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    posted a message on Underground Biomes Constructs
    Quote from WhiskytangoFox»


    I've got a feature in my WTFTweaksMod- block name getter (Which I know you're already using cause you've posted in my thread). Turn it on in the config, and place the block, and it'll print out to the chat log the unlocalised name, which is what you *should* need. However, it should spit out the "UndergroundBiomes:igneousStone" version. If that isn't working, then deadly caves is doing something slightly odd, or you've setup the config incorrectly.




    Oh yes I tried that now, cool utility. Still the same result; plenty of falling stone audio but no actual UBC stonetypes falling.
    It's an old mod.
    Wouldn't you do it like this?

    ##########################################################################################################
    # Deadly caves
    #--------------------------------------------------------------------------------------------------------#
    # For Frequencies, the higher the number the more often the event can occur, up to 1000. A frequency below 1 will make the event never occur. For Magnitudes, the higher the number the greater the effect of the event. For example, setting the Cave In Magnitude to 100 will create nearly endless Cave Ins that can make entire cave systems collapse (which is extremely dangerous, but very fun to try to outrun).
    ##########################################################################################################

    "Deadly caves" {
    I:"Cave In frequency"=1000
    I:"Cave In magnitude"=30

    # Range around player(s) where caves events can occur
    I:"Chunk range"=1
    I:"Eruption frequency"=1000
    I:"Eruption magnitude"=5

    # Blocks that should fall, by block name
    S:"Falling Stones" <
    stone
    UndergroundBiomes:igneousStone
    UndergroundBiomes:metamorphicStone
    UndergroundBiomes:sedimentaryStone
    >
    I:"Falling stone frequency"=1000
    I:"Falling stone magnitude"=1

    # Blocks that lava can pierce through, by block id
    S:"Pierced by lava" <
    dirt
    stone
    >
    }
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Quote from Zeno410»

    Not sure. You could try


    UndergroundBiomes:igneousStone

    UndergroundBiomes:metamorphicStone

    UndergroundBiomes:sedimentaryStone


    Igneous Stone

    igneousStone

    UndergroundBiomes:igneousStone
    These all make OgreSean's Deadly Caves recognize UBC stone types. I know that because I can hear them falling (there is a falling sound in the mod)
    but at the same time the UBC stones aren't actually visually falling :(
    I have tried putting in individual stonetype names, like "gneiss" too, and it doesn't work
    Do you have an idea I could try..?

    Posted in: Minecraft Mods
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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...

    Hi all!
    I am using GotoLink's Ogresean's Mods mod, more specifically the Deadly Caves part of OgreSean's Mods which makes stone fall down, aka cave-ins!
    Now I would love the cave-ins to work with the stonetypes added by the Undergrounds Biomes Constructs mod, but it doesn't work!
    The OgreSean's Mods mod has a config option to make other blocks fall down, and I have tried adding the stones from UBC without luck. The sound of falling stone is there, but no actual visual falling stone.
    Does anyone have an idea how I can make this work? Thanks!
    I have tried naming the UBC stonetypes like this in the config:


    UndergroundBiomes:igneousStone

    UndergroundBiomes:metamorphicStone

    UndergroundBiomes:sedimentaryStone


    igneousStone

    metamorphicStone

    sedimentaryStone



    gneiss (and other stonetype names)


    UndergroundBiomes: gneiss (and other stonetype names)

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    Hi Pavo, that is just great, glad our wish is heard :D

    .. I am also having no aggressive-when-hit cassovaries on 1.7.10! Thanks!

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    We appreciate your work, the phoenix is a great addition, it's just a little OP for my gameplay ;)

    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs

    Hi Zeno410
    As always I am thoroughly enjoying UBC (with Pixel Reality textures only for the stonetypes)
    I have a quick question about OgreSean's old Deadly Caves mod in relation to UBC, that I hope you can help me with! (The mod is about cave-ins underground)
    In the Deadly Caves cfg there is the option to put in more stone names to be affected by the mod:


    # Blocks that should fall, by block name
    S:"Falling Stones" <
    stone

    Is it possible to put in the UBC stone names to make them fall too?
    Thanks!

