This is a great server! Anyone who likes minecraft should try it out.
Why you should try it:
-The staff is great and does their job while acting mature and professional.
-The staff strictly enforce rules while at the same time making the server a fun place to be..
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-Plugins that keep the game fun for all personalities.
-Hardly any lag if any.(Assuming you also have a good connection speed.)
-Bugs are fixed quickly and efficiently when found.
-If banned the staff will listen to your side of the situation and consider un-banning if posted in the correct area and appeal format on forums.
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-The town system(Towny) enhances the game for those who enjoy working with others while at the same time incorperating team work and economics.
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Mar 26, 2012hobo1x3 posted a message on Shattered Nations | Towny | Survival | PvP | New Worlds! |Posted in: Minecraft Survival Servers (archive)
Feb 1, 2012I am working on a client and it was working fine for protocol 22(Now 23). I have looked at the change list here for the update and have not been able to find any changes that could have caused this.Posted in: Modification Development
Packet Id 32 is EntityLook
For reading and sending the packet I am using the following;
entityId as int
yaw as byte
pitch as byte
packet size of 6
PacketID as 0x20 when sending
SEVERE] java.io.IOException: Bad packet id 32 18:14:50 [SEVERE] at net.minecraft.server.Packet.a(Packet.java:71) 18:14:50 [SEVERE] at net.minecraft.server.NetworkManager.h(NetworkManager.java:149) 18:14:50 [SEVERE] at net.minecraft.server.NetworkManager.c(NetworkManager.java:265) 18:14:50 [SEVERE] at net.minecraft.server.NetworkReaderThread.run(SourceFile:76) 18:14:50 [INFO] hobo1x3 [/127.0.0.1:62331] logged in with entity id 146 at ([world] -322.98576418491876, 69.0, 272.8060171550412) 18:14:50 [INFO] hobo1x3 lost connection: disconnect.genericReason
I have been working on this for a while now and would greatly appreciate any help.
Jan 9, 2012Looking good so far. Keep on adding and it will be great. I am not great with gui appearances myself but it could be improved.Posted in: Minecraft Tools
Edit: Work with C# myself if you would like any help. I would love to help if possible.
Sep 26, 2011Posted in: ScreenshotsQuote from Roids1
That is really cool. How did you change the map hight?
Posted a tutorial how in the tutorial section. It's a pretty long process...
Edit: Here's a link - http://www.minecraftforum.net/topic/664204-tut-changing-max-map-heightbasics92611/
Sep 26, 2011Posted in: MapsQuote from Minibotz
In this blog the later updates will be in later posts
So far i have made 10 challenges one gives three torches to unlock the final challenge there are 5 places at the moment
here they are
The Village Centre
i will add this soon
More info about what this is would be helpful.
Sep 26, 2011I have tested 256 height but I am not sure how much further you can go without having to change more...Posted in: Tutorials
THIS TAKES TIME and CAN mess with other mods...BACKUP YOU BIN FOLDER You have been warned.
Things you will need:
Minecraft Coder Pack
A fresh Minecraft 1.8 .jar
Note: No programs used are made by me.
Getting Set Up:
Step 1 -
Copy your minecraft bin folder into the MCP(Minecraft Coder Pack) Jar folder
Then running the decompile.bat
Step 2 -
Copy the FileSearcher into "src\minecraft\net\minecraft\src"
Changing the Max Height:
Step 1 -Starting-
Open up World.java and search for:
public final int field_35473_a = 7;
public final int field_35471_b = 11;
public final int field_35472_c = 128;
public final int field_35469_d = 127;
public final int field_35470_e = 63;
and replace it with:
public int Shift7 = 7;
public int Shift11 = 11;
public int WorldHeight = 128;
public int WorldHeightD = 128;
public float WorldHeightF = 128F;
public int BiomeGenHeight = 128 - 1;
public int WaterHeight = 63;
public int CavesOver = 128;
public int Ravine = 128;
public int BigShroom = 128;
public int Forest = 128;
public int Swamp = 128;
public int Taiga1 = 128;
public int Taiga2 = 128;
public int TallGrass = 128;
public int Trees = 128;
public int dirtGenH = 128;
public int gravelGenH = 128;
public int coalGenH = 128;
public int ironGenH = 128;
public int goldGenH = 128;
public int redstoneGenH = 128;
public int diamondGenH = 128;
public int WorldHeightHell = 128;
public int CavesHell = 128;
public int BiomeGenHeightHell = 127;
public int Shift7Hell = 7;
public int Shift11Hell = 11;
Step 2 -Replacing the Values-
Open up ZFileSearcher
Type .getClass(); and it will come up with lots of results
You then have to go through each file and change the values under it corresponding to what you put in World.java
int l6 = chunk.blocks[k4 << 11 | k5 << 7 | j6] & 0xff;
That would change to:
int l6 = chunk.blocks[k4 << Shift11 | k5 << Shift7 | j6] & 0xff;
Note: It will not always be "world.getClass();" it may be something like "worldObj.getClass();"
Step 3 -Changing the Height-
Once you have ALL the values correctly replaced you can change the height by:
- Increasing Shift7 and Shift11 by one for ever 128 you add to 128
- Multiplying by intervals 128
- Changing all values of 128 to the same thing
- Changing the Water Height(Optional in most cases)
Step 4 -Compile and Reob.-
Go back to where the decompile.bat was located and run in this order:
recompile.bat (Wait for it to finish. There should be no errors.)
reobfuscate.bat (Wait for it to finish.)
Go to "/reobf/minecraft" and copy all of those files to your FRESH/NEW(So you don't mess up current mods) minecraft.jar
Feel free to post any questions.
Sep 21, 2011hobo1x3 posted a message on [Help Needed]Multiple Blocks Breaking Above Max HeightIn short I was messing around with Terrain Generation and the max height(128 is default) and have run into a problem. I have bypassed the max height and made new chunks load every 128 blocks on the Y axis(height). However, when I try breaking blocks above the first 128 it breaks more than one block at a time. The pattern it breaks in changes every 128 blocks high.Posted in: Mods Discussion
Would anyone happen to know what is causing this? I have included some pictures for proof and What is happening.
Break Pattern Images:
Jun 7, 2011hobo1x3 posted a message on [Bukkit][Dedi]MC Unknown - PVP[30 Slots][No Whitelist]6/7/11Posted in: Minecraft Survival Servers (archive)
Fixed Build Permissions - Forgot to change something before I posted, sorry.
Jun 6, 2011hobo1x3 posted a message on [Bukkit][Dedi]MC Unknown - PVP[30 Slots][No Whitelist]Feel free to join the game. There is no whitelist(Atleast for now). I had it up earlier for awhile getting it ready, but you should be good to join. As for being a mod, we will see how it goes. We need more players first no doubt. I am getting off for the night... well I guess morning now. But if you could help get some members that would be great.Posted in: Minecraft Survival Servers (archive)
Edit: If anyone finds any bugs pm me on here please.
Also, I have to do some work with the MCStats plugin to fix it up. Will do that when I wake up.
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