mod already has a lot of cool features, and if you could make (in the simplest way possible) a way for us to create a custom pack, I would be happy!

    Posted in: Minecraft Mods
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    posted a message on Musica - For music lovers everywhere.

    I would LOVE to make my own pack.
    Downloaded one of the packs from here, looks a little complicated to create..
    I definitely hope you make some kind of in-game GUI or online guide or website helper, soemthing like that B)

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Quote from pakos2835»
    oh, i dont know but with bigtrees world generating give only crash as a result, without - all ok may be its bigtrees bug, ok i write to BT thread

    I will follow you to the BT thread, and see what you find out.
    I have to know whether two of my favorite mods are compatible!

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Quote from pakos2835»

    may be its
    bigtrees <=/=> ubc

    I have been using BigTrees and UBC together a long time with no problems.
    I do crash once every hour with my current installation of mods though, but hopefully that's just a bunch of minor fixable bugs I haven't fixed yet..
    Hopefully they are compatible, it sure seems like it to me.
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Oh well it's up to you!
    Of course the UBC registrar jar goes into the mods folder, stupid me
    Thanks
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Hi mallrat!
    I am hysterical about the UBC ore registrar, it's great!

    If my post had any effect on you making it, thanks. Well thanks anyway!

    Do you just put in mods folder?



    Any plans on Glenns' Gases?
    Posted in: Minecraft Mods
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    posted a message on Edit which blocks the ender dragon can't destroy?
    Sure, anyway thanks for bothering!
    Posted in: Discussion
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    posted a message on Edit which blocks the ender dragon can't destroy?
    Oh oh and I use 1.7.10.. That's not good regarding your execute commands idea I guess :(
    Posted in: Discussion
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    posted a message on Revamp - Rivvest's Enhanced Villagers and Mob Performance | v1.3.1 - Bug fixes
    Hi Rivvest
    Can you describe to which extent you think Diversity and Revamp are compatible?
    Thanks!
    Posted in: Minecraft Mods
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