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    posted a message on Minecraft Survive This! by Simuhalo [CTM] [COLLECTION]
    Quote from zyphentis

    Yeah looks like nightmare doesn't work either, I just keep falling out of the world into a dark void. Would like to try out your maps if you get a chance to get them fixed.


    I've updated both of them.
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from cameron274

    "go cry in a hole" is a command, not a statement.

    *flies away to Grammar Nazi HQ*


    Why is that flies away part making me laugh so hard?
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Boyde712

    He probably knows about it, but I must say that I personally love that mod, and always use it for mapmaking.


    Knows about it? Ha. Vechs makes his maps entirely in mcedit/nbtedit/kamyus tools.

    Quote from WaterTipper

    Unbalanced loot:

    Inferno Mines is so full of same-level random loot throughout the whole map; towards the beginning of the map the random loot is overpowered, while when you're advancing further the loot is virtually useless.

    Messy difficulty curve:

    Inferno Mines has a couple areas that are "out of place" in terms of difficulty and placement in the map, most notably Lush Ruins.

    Shoddy custom mobs:

    Vechs decided to use the same couple custom mob types throughout his map, making them eventually bland and repetitive.
    Zistykins and Witches are found in almost every area of Inferno Mines.

    The map's still fun to play though.
    except for eternal battle in which you're basically screwed unless you have a beast computer



    I can confirm this is true, Hanes Disgrace for example is way too hard while salire castle and Willhelm are waaaaay too easy. The loot was as he/she said exactly the same throughout the map and I agree with the mobs part too. Zistykins are op and overused and witches can't be balanced if they are recurring enemies, they can only be balanced if placed in a specific and particular place in a map, as soon as they make witches potions customizable they will be my favourite mob.

    Also this mod for those who haven't found it: http://www.minecraftforum.net/topic/1787033-all-u-want-inventory-editor-give-yourself-any-item-in-the-game/
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from SniperGoth

    Hai people I'm back after a trillion years l0l pl0x d0nt hurt m3h pl0x


    Where the purple nosed monkey dolphins were you?


    PAGE GET!!!!!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infamy

    I approve of your avatar.


    I approve of my avatar.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from KacperNFS

    Will propably add some ghast spawners next to random chests with sticks or enchanted fish.
    Never thought that /explode in SPC would be useful for making area.


    Sticks? Enchanted fish? This is too generous, give them air! :D
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from KacperNFS

    Is this me or netherbrick+obsidian looks really cool?

    *SNEEP*

    Don't look at stone in left upper side.

    Btw. this is screen from my "never coming map" (because I will propably get bored of it), which would include tons of traps (even furnaces or chests) only because I want to see people rage.
    No railway is safe here.


    I think it would be better if you replaced every block with a invincible and invisible ghast hypersawner, otherwise it looks preeeeety coool.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from inferachnid

    Spoilered because it's really long.



    Voxelsniper.

    I first make the basic cone shape with /b b m (ball brush) at a size of 3 and a material of stone.

    Then I use a smaller ball brush to give the islands more shape.

    Next I use a combination of erosion brushes to make the ball shapes less obvious.

    Then I spam them with /b sb, the splatter brush. It creates those floating blocks, which I think give a really good "pulled out of the ground" effect.

    Since the splatter brush makes spheres of floating blocks, I then use erosion brushes to avoid the perfect spheres.

    Then I use /cs build vine b85 to make fencepost roots/hanging dirt/whatevers coming off.

    Then I use /b b mm to replace parts of the island with dirt, and use /b sover (splatter over) to make random spots of soulsand and netherrack, as well as cobble and coal in the body of the island.

    Then I use /b sb to make the islands kinda connected with floating pieces of dirt.

    Finally, I use erosion brushes and manual building to touch up spots that look weird.

    It's a big pain in the ass, but I agree that it looks pretty dang cool. Takes a fair amount of practice to learn Voxelsniper, I'm going to be out so ask Krose any questions you have (he's great with VS)



    You peeps and your VS servers ;_;
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sir_Senture

    Had some Fun with the creation of about 50 customized Items/Crates... Expect them in the Future :)



    BTW: Is somebody hosting a race for the wool map in near future? Never had chance to play those... :'(


    Just yell at some friends to come on to RMCT

    play.rmct.tv
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infamy

    EDIT: I need some help with Kamyu's tools- how do I add enchants to the mob's gear?
    It kind of is.


    Nobody answer, I told Infaderp already

    answering results in immediate arrest


    PAGE GET

    The Comic Sans empire shall reign supreme
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from com572

    That's true, but the area has buffed silverfish, and it's also kind of a joke sword. :P
    You got the joke, right?


    Ha ha you so funny!


    It's not as funny as you think it is
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from cameron274

    Have any changes been made from the beta?


    Yeah, I did a loot overhaul based on your feedback
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from WaterTipper

    When taking screenshots of dark areas, manually edit the gamma setting in options.txt to make the Brightness higher than 100%.


    <3

    Best forum title eva

    (pie has a good one tooooo)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Hello everybody! I am here to announce my newest CTM mini-release!

    Rosie CTM - The Couch

    Featuring: 5 exciting dungeons! Tons of custom loot! And a storyline that will keep you guessing! Download now for the low low price of 0 cents!

    http://www.minecraft.../#entry22442561

    (yes I know my screenies are too dark I'm working on them)







    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Snakeinatree

    Let's just say I attribute this entire work to Vechs, and do not claim any part of it.

    No, I don't know that it is illegal.



    That is illegal, did you even read the terms?

    Also IMO SBC is easier than sunburn isles and IM (imo) is just above Sunburn Isles in difficulty.


    PAGE GET ON VECHS THREAD!?!!? (:
    Posted in: Maps
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