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    posted a message on Shattered Nations | Towny | Survival | PvP | New Worlds! |
    This is a great server! Anyone who likes minecraft should try it out.

    Why you should try it:
    -The staff is great and does their job while acting mature and professional.
    -The staff strictly enforce rules while at the same time making the server a fun place to be..
    -Great donation system through buycraft.
    -Plugins that keep the game fun for all personalities.
    -Hardly any lag if any.(Assuming you also have a good connection speed.)
    -Bugs are fixed quickly and efficiently when found.
    -If banned the staff will listen to your side of the situation and consider un-banning if posted in the correct area and appeal format on forums.
    -Their website/forum(mc-sn.net) is upkept on a daily basis.
    -The server is updated and maintained on a daily basis.
    -Economy is well maintained with a balance of depressors and inflation systems.
    -The town system(Towny) enhances the game for those who enjoy working with others while at the same time incorperating team work and economics.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Making a basic world generator...
    With what programming language would you be wanting to do this? Ex. C#, C++, Java, etc.
    Posted in: Modification Development
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    posted a message on [Help Needed]Bad packet id 32
    I am working on a client and it was working fine for protocol 22(Now 23). I have looked at the change list here for the update and have not been able to find any changes that could have caused this.

    Info:
    Packet Id 32 is EntityLook

    For reading and sending the packet I am using the following;
    entityId as int
    yaw as byte
    pitch as byte
    packet size of 6
    PacketID as 0x20 when sending

    Error-
    SEVERE] java.io.IOException: Bad packet id 32
    18:14:50 [SEVERE]       at net.minecraft.server.Packet.a(Packet.java:71)
    18:14:50 [SEVERE]       at net.minecraft.server.NetworkManager.h(NetworkManager.java:149)
    18:14:50 [SEVERE]       at net.minecraft.server.NetworkManager.c(NetworkManager.java:265)
    18:14:50 [SEVERE]       at net.minecraft.server.NetworkReaderThread.run(SourceFile:76)
    18:14:50 [INFO] hobo1x3 [/127.0.0.1:62331] logged in with entity id 146 at ([world] -322.98576418491876, 69.0, 272.8060171550412)
    18:14:50 [INFO] hobo1x3 lost connection: disconnect.genericReason


    I have been working on this for a while now and would greatly appreciate any help.

    Thanks,
    Hobo1x3
    Posted in: Modification Development
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    posted a message on Minecraft Server RCON/QUERY Utility
    Looking good so far. Keep on adding and it will be great. I am not great with gui appearances myself but it could be improved.

    Edit: Work with C# myself if you would like any help. I would love to help if possible.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.8.1]Generated Map Pics[9/26/11]
    Quote from Roids1

    That is really cool. How did you change the map hight?


    Posted a tutorial how in the tutorial section. It's a pretty long process...
    Edit: Here's a link - http://www.minecraftforum.net/topic/664204-tut-changing-max-map-heightbasics92611/
    Posted in: Screenshots
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    posted a message on [1.8.1]Generated Map Pics[9/26/11]
    Quote from blinkfiftey

    Damn is this right beside spawn?


    Yeah, but I edited a bunch of generation codes.
    Posted in: Screenshots
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    posted a message on [1.8.1]Generated Map Pics[9/26/11]
    Just some pics I took while messing around with the height of the biomes and map.

    The map is at 256 Max on these.

    Let me know your opinions of them.

    1.)



    2.)



    3.)



    4.)



    5.)



    6.)


    Posted in: Screenshots
  • 0

    posted a message on Did I buy minecraft?
    Try logging on the client?
    It will say you are not a paid member or something similar if not.
    Posted in: Legacy Support
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    posted a message on Adventure map Blog
    Quote from Minibotz

    In this blog the later updates will be in later posts

    So far i have made 10 challenges one gives three torches to unlock the final challenge there are 5 places at the moment
    here they are
    The Village Centre
    i will add this soon


    More info about what this is would be helpful.
    Posted in: Maps
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    posted a message on [TUT] Changing Max Map Height(Basics)[9/26/11]
    Quote from MrZz_

    How do I do it on my server?


    I would have to make a separate tutorial for it. I will make one tomorrow if I don't have a ton of work.
    Posted in: Tutorials
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    posted a message on Minecraft Box Art
    That's nice. How long did it take to make?
    Posted in: Fan Art
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    posted a message on [TUT] Changing Max Map Height(Basics)[9/26/11]
    I have tested 256 height but I am not sure how much further you can go without having to change more...

