Hey, if your not working on this anymore, can you please post the decompiled code somewhere? that way others can revive it and/or learn from it. the reason i ask is because i was going to try and finish pocket planes but im nervous to decompile and even then i know it will be obsfucated, so i thought it would be better to ask
Whoops, seems I took the modlist from the wrong crashlog! Thing is, I get the same results with either your version or normal version, and both either with or without Gadomancy.
This is latest.log with your Horizons version and no Gadomancy (just in case)
[14:40:37] [Server thread/INFO]: Starting minecraft server version 1.7.10[14:40:37] [Server thread/INFO]: Starting minecraft server version 1.7.10[14:40:53] [Server thread/INFO]: Loading properties[14:40:53] [Server thread/INFO]: Default game type: SURVIVAL[14:40:53] [Server thread/INFO]: Generating keypair[14:40:53] [Server thread/INFO]: Starting Minecraft server on 51.254.44.231:25569[14:40:58] [Server thread/INFO]: Preparing level "world"[14:40:58] [Server thread/INFO]: Preparing start region for level 0[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:40:59] [Server thread/INFO]: Done (1.542s)! For help, type "help" or "?"[14:40:59] [Server thread/WARN]: Skipping BlockEntity with id TileExtendedNode[14:42:21] [User Authenticator #1/INFO]: UUID of player soepie7 is 17c60a07-7535-4615-bb43-50030b1926b4[14:42:22] [Server thread/INFO]: soepie7[/217.101.7.73:52943] logged in with entity id 5356 at (4671.377018902675, 63.0, -1494.699999988079)[14:42:22] [Server thread/INFO]: soepie7 joined the game[14:42:43] [Server thread/WARN]: Failed to handle packet for /217.101.7.73:52943java.lang.ArrayIndexOutOfBoundsException: -1 at net.minecraft.item.ItemStack.func_77980_a(ItemStack.java:386) ~[add.class:?] at net.minecraft.inventory.SlotCrafting.func_75208_c(SlotCrafting.java:53) ~[aax.class:?] at thaumcraft.common.container.SlotCraftingArcaneWorkbench.func_82870_a(SlotCraftingArcaneWorkbench.java:42) ~[SlotCraftingArcaneWorkbench.class:?] at net.minecraft.inventory.Container.func_75144_a(SourceFile:238) ~[zs.class:?] at thaumcraft.common.container.ContainerArcaneWorkbench.func_75144_a(ContainerArcaneWorkbench.java:189) ~[ContainerArcaneWorkbench.class:?] at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:883) ~[nh.class:?] at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32) ~[ix.class:?] at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10) ~[ix.class:?] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) ~[ej.class:?] at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) [lt.class:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?][14:42:43] [Server thread/INFO]: soepie7 lost connection: TextComponent{text='Internal server error', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}[14:42:43] [Server thread/INFO]: soepie7 left the game
And the bottom of fml-server-latest.log:
(Just to quote it just in case: [email protected])
Also, using Minetweaker to change the recipe to either a normal recipe, another shape or infusion crashes me, and /give tells me there is no "Thaumcraft:GolemBell". Everything works fine on singleplayer.
I heard Gadomancy might be conflicting, but removing it fixed nothing.
This is the part of the log from the moment I log in until I got kicked for making the Bell
[14:31:16] [Server thread/DEBUG] [NotEnoughItems/]: Loading Player: soepie7
[14:31:16] [Server thread/DEBUG] [NotEnoughItems/]: Sending serverside check to: soepie7
[14:31:16] [Server thread/INFO] [AgriCraft/]: Sending mutations to player: soepie7
[14:31:16] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['soepie7'/2321, l='world', x=4672.08, y=52.00, z=-1484.00] connected. Sending ping
[14:31:17] [Server thread/INFO] [WitchingGadgets/]: [CORE] Patching getFortuneModifier & getLootingModifier
[14:31:29] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
[14:32:02] [Server thread/DEBUG] [NotEnoughItems/]: Unloading Player: soepie7
It will download as a zip but the jar is inside so uncompress it before placing in the mods folder.
Also updated GitHub with the few changes I made, some of the function names may be obfuscated names but that's just to compile it you can swap them back
I haven't fixed anything since my last post that wasn't a bug I created in the recompilation process, it is not very maintainable and I am in the process of rewriting the entire mod without using the original authors assets.
I have recompiled the mod to fix some issues my server was facing, the following things I have changed/fixed so far and i'm looking for information and instructions (how to replicate) current issues.
Rewrote some of thaumic horizons vat code
Fixed Players/Entities erroring and being deleted when inside a vat when the chunk the vat is in is unloaded/reloaded
Fixed potion effects erroring on server side for entities inside vat due to effects being applied to entity by tileentity before world reference is initialized
Several NullPointerExceptions
People are saying they are having issues with the bell but from what I understand its a reliquary compat issue?
