Version 124 doesn't work here correctly. I'm running hey0 with the banlist fix that was posted 1 site before. Since then i can't use german special characters. I try to use "ä", "ü", "ö", "Ä", "Ü", "Ö" like this and i will get kicked. (Disconnected by server - illegal characters in chat) I think theres something wrong. I even tryed it with a new server without any plugins (just hey0) and i was kicked. When i started it without hey0, it worked like a charm. Please give me any solution. Thanks!
Characters with umlauts are there, so I don't know why it wouldn't work :/
Quote from Zone1135 »
OK I have (as far as I can tell) they only server completely in the slip/nexus/hell and was wondering if you could fix a bug with /spawn that makes my player spawn ABOVE the bedrock on the roof?
--- jc.java Mon Nov 1 14:21:52 2010
+++ jc.java Mon Nov 1 14:16:06 2010
@@ -851,7 +851,7 @@
if (type == 0) { //Regular user bans
msg(Colors.Blue + "Ban list:" + Colors.White + " " + d.f.getBans());
} else { //IP bans
- msg(Colors.Blue + "IP Ban list:" + Colors.White + " " + d.f.getBans());
+ msg(Colors.Blue + "IP Ban list:" + Colors.White + " " + d.f.getIpBans());
}
} else if (split[0].equalsIgnoreCase("/banip")) {
if (split.length < 2) {
--- etc.java.orig Mon Nov 1 14:46:41 2010
+++ etc.java Sun Oct 31 10:55:50 2010
@@ -46,7 +46,7 @@
commands.put("/help", "[Page] - Shows a list of commands. 7 per page.");
commands.put("/playerlist", "- Shows a list of players");
commands.put("/reload", "- Reloads config");
- commands.put("/banlist", "<ips|bans> - Gives a list of either ip bans, or name player name bans (default)");
+ commands.put("/listbans", "<IP or bans> - Gives a list of bans");
commands.put("/banip", "[Player] <Reason> - Bans the player's IP");
commands.put("/unbanip", "[IP] - Unbans the IP");
commands.put("/ban", "[Player] <Reason> - Bans the player");
Thanks.
Quote from Gesh »
Is there any way to give more than 1 of an item in kits?
Hey,
How can I make this server save like every 5 minutes? Evverytime I restart we are back like 1 hour in time, which is starting to be really frustrating...
There is an auto save/reload plugin in the first post.
The name of the new mobs are as follows:
Ghast
PigZombie
Quote from Angry_Sun »
Why do the mobs I spawn disappear in less than a second?
Set monsters in server.properties to true.
Quote from Jay »
When I run 123, it takes 30-40 seconds to save the map, and lags immensely.
When I run the same world in a vanilla server, it takes 3 seconds and is barely noticeable.
...What?
E: I should mention, I've done some tests and ruled out all other possible causes. Something with the server mod itself is to blame. I have no idea how to narrow it down further.
Well it takes me a few seconds to save. I'll look into it though, but I know the latest server has a bunch of issues itself so...
Quote from Dragonshadow »
none of the commands like /spawn, /warp, etc are working for me, but the mod is loaded.
And you're an admin, correct?
Quote from blaize9 »
Quote from cannabisius »
The whitelist is case sensitive? are you kidding hey0? theres arround 100 people on my WL, i cant go through remembering who has a capital what
Agreed 100%, you should have the option of if you want it case sensitive.
It's a bug and will be fixed in b124.
Quote from JabJabJab »
spawnmob for ghast and pigzombie should be altered (if possible) to not dissapear if in a regular area on smp
Quote from Me »
Set monsters in server.properties to true.
Quote from KevinJ »
I'm not sure if it is from the Boo update, but it seems performance has dropped quite a bit after the server has been online for a while.
Did whitelist change any? It seems to deny all unless they are in users.txt
Performance has dropped significantly. And I changed whitelist so it's checked on login instead of cached and reloaded whenever, but I forgot to make it case-insensitive.
