Hi everyone in thread for this wonderful mod (I've grown to love this mod very quickly! )
I really appreciate how I can decide kinda how my world generates. This is something I nearly gave up on achieving, but my savior appeared in the shape of CC. Good stuff!
I am thinking, I would love to include the volcano/volcanic island and quagmire sub-biomes of BoP to LAND generation. (Quagmire sub-biome of sludgepit and volcanic island sub-biome of ocean.)
In my CC BoP config I use the LAND category for wasteland, steppe and tundra biomes, and world love before mentioned sub-biomes there as well!
The LAND group works in my world as desolate, unhappy stretches of in-between-land. Quite big areas.
Now I do not know if it is possible to make those two sub-biomes generate free of their sub-shackles, together with normal biomes.
Any help highly appreciated! I am a 1.7.10 guy.
I am quite suprised it was so easy to install. I could have sworn it was way more tricky last time..
I just added the .zip to Minecraft.jar via "Add to Minecraft.jar" button in MultiMC, and put in the JVM arguments. Easy!
Anything special to be aware of when using on server?
Quick question, as I am returning to modpacking.
Can the Light version of World Underground work with forge version 1558 or maybe 1400-something?
I remember forge version 1387 was the required version for your mod, but the Streams mod won't work with that..
Thanks
Hi MasterCaver!
I think I did it! (It's a big thing for me )
A cave this big and a ravine cutting through the desert can not be vanilla 1.7.10 right?? (are there any other way to tell whether the mod is installed?)
What I did was I installed Forge 1.7.10 1387, and as I use MultiMC I just clicked "Add jar mod" and picked the "TMCW_Underground2_1.7.10.zip" and then put in the JVM arguments.
That was simple, I really like my way of doing it ---of course only if you can confirm that it actually worked...
Hi Corosus and everyone else in here...!
I would like to use Local Weather and Storms on my server, but I would like a simple configuration with only rare tornadoes and wind effects, like this video http://goo.gl/RBpswq
Is it possible to configure the mod to only have these 2 features, and leave eveything else as vanilla?
I played it and I think it is absolutely great! I enjoyed it more than any other game in a long time!
Even without any gameplay that is even close to the original Minecraft's gameplay, Story Mode is still very Minecraft-y in it's world, ambience and execution.
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Hi everyone in thread for this wonderful mod (I've grown to love this mod very quickly!
)
I really appreciate how I can decide kinda how my world generates. This is something I nearly gave up on achieving, but my savior appeared in the shape of CC. Good stuff!
I am thinking, I would love to include the volcano/volcanic island and quagmire sub-biomes of BoP to LAND generation. (Quagmire sub-biome of sludgepit and volcanic island sub-biome of ocean.)
In my CC BoP config I use the LAND category for wasteland, steppe and tundra biomes, and world love before mentioned sub-biomes there as well!
The LAND group works in my world as desolate, unhappy stretches of in-between-land. Quite big areas.
Now I do not know if it is possible to make those two sub-biomes generate free of their sub-shackles, together with normal biomes.
Any help highly appreciated! I am a 1.7.10 guy.
0
Sorry about the name. TMCW i'll call it
I am quite suprised it was so easy to install. I could have sworn it was way more tricky last time..
I just added the .zip to Minecraft.jar via "Add to Minecraft.jar" button in MultiMC, and put in the JVM arguments. Easy!
Anything special to be aware of when using on server?
0
Quick question, as I am returning to modpacking.
Can the Light version of World Underground work with forge version 1558 or maybe 1400-something?
I remember forge version 1387 was the required version for your mod, but the Streams mod won't work with that..
Thanks
0
Still hoping someone can save this!
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I just had an idea > Can I spawn structures with JAS? (like AtomicStryker's Ruins mod)
Also.. Is JAS the ultimate spawn control tool for 1.7.10? No alternatives really is there?
(I am looking to learn the intricacies of JAS, to become a master
But I don't want to commit if there are easier ways)
Btw I want to control spawns of many mobs from many different mods, and possibly tweak biomes spawning behaviour.
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I am just very happy that the underground tunnels have been updated for the 1.7.10 version as well.
Still looking to find my first stream underground!
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This mod is GREAT, thanks!
I loove the ambience it gives.
Btw I have no rain sound. I am in a BoP prairie biome.
When I uninstall Ambiotic, the sound returns...
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Thanks for 0.2, and also... Thanks for making it for 1.7.10 as well
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Woohoo great success!
Only downside is I have to use Forge version 1387 or earlier.
But thanks for an amazing mod. I really like it.
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I think I did it! (It's a big thing for me
What I did was I installed Forge 1.7.10 1387, and as I use MultiMC I just clicked "Add jar mod" and picked the "TMCW_Underground2_1.7.10.zip" and then put in the JVM arguments.
That was simple, I really like my way of doing it
Thanks
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Oh my bad, I thought they were free...
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Many birds sounds in here!
"WORLD’S LARGEST NATURAL SOUND LIBRARY NOW ONLINE"
http://videoandfilmmaker.com/wp/index.php/news/worlds-largest-natural-sound-library-now-online/
Don't get me wrong, the sounds you have are already superb
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Ohhh that is just awesome. Are there BoP compatibility at this point in time?
I really liked Matmos, but it never really worked well for me. This mod has even better sound, very well picked!
I luv it!
Another thing, if at one point I decide to turn off some of the sounds, how would I go about doing that exactly?
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Hi Corosus and everyone else in here...!
I would like to use Local Weather and Storms on my server, but I would like a simple configuration with only rare tornadoes and wind effects, like this video http://goo.gl/RBpswq
Is it possible to configure the mod to only have these 2 features, and leave eveything else as vanilla?
0
Last active Mon, Dec, 5 2011 03:21:09

I have asked GotoLink who updated the mod though