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    posted a message on JQ Texture [16x] 1.13 Ready

    Ta, it's working now :)

    Posted in: Resource Packs
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    posted a message on JQ Texture [16x] 1.13 Ready

    Download link is just redirecting back to the thread.

    Posted in: Resource Packs
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    posted a message on Why Was Minecraft So Fun "Back Then"?

    It's literally just because Minecraft was new, unknown, and therefore interesting. Each progressive iteration has been aimed at keeping things new, unknown and interesting. The degree of openness and the fact that everybody knows the contents of a snapshot shortly after it's released? Kind of kills that buzz. Snapshots are good for weeding out bugs early, but they kill the hype a little bit.

    Posted in: Discussion
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    posted a message on delete villager sounds file or stop it altogether.

    You could just make a resource pack that replaces those sounds with silent files.

    Posted in: Discussion
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    posted a message on Monsters spawning on snow

    Are you within the radius that mobs spawn within? Because if not, that might be the problem.

    Posted in: Survival Mode
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    posted a message on Is 1.9 for the better?

    To me, it sounds like the people complaining about the more diverse PVP system are the people that can't be bothered learning a new gameplay style. It's laziness, pure and simple. When hunger was initially introduced, I had a fairly hard time adjusting initially, and ended up dying a lot as a result. Now though? Second nature.


    All the changes to PvP and PvE are fantastic in my opinion, as they offer more interesting options for more complex battles. I for one, will be looking forward to their formal introduction with the release of 1.9.

    Posted in: Recent Updates and Snapshots
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    posted a message on Can I save my skin?

    There isn't an official way of keeping a skin 'library' that you can quickly switch between, however I think there are some 3rd party sites that have an option to update your skin from there, and they may have a 'library' system in place. I wouldn't know myself, since I don't change my skin that often.

    Posted in: Skins
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    posted a message on Minecraft Gender

    I think at this point it can be said that Alex can be treated as androgynous or female based on the player's preference. Much in the same way that Steve was up until the development of Alex. All things being fair, it would technically be possible for Mojang to create a whole raft of basic player models that are easily skinnable, that cover a variety of different body types. The chief issue is the diversity of the community.

    Posted in: Discussion
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    posted a message on MCModCrafter

    The thing is, working with a system that does some of the work for you allows you to focus on gameplay mechanics that you want to add and iterate quickly. If you partner it with the ability to work directly on code as well, then you have a versatile toolbox for prototyping and polishing mods.

    Posted in: WIP Mods
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    posted a message on Microsoft/Mojang Deal Confirmed.
    I don't see why, if Notch was feeling so pressured by owning such a big thing like Minecraft/Mojang, why he didn't just hand the company off to someone internal to it, who has the philosophy he put in place. Selling it to Microsoft makes no sense.
    Posted in: Discussion
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    posted a message on should light sensors output be inverted?
    If you dig a hole 2 blocks deep, place a detector at the bottom and a lamp on top of it (flush with the ground) it'll come on at night, too. Works almost as well as a lamp-post (doesn't cast quite as much light).
    Posted in: Recent Updates and Snapshots
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    posted a message on ZeldaCraft [ Resource pack]
    I think this is possibly my favourite Zelda-esque texturepack :D
    Posted in: Resource Packs
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    posted a message on 13w02a Snapshot Ready for Testing!
    Quote from BrokenEye

    Ah hell, this is going to be a pain in the bum to update my texture pack for


    dinnerbone made a conversion tool. http://t.co/fcaYfGZn
    There's also this one here. https://t.co/pGMctJDN


    Quote from Lord Kakapo

    I'm not exactly sure what the justification for outright removing smooth stone double slabs in favor of quartz double slabs is. This block is fairly unique and make for excellent decorative companion pieces with regular stone slabs and double slabs, while quartz double slabs are virtually no different from regular quartz blocks. Plenty of creative builds I know of rely on the use of the smooth stone double slabs alongside normal stone slabs; any other substitute (chissled stone blocks, steel blocks, quartz blocks or smooth sandstone) will mismatch.

    Even if assignment of the damage value/block ID to the quartz double slabs is neccesary, assigning the smooth stone double slabs a new damage value/block ID would be just as reasonable.


    They didn't remove the stone slabs. There's a second block called smooth stone slabs, which have a different but similar appearance that has been in the block list for ages. They replaced/removed that one.
    Posted in: Minecraft News
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    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    You may want to put an FAQ on the first post for people like me who are a little on the lazy side, but anyway, will this generate any and all ores/mobs regardless of the map gen algorithm, and are there any plans for a server-side build of this?


    edit: One other thing struck me, and this might be needlessly complex, but have you considered doing a 'biome overlay'? Generating the biomes for chunks, and then generating the actual topology with the older algorithm. Might produce some interesting results. Anways, that's my input.
    Posted in: Minecraft Mods
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