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    Hi Pavo
    I have to say this update really made this mod special for me. So many nice birds in here.
    Adding the config file really helps too! I can see there are settings for all the birds, but is it possible to turn off phoenixes?
    I don't want phoenixes in my modpack as that is an additional flying method which unbalances our gameplay!
    From the config:
    phoenix {
    S:entityname=EB_Phoenix
    Regards, Rolf

    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta)!

    Aaalrighty sounds goood! :D
    I will imperial credit you of course if I use this mod! :)
    Looking forward to more interaction with the NPCs too, that's important as well!

    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta)!

    Hi Parzi
    (Excuse me, lots of ideas/requests here, your mod got me thinking. Also, feel free to ignore my requests of course :) )


    Your mod is high quality I'm telling you!

    You and weaston have really captured good SW ambience with your mobs, sounds and items. I LOVE it!
    My favorites are the droids and creatures, so much personality, I really like them a lot!

    I like that you can choose to go explore the SW dimensions; that stormtroopers aren't invading your minecraft world from the get-go.
    That's partly why I want this for my modpack. I feel like the nature of star wars fits well with that as well, the fact that you travel to the galaxy far far away.. space voyage...


    Idea: Would by cool to travel by spaceship instead of hyperdrives I think... Crazy idea here: Maybe sometimes a Hutt cargo ship or Imperial ship lands in your standard minecraft world and you have to sneak on board, then the ship will take you to Mos Eisley and you are on your merry adventure! :)

    Idea: Light sabers are incredible with their blaster reflect and on/off features, you actually feel like a jedi. It's very good that they are hard to craft too. I generally would not like too OP items that disrupt the gameplay back in dimension 0. IMO! :)


    Idea: The biggest thing, I really think would help your mod, in my opinion, would be more species.
    When I think of Star Wars I think diversity of life. It might just be me, but I think Mos Eisley, as an example, would benefit from more alien life and creatures too. Creatures and aliens are just the best I think! Works well in minecraft.
    So for example, you have banthas and dewbacks.. why not rontos? :) And more species, I am thinking gran, twileks, nikto, weequay, greedo-guys off the top of my head, but I know there are a ton of fun species to add! :) Fill the streets! :D


    Idea: Also.. You have created speeder bikes and a landspeeder, they work nicely... sooo I would love podracers... Now I know your focus is the old movies, and they are the best, but podracers after all... they are awesome. I would love to have a podracer in minecraft.... :) Not Anakin's though. Something like Dud Bolt's or Ratts Tyerell's. I am almost willing to pay some bucks for this!

    Bunch of racers

    My first Mos Eisley was floating :(
    Floating village


    Grumble: Personally I think the banthas are too red, IMO they should be dark brown. Dewbacks too, in my mind they are grey-green, and not clear green.

    Idea: Finally I would love a way to get Ewoks back to base :D


    THANKS for a great mod, even at this stage it is a must have for me. LOOVE my yellow astromech droid!

    Posted in: Minecraft Mods
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    posted a message on Minecraft - Augmented Reality Client/Viewer

    Wow that is so simple! I really like that.
    What's the road ahead? As an app on the appstore? I would buy

    Posted in: Discussion
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    posted a message on Minecraft - Augmented Reality Client/Viewer

    Extremely cool!
    So it's just an app on your smartphone?

    Posted in: Discussion
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    posted a message on Musica - For music lovers everywhere.

    I mean I would be insanely happy for that. I am already piling up the tracks I want to put into my modpack as we speak :)

    Posted in: Minecraft Mods
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    posted a message on Musica - For music lovers everywhere.

    MAC :(

    Posted in: Minecraft Mods
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    posted a message on The BigTrees Mod

    Hey Karob all the best with your health and that. Minecraft sits here waiting for you, but no stress, it's about being happy and healthy first! :)

    Posted in: Minecraft Mods
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