    THIS TAKES TIME and CAN mess with other mods...BACKUP YOU BIN FOLDER You have been warned.

    Things you will need:
    Minecraft Coder Pack
    File Searcher
    A fresh Minecraft 1.8 .jar
    Notepad++(Optional)

    Note: No programs used are made by me.

    Getting Set Up:

    Step 1 -
    Copy your minecraft bin folder into the MCP(Minecraft Coder Pack) Jar folder
    Then running the decompile.bat

    Step 2 -
    Copy the FileSearcher into "src\minecraft\net\minecraft\src"

    --------------------------------------------------------------------------------------------------------

    Changing the Max Height:

    Step 1 -Starting-
    Open up World.java and search for:
    public final int field_35473_a = 7;
    public final int field_35471_b = 11;
    public final int field_35472_c = 128;
    public final int field_35469_d = 127;
    public final int field_35470_e = 63;

    and replace it with:
    public int Shift7 = 7;
    public int Shift11 = 11;
    public int WorldHeight = 128;
    public int WorldHeightD = 128;
    public float WorldHeightF = 128F;
    public int BiomeGenHeight = 128 - 1;
    public int WaterHeight = 63;
    public int CavesOver = 128;
    public int Ravine = 128;
    public int BigShroom = 128;
    public int Forest = 128;
    public int Swamp = 128;
    public int Taiga1 = 128;
    public int Taiga2 = 128;
    public int TallGrass = 128;
    public int Trees = 128;
    public int dirtGenH = 128;
    public int gravelGenH = 128;
    public int coalGenH = 128;
    public int ironGenH = 128;
    public int goldGenH = 128;
    public int redstoneGenH = 128;
    public int diamondGenH = 128;
    //------------------------------------------------
    public int WorldHeightHell = 128;
    public int CavesHell = 128;
    public int BiomeGenHeightHell = 127;
    public int Shift7Hell = 7;
    public int Shift11Hell = 11;

    Step 2 -Replacing the Values-
    -----Long Part-----
    Open up ZFileSearcher

    Type .getClass(); and it will come up with lots of results

    You then have to go through each file and change the values under it corresponding to what you put in World.java
    For Example:
    world.getClass();
    int l6 = chunk.blocks[k4 << 11 | k5 << 7 | j6] & 0xff;

    That would change to:
    world.getClass();
    int l6 = chunk.blocks[k4 << Shift11 | k5 << Shift7 | j6] & 0xff;

    Note: It will not always be "world.getClass();" it may be something like "worldObj.getClass();"

    Step 3 -Changing the Height-

    Once you have ALL the values correctly replaced you can change the height by:

    - Increasing Shift7 and Shift11 by one for ever 128 you add to 128
    - Multiplying by intervals 128
    - Changing all values of 128 to the same thing
    - Changing the Water Height(Optional in most cases)

    Step 4 -Compile and Reob.-

    Go back to where the decompile.bat was located and run in this order:
    recompile.bat (Wait for it to finish. There should be no errors.)
    reobfuscate.bat (Wait for it to finish.)

    Go to "/reobf/minecraft" and copy all of those files to your FRESH/NEW(So you don't mess up current mods) minecraft.jar

    DONE!!!!

    Feel free to post any questions.
    Posted in: Tutorials
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    posted a message on [Help Needed]Multiple Blocks Breaking Above Max Height
    In short I was messing around with Terrain Generation and the max height(128 is default) and have run into a problem. I have bypassed the max height and made new chunks load every 128 blocks on the Y axis(height). However, when I try breaking blocks above the first 128 it breaks more than one block at a time. The pattern it breaks in changes every 128 blocks high.

    Would anyone happen to know what is causing this? I have included some pictures for proof and What is happening.

    Break Pattern Images:





    Misc. Images:



    Posted in: Mods Discussion
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    posted a message on [Bukkit][Dedi]MC Unknown - PVP[30 Slots][No Whitelist]
    6/7/11

    Fixed MCStats
    Fixed Build Permissions - Forgot to change something before I posted, sorry.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Bukkit][Dedi]MC Unknown - PVP[30 Slots][No Whitelist]
    Feel free to join the game. There is no whitelist(Atleast for now). I had it up earlier for awhile getting it ready, but you should be good to join. As for being a mod, we will see how it goes. We need more players first no doubt. I am getting off for the night... well I guess morning now. But if you could help get some members that would be great.

    Edit: If anyone finds any bugs pm me on here please.

    Also, I have to do some work with the MCStats plugin to fix it up. Will do that when I wake up.
    Posted in: Minecraft Survival Servers (archive)
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