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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Nevermind, I did not realize I had to craft the nuggets via thaumcraft. Normal iron ingots > nuggets do not work.


    Quote from heavy1metal

    Found a bug:

    Mod Pack & Version: Mindcrack 8.1.1
    Mod & Version: Thaumcraft (Default version to 8.1.1)
    Pastebin link to crash log: No crash
    Whats the bug? Unable to craft iron arcane key
    Can it be repeated? Single player and multiplayer - yes.

    I am able to craft gold keys, just not iron keys.
    You posted faster than I could ^_^ but yes, I did confirm that.

    Quote from Steelflame

    That isn't a bug so much as a problem with how one of those mods ALSO uses the Iron bar > Nugget recipe, and doesn't register it with Forge Ore Dictionary, or Azanor doesn't register his, either way, the result is that it is effective the nuggets of the wrong mod to be used to craft the key, preventing crafting.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Found a bug:

    Mod Pack & Version: Mindcrack 8.1.1
    Mod & Version: Thaumcraft (Default version to 8.1.1)
    Pastebin link to crash log: No crash
    Whats the bug? Unable to craft iron arcane key
    Can it be repeated? Single player and multiplayer - yes.

    I am able to craft gold keys, just not iron keys.
    Posted in: Minecraft Mods
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    posted a message on Multicraft - The Minecraft control panel
    Me again :happy.gif: I'm not sure if this ends up being counter productive or outside the scope of support for multicraft, please feel free to let me know if either is the case :-)

    While I was able to adjust the console's refresh time inside the panel per your suggestion, I've noticed that maybe after 1-2 minutes it no longer refreshes. I assumed this was a timeout setting, and noticed this:
    $context = stream_context_create(array(
    'http' => array(
    'timeout' => 5,

    in the controller.php file. I changed it to 30, and restarted multicraft. However it doesn't seem to have made a difference :-(

    Also, would it be possible to replace "chat" with severe/info alerts, and leave the rest (chat, plugin updates) in console? Since we're using clanwars and essentials, both have their own chat format and it seems like a good chance to keep you busy with any updates they do. But I assume severe/alerts/info haven't changed since vanilla and would prove a decent way to clean up and separate some of the console jitter, and free up some of your time :-)

    What chat is missing currently are whispers (handled by essentials), and clanwars - inner clan chats. I also need to whisper people from console from time to time. With all that in mind, for my purpose it'd be easier to keep chat in console and just have errors/alerts go into a separate place.

    as always, thank you in advance :-)
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    What I personally use it for.. I host a server with 2 other admins/founders. I want them to have access, but do not want to slow MC down by using a virtual PC. (I host it on my personal computer, so giving them desktop access isn't something I want to do) Also when I am at work, it's easier to pull up a web interface than VNC/RDP, ontop of which do not work well over a T1 connection behind a proxy.

    So if you're a one man show with a single server, the only advantage is monitoring / controlling your server from your phone or friend's house as you need to.

    Quote from coolo1

    Hmm, what is the point of this? I am using Bukkit right now and hosting on my pc, so what would I use this for?
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Yup, the CPU is fluctuating normally.
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Ah wonderful, I set it to 250ms and it's perfect thank you! I thought it was a result of latency somewhere vs a setting/value.

    Another question if I may, I noticed once my server goes over 2gb the memory status goes to 0. Is this because I have totalmemory = 0? (undefined)


    Quote from zpin

    Regarding the backup, you can actually change the command it uses to create the backup in your multicraft.conf ([backup] section) so you can include/exclude things as you want.

    When starting Multicraft with -nv the console will stay in the foreground but even then you'll have to send commands to your server using "server X:mc:CMD" since one Multicraft console controls multiple servers. It's always easier to use the console in the panel. You could change the update speed of the console, look for "ajaxUpdateInterval" in "protected/components/Controller.php".
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Is there a way by chance to have the console for a server show up locally? The normal console level is more convenient for a locally managed server, just more real time.
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Looks like it was me again, I'm getting Java heap errors or simply out of memory. However I did not see this message in either server.log or multicraft.log, the results are the same. Never imagined I'd be dedicating 4gb of ram to a 25 man server :-)
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    It seems that the server was lagging, which is possible because another plugin was performing a back (3 minutes prior) which could've been the cause of all the evil. At the moment I've reverted to running the server directly to give it a chance to "lag" again. I just updated the new conf file with the adjustments for essentials, so maybe with the heartbeat disabled and the udpated list change, we'll be ok.

    2012-02-16 02:10:05 [INFO] [MineBackup] * saving worlds\world



    Edit: What I'll end up doing is disabling minebackup's auto-save, and let multicraft do the autosaving. So that they do not cross-paths during emergencies.

    lol double edit: Possible feature? I do now know how hard it would be to integrate this but I do see Multicraft already supports a backup, but it looks like it is specifically geared to backup worlds.

    Would it be possible to backup the plugins folder as well, with the ability to ignore files? similar to: http://dev.bukkit.org/server-mods/minebackup/

    Plugins can be re-configured, the most important is definitely the map savings. It merely reduces downtime if I have a copy of the plugins.
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Hello,
    Me again, I sort of have an odd problem now. I do not know why, but multicraft at times does not get a ping response back fast enough, and within seconds shuts the server down. At the time I had the default tolerance settings, 15s / 20s / 5s. (just changed them to 60/20/30, to see if it makes a difference).

    Probably the biggest issue for me is that save-all doesn't have enough time to save before the server is killed. Granted we have save-all running every 5 minutes, players still experience a rollback :-(.