Build 124
[*:3dzf5ran]Fixed whitelist
[*:3dzf5ran]Fixed admins building in spawn
It seems capitals matter now in the whitelist. Any chance this could get fixed?
(Hopefully I'm not mistaken.)
Probably, I changed how whitelist works. It'll be fixed in the next build.
Quote from airyina »
Is it hey0's mod or the base server files that notch has released that makes SMP servers very laggy now? Also, my server uses 10-15x more system resources now, anyone else see this?
People who have issues with it: don't be an idiot and use an OLD MINECRAFT_SERVER.JAR FILE you idiots.
Quote from Joymo »
Quote from hey0 »
Updated to latest server version
Love you, it's up and running.
GriefAlert is throwing me this:
===
2010-10-31 02:56:37 [SEVERE] Throwable while calling plugin (Outdated?)
java.lang.NoSuchFieldError: e
at GriefAlert$GriefAlertListener.onBlockCreate(GriefAlert.java:488)
===
But I presume the plugin author needs to work on that :tongue.gif:
Yeah, that specific issue is something the author needs to fix. There's another issue which is setBlockAt which'll need plugin authors to recompile their plugins.
hey0 would it be possible to build in some sort of plugin update notification system? Something like:
/plugins
Currently active plug-ins include: PluginX, PluginY, PluginZ
Plugins with available updates: PluginX, PluginZ
No, nor do I plan on adding such a system.
Quote from Minebfut1 »
Quote from Minebfut1 »
I have a few questions
1:Is it possible to make two different spawn for two different groups
2:Some of the commands i write in the group.txt for a group like /listwarps,/chestprotect(a inplug mod but it doesn't work because i don't know what to write)
3: Can't remember the last one :/
Please?
1. No.
2. I don't really understand the question. Do the commands not work, or do you not know how to insert them?
3. Ok!
Quote from Joymo »
Any idea if people who update their MC client tonight to Halloween version, will still be able to play on MC servers that haven't updated? I really don't want to switch to Halloween version without Hey0 working :tongue.gif:
The mod will be broken and will need to be updated. There is no need for individual plugins to update, you'll just have to wait for me or someone else to update the mod.
Quote from kyxoan »
does anyone elses database disconnect and cause you to have no groups until you restart? Mine is doing it like every 10 minutes now and it is getting very frustrating. I have no idea what is going on.
This will be fixed in the next update (probably tomorrow). Not the disconnecting part, but the losing groups part. It will first connect then clear the groups instead.
0
Strange. This is the list of allowed characters:
Characters with umlauts are there, so I don't know why it wouldn't work :/
Ah, yeah, I know the problem.
0
If you bothered testing you'd realize it still works fine.
0
Thanks.
kitname:id amount,id amount:delay
0
And in your console there's an entry that says "Hey0 Server Mod Build xxx"?
0
There is an auto save/reload plugin in the first post.
0
No, but are you using any plugins? hMod doesn't (or shouldn't) stop time
0
You are very dumb and haven't updated the ACTUAL server (minecraft_server.jar).
0
Ghast
PigZombie
Set monsters in server.properties to true.
Well it takes me a few seconds to save. I'll look into it though, but I know the latest server has a bunch of issues itself so...
And you're an admin, correct?
It's a bug and will be fixed in b124.
Performance has dropped significantly. And I changed whitelist so it's checked on login instead of cached and reloaded whenever, but I forgot to make it case-insensitive.
Build 124
[*:3dzf5ran]Fixed whitelist
[*:3dzf5ran]Fixed admins building in spawn
0
Probably, I changed how whitelist works. It'll be fixed in the next build.
The server is a lot more laggy after the update.
0
Yeah, that specific issue is something the author needs to fix. There's another issue which is setBlockAt which'll need plugin authors to recompile their plugins.
0
0
0
0
No, nor do I plan on adding such a system.
1. No.
2. I don't really understand the question. Do the commands not work, or do you not know how to insert them?
3. Ok!
Maybe. Don't know if the protocol's changing.
0
This will be fixed in the next update (probably tomorrow). Not the disconnecting part, but the losing groups part. It will first connect then clear the groups instead.