Good News
You can put all my mods' zip files into the /mod/ folder and they work just fine! Huzzah.
You only have to drag the /pam/ folder into a single one of those zip files and all mods will have the /pam/ file available for textures!
Lots of stuff seems to still work!
Bad News
Armor for all mods is broken. For this 1.0.0 release, they will be disabled. THIS WILL MESS WITH OLD SAVES WITH ARMOR IN THEM. Be warned. Armor in Forge is all weird, and I will figure it out once Forge has been worked on more.
Bushes and tree fruits seem to be dropping themselves as blocks or invisible unnamed items. Whoops! (Bush crops seem unaffected)
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Don't worry, I'm still working on stuff.
As in, armor thats in the regular game such as iron/diamond not working with mods? or just armor added by mods wont work?
Added a new mod, Rock Candy. Also I am going to pretty much re-code everything today (except rock candy because I just did it) to clean it up and also try to use less class files, and maybe (if I can find a way) include config files to change block ID's for the mods.
java.lang.UnsupportedClassVersionError: mod_Daggers : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:267)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Right... well I just installed modloader, & daggers, on a clean minecraft and it worked fine... So I have no clue, never have I even seen that error before
Updated Amethyst Mod, added a hell sword, crafted with an amethyst sword and 2 lava buckets above it. just like an amethyst sword except it sets mobs on fire.
Either check in your mods config files, or download ID resolver (MCX Version), which MIGHT fix your problem but could also cause new problems. this is very unstable and needs updated -.-
I made the textures for the armor and i must disagree,the first armor textures indeed were but tbh i did not know how to texture armor it's as much of a learning experience for me as it is for hehe y'know :wink.gif:.
Now about the new textures,they are not re-colors of the normal armor and i don't think that they are going to be here for very long as i am planning to remake the armor again later.
I don't want to spoil anything hehe doesn't want me too so i wont say nothing more but for HD texture pack users this might be a pleasant surprise :biggrin.gif:.
Cuz that doesnt give it away at all :biggrin.gif: haha its fine :tongue.gif: just dont tell them about the new sword :wink.gif:
Updated Amethyst mod, added amethyst block that is crafted just like any other ore block and can be placed anywhere in the crafting grid to craft back into ingots, the only difference is that it has the light level of glowstone.
I'll comment. :smile.gif: Yeah, these look good! Maybe if you made a pack with amethyst and like 4 or 5 other ores as well, I'd show em off. I have sources, so I could get these shown on the Yogscast. Just tell me when you think it's good enough, and I'll ask em for ya. :wink.gif:
I already do have ideas on more ores to add as soon as find out a little bit more about adding unique properties to them such as fire resistance and such
Most of the mods you mentioned were already suggested, and denied. However, thank you for your time! If you find any others, just post em here! :biggrin.gif:
Hello I have recently started coding and although my mods arent the biggest and greatest maybe you could take a look? (: and also feel free to PM me with mod suggestions I update my mods just about everyday or so with something new and im always looking for new mods to make.
To everybody getting the "ArrayIndexOutOfBounds - 1024" or something like that, error... Its because one of your mods is using block id 1024, change it to something else below 1024 that isnt already being used.
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As in, armor thats in the regular game such as iron/diamond not working with mods? or just armor added by mods wont work?
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It says golem, like the amethyst one? whats a golen? haha
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Right... well I just installed modloader, & daggers, on a clean minecraft and it worked fine... So I have no clue, never have I even seen that error before
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Yeah probably
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Either check in your mods config files, or download ID resolver (MCX Version), which MIGHT fix your problem but could also cause new problems. this is very unstable and needs updated -.-
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Cuz that doesnt give it away at all :biggrin.gif: haha its fine :tongue.gif: just dont tell them about the new sword :wink.gif:
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You sir, deserve a medal, for being so completely positive you blew my mind!
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I already do have ideas on more ores to add as soon as find out a little bit more about adding unique properties to them such as fire resistance and such
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Hello I have recently started coding and although my mods arent the biggest and greatest maybe you could take a look? (: and also feel free to PM me with mod suggestions I update my mods just about everyday or so with something new and im always looking for new mods to make.
http://www.minecraftforum.net/topic/560299-173-hehes-mods-golems-more/
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