I am having some problems, our server has
I:biome_taint_spread=0
but it continues to spread, it's gotten so bad it has taken over a considerably large chunk radius of spawn and is keeping chunks loaded just to spread further, is there anyway to disable taint altogether or just stop it from spreading?
They are both outputting from the blue side into the generators and dumping oxygen is second nature, thank you very much but I have fixed the problem and it must have been my cables but whatever it was, in the end the setup hasn't changed from the picture besides the cables and everything runs smoothly.
I do think it creates a ridiculous amount of power though, I feel with the digital miner it's quite overpowering
Have you tried connecting the machines up with advanced universal cables and then connect the UE cables to your redstone energy conduit?
In most of my setups, I always select one type of cabling as my power provider to my different rooms and then buffer each room/section with either a battery/batbox/storage unit of whatever mod is being used - and then cable it up to the machines using whatever energy transport that specific mod uses. This way, it minimizes hiccups or issues with APIs being out of date.
Sadly yes, I just switched to the Mekanism UE cables and wired the whole thing so neither hydrogen generator has a shorter path (following real shorting logic) sadly it still only pulls power from one, and the other just stays off filling with hydrogen, I used a network reader on the cables and it's needing more than the throughput, so by that shouldn't my other generator turn on? I think this might have something to do with the logic of the machines themselves, when they're supplied with power they like to turn off instead of producing.
also a small question, I cannot pull power from a basic energy cube with UE cables? I tried placing the block and powering it to my digital miner through UE cables but it refused to draw power and the UE cables remained empty.
EDIT: It must have taken minutes for the cables to update logic or whatever it did to correct itself, but after drawing as much power as I could possible the second time, both generators fired up.
0
https://github.com/Hoborific/ThaumicHorizons
1
You could go back a few pages in the thread but because you asked so nicely https://github.com/Hoborific/ThaumicHorizons
0
Seems someone linked you an older version, please try this fix from may http://hoborific.com/thaumichorizons_hoboedit-1.1.9.7_fix2 (if it downloads without a file type, name it as a zip file and unzip the mod jar)
0
ThaumicHorizons{1.1.9} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.9.jar)
You're not using my version
0
That would make you one of the first, want to post your modlist and a log file?
1
I am not sure how to reproduce the crash with the seroconverter gui
edit: my mod list for comparison https://pastebin.com/FTJ03B6M
1
Hey mate, can I get a bit more detail behind the servo issues? as much detail as possible is welcome, spare no detail regardless of how basic.
1
Here is my possible bell fix I released in may, http://hoborific.com/thaumichorizons_hoboedit-1.1.9.7_fix2
It will download as a zip but the jar is inside so uncompress it before placing in the mods folder.
Also updated GitHub with the few changes I made, some of the function names may be obfuscated names but that's just to compile it you can swap them back
1
For those interested, https://github.com/Hoborific/ThaumicHorizons
0
Another one of the quirks I was talking about, I fixed it and edited the original link.
0
I haven't fixed anything since my last post that wasn't a bug I created in the recompilation process, it is not very maintainable and I am in the process of rewriting the entire mod without using the original authors assets.
The dimension is also disabled in this version.
https://www.dropbox.com/s/78v10kpsz9q7lfe/thaumichorizons_hoboedit-1.1.9.7.jar
0
I have recompiled the mod to fix some issues my server was facing, the following things I have changed/fixed so far and i'm looking for information and instructions (how to replicate) current issues.
People are saying they are having issues with the bell but from what I understand its a reliquary compat issue?
0
I:biome_taint_spread=0
but it continues to spread, it's gotten so bad it has taken over a considerably large chunk radius of spawn and is keeping chunks loaded just to spread further, is there anyway to disable taint altogether or just stop it from spreading?
0
I do think it creates a ridiculous amount of power though, I feel with the digital miner it's quite overpowering
0
Sadly yes, I just switched to the Mekanism UE cables and wired the whole thing so neither hydrogen generator has a shorter path (following real shorting logic) sadly it still only pulls power from one, and the other just stays off filling with hydrogen, I used a network reader on the cables and it's needing more than the throughput, so by that shouldn't my other generator turn on? I think this might have something to do with the logic of the machines themselves, when they're supplied with power they like to turn off instead of producing.
also a small question, I cannot pull power from a basic energy cube with UE cables? I tried placing the block and powering it to my digital miner through UE cables but it refused to draw power and the UE cables remained empty.
EDIT: It must have taken minutes for the cables to update logic or whatever it did to correct itself, but after drawing as much power as I could possible the second time, both generators fired up.