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    posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]
    Quote from 15avigil

    Comic SSSAAAAAAAAAAAAAAAAANNNNNNNNNNNSSSSSSSS!!!!!!!!!! *clenches fist in the air*


    Hey, at least it wasn't Papyrus...
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    any word on making this work with PremiumWood's and Nethercraft's ItemSprite API? :<
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Could I request this to work with ItemSpriteAPI that Nethercraft and some other mods require? Everything works fine except that when objects are held it shows something else, and by trial and error I managed to realize that it's Optifine and ItemSpriteAPI what's conflicting :/

    Pretty please? :>
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Advize's Mods [Fence Gates, Curtains, & More]
    very nice, simple, user friendly mods :smile.gif:... they work like a charm and are perfect for us MCartists around
    Posted in: Minecraft Mods
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    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    Quote from kingbdogz »
    New Images: Zanite, Gravitite, Enchanter!


    Zanite Tools




    it's a dragon, yo
    Posted in: Mods Discussion
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    posted a message on Request: THE ULTIMATE MOD MERGE CHALLENGE!!!
    nice try. no
    Posted in: Mods Discussion
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    posted a message on [V1.2] King's Mods - Neutral Creepers, Nether Tools![V8.10]
    does this mod work for beta?
    Posted in: Mods Discussion
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    posted a message on SkyMod 1.21
    OH MY GOD STOP NECROING THIS. THIS MOD IS CENTURIES OLD FFS
    Posted in: Mods Discussion
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    posted a message on (IDEA) THE ARMORY
    I'm always down with mods that make me make more sprites, but I kinda think we should stick to only the top 3 minerals (iron gold and diamond)... wood battleaxe...?
    Posted in: Mods Discussion
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    posted a message on [MOD] Biome colors on the sides of grass NOW W/ BETTERGRASS
    Quote from DarkTwister »
    I installed a 32p texture pack, then used xau's patcher and used the grass fix (16p) with ambient occlusion and this is the result:


    Have I done something wrong?


    yeah, you're doing everything backwards :/... install the 32x pack WITH xau's patcher (browse for the zip file with it), AFTER THAT, apply BG and BL, and then apply the bm.class file
    Posted in: Mods Discussion
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    posted a message on Fire =D
    Quote from Ziolang »
    Typical me. Give me something, I want more... thanks for the Bladed Bow btw, it's epic >=D

    I'm on the hunt for all mods involving fire. Fireballs, fire swords, fire armor... yeah, stuff like that. All of these need to be simple as drag and use as I only want modloader and no obnoxious x-loader that'll require me to y with z. So, fire stuff. Thanks in advance ^^

    Edit: possibly a new material for a new armor/weapon/tool set involving fire =O


    you won't always be as lucky FYI. There's about 25 REQ threads per day and most of them disappear within a couple of days without the mod being ever made. I like the blade bows though, it was a good idea.
    Posted in: Mods Discussion
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    posted a message on Yushatak's Texture Pack [16x16] v5.1 (Last Updated For 1.14.4)
    um... try to think about your diamond tools a little bit... namely the pickaxe and the HOE, and how they would work (or not) in real life...
    Posted in: Resource Packs
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    posted a message on huge un rendered chunk
    you can also rename your nether folder when you want to use cartograph. Remember to change the name of the folder back to what it was (DIM-X), unless you want a new nether :T
    Posted in: Mods Discussion
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    posted a message on [MOD] Sign-o-topia
    well... I think I know where all these people are coming from... you're requiring that they create an account on a website they don't know to download a mod that isn't very well explained... I downloaded it and read it and it seems useful, but I probably won't be using it since I already have lahwran's API and Risu's sign tags... anyways, in the meantime, I'm going to leave the readme.txt that comes with the mod since I thought the explanation was pretty clear and this thread lacks one.

    Sign-O-Topia Read Me(Alpha Version 1.2.6)
    What is sign-o-topia?
    Sign-o-topia, a.k.a. SoT, is a mod for minecraft, a fast, growing game.
    Our mods are free and available to the public. If you want to know more continue
    to read this.

    Installation:
    Goto your .minecraft folder and goto jars and open minecraft.jar and
    delete META-INF then add the classes in this file into the jar. Any questions
    on how to install further email [email protected]

    How to get our mods?
    You can get more mods made by us from Solarwars.ueuo.com.
    When we release new mods we will update them to old
    mods so that all of our mods are compatible with each other.

    What does this mod do?
    This mod allows the use of signs to do cool stuff.
    It also comes with 1 new recipe for a Care-Package. Use one dirt
    to make it. It is a red-stone kit. Its nothing big.

    Sign Commands:

    +++Give Object+++(Redstone, Click)
    -----------------------------
    1 [obj] [obj]
    2 itemid(int) 1 --The item's id
    3 itemstack(int) 64 --Number of items it gives
    4

    +++Reset+++(Click)
    -----------------------------
    1 [reset] --Click the sign and click again to reset.
    2
    3
    4

    +++POS+++(Click, Redstone, Update)
    -----------------------------
    1 [pos] --Displays the signs position.
    2
    3
    4

    +++Time+++(Click, Redstone, Update)
    -----------------------------
    1 [time] --Displays the current time
    2
    3
    4

    +++ID+++(Click, Redstone)
    -----------------------------
    1 [pos] --Displays the id of the brick beneath it.
    2
    3
    4

    How to use:
    When placing the sign, there are 4 lines.
    Use the 4 lines from codes above. Note: [ and ] need to be
    in the sign too. Lowercase for the text inside. It is what
    initializes sign type.

    Mod contents © Copyright Solar Wars 2011, All rights reserved.
    Posted in: Mods Discussion
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from Olive_Vore »
    The mcpatcher texture patcher clashes with your twl upgrade. Could you pretty please with a cherry on top release an older version that doesn't have the twl? And if it helps, the chunk of the log containing the error.

    ...
    Found Minecraft: net/minecraft/client/Minecraft.class
    Multiple classes match for AnimManager: ge.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLDynamicImage.class
    Multiple classes match for AnimManager: ge.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLTexture.class


    I have attempted removing these two files in hopes of the patcher installing it. The patcher runs, but the game crashes when I try to open the mod settings in game, most likely because of needed data being moved with the two files.


    you must be doing it wrong... install all your graphic fixes (BL+BG, HD Textures etc) and AFTER all that install the API (without the GUI folder)... I have all those mods and I'm not having problems :T
    Posted in: Minecraft Mods
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