    Edit: I goofed I read seconds as miliseconds for some goober reason. I correct it to say "seconds".
    2012-02-16 02:13:06,638 DEBUG server 1: Sending ping to Minecraft
    2012-02-16 02:13:06,638 DEBUG server 1: Sending command to Minecraft: list
    2012-02-16 02:13:14,059 DEBUG server 1: Chat from "~Dante": everyone DC'd for some reason
    2012-02-16 02:13:18,674 DEBUG server 1: Chat from "~Dante": like.....that
    2012-02-16 02:13:23,075 DEBUG server 1: Chat from "Xentra": Good Afternoon, Aussie
    2012-02-16 02:13:26,650 WARNING server 1: Ping timeout! Restarting Minecraft...
    2012-02-16 02:13:26,676 INFO server 1: Stopping Minecraft!
    2012-02-16 02:13:26,677 DEBUG server 1: Sending command to Minecraft: save-all
    2012-02-16 02:13:26,677 DEBUG server 1: Sending command to Minecraft: stop
    2012-02-16 02:14:00,046 WARNING server 1: Terminating Minecraft via signal
    2012-02-16 02:14:00,565 INFO server 1: Minecraft shut down
    2012-02-16 02:14:01,125 WARNING server 1: Forcefully killing Minecraft
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Also regarding the query feature I mentioned:
    http://dinnerbone.com/blog/2011/10/14/minecraft-19-has-rcon-and-query/
    http://dinnerbone.com/minecraft/tools/status/
    https://github.com/Dinnerbone/mcstatus


    I'm not a programmer so by no means do I understand it fully. But my friend's website is currently using it to display information about the server. If you want a link to see it in action let me know and I'll PM or post it here.
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Update: Problem seems to be with essentials since the plugin itself has "list" which changes the way list outputs. So if any of you are having an issue with a feature being wonky, make sure no plugins share the same command with multicraft :-D You can view a list of multicraft's commands by taking a peek into the Default Commands under server management.

    Thank you zpin for being so patient with me in finding the trouble (in my constant array of emails lol), truly a great control panel.

    Oh no I'm back to being unable to reply again lol. anywho here is what I wanted to add:


    Regarding the hosts file, this worked like a charm.

    For those curious, make sure you run notepad as an administrator > File > Open > c:\windows\system32\drivers\etc\ and select hosts.

    You'll want to put your LAN IP address (mine is 192.168.0.8) and then the FQDN.. example:
    192.168.0.8          this.ismyserver.com




    (not sure how plugging one's own server works on another's thread, so I just threw in a random name lol)

    In my panel I changed add this.ismyserver.com to the IP field > save > Start and voila! My dynamic status dealy now shows my domain name :-D


    Quote from zpin

    Thank you for the kind words!
    I've also tested it with CB R4 and I have previously used some remote control plugins, they seemed to work fine. You can send your multicraft.log to [email protected], maybe I'll find some helpful information about your issue in there. If you want you can also send the link to your panel so we can exclude javascript as the culprit.

    It does not display a specific core but rather the CPU usage percent relative to a single core, just like the Linux CPU usage in "top" for example.

    As for the IP display, it currently displays the listening address only so you can't change this without changing the underlying PHP code (you can try that as it is not encrypted) but the next release of Multicraft will allow you to set a different address to display.
    One thing you could try is to use a hostname for the server and on the machine that runs Multicraft set this hostname to the internal address so the server can start (using the hosts file for example).
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    I did forget to also ask: regarding the dynamic status, is there a way to change what IP it lists? I sit behind a NAT, so I cannot tell minecraft to listen on my public IP since that IP is not associated with my interface. Could I by chance modify the script changing the variable to a static DNS name? (I poked around but I'm not savy enough to find it)
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Thank you very much for responding

    I did have a plugin "remote toolkit" that was a wrapper. I removed the core files before using multicraft, but missed the plugin. I've since removed the plugin, and will let you know if this resolves it. When you say refresh, is there a button outside of the browser's refresh I should be hitting? (If so, then it doesn't help :-( )

    In the multicraft.conf I changed the java variable to point to the 64bit version of java. I am running craftbukkit R4's latest stable.

    Looking at CPU usage, all my cores are dancing relative to Java's process. I know some plugins such as Dynmap support multiple threads and multiple cores. I'm not sure if this is a leader in the behavior.

    To those reading this who are pondering multicraft, it is extremely easy to setup and use. It is well documented, and very very flexible with what you can do with it. Myself and the admins I work with are excited to use it. It was also a breeze to simply take my existing server and plop it in. If any of you want some input from a user of multicraft just ask :-)
    Posted in: Minecraft Tools
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    posted a message on Multicraft - The Minecraft control panel
    Hello, I recently purchased the owner edition for $10us. (same screen name) - I just had a couple areas of concern if you could help me with them.

    The player list that you see when viewing a server, doesn't appear to really adjust properly. For example, I kick somebody, but their name stays there until a server restart. I was thinking it may be easier for you to use the new query protocol introduced in 1.0 that allows you to query the server and get a list of who's playing, and how many out of the max are in the server. Minecraftstatus takes advantage of this currently (if that helps with a starting point)

    The second is my computer has 8 cores, and the CPU usage I'm assuming is only showing the usage of the first core as opposed to how much the java process is consuming. I know the idea is to give the total load, but many run in a multi-core environment. I assume this because it's showing 100% a majority of the time when total I'm at a whopping 10-20%.

    If you need more info or help let me know, I'll do whatever I can to help, I'd like to see this progress :-)
    Posted in: Minecraft Tools
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