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    posted a message on How to testfor a player's WASD input for 2d platformer maps without the camera being jittery!

    Its amazing! I cant believe that me and my friend vanjmali accidentally discovered this! We were messing around with cameras and teleportations when I saw vanjmali using the attribute command. I noticed that you can set your speed with pinpoint accuracy, and so I thought of having it at the lowest possible number and still have the player be able to move. Then after some tests with the teleport and movement testfor that I already made, it works with the lowest speed possible and very barely moves the player at all! You can barely notice the teleportation movement at all! I feel like this will help a lot with map makers that are making 2d platformer maps and much more! Also, no need for credit, but if you want, you can and it would be much appreciated too! Thank you for reading this, and here's the commands!
    (also, I need to do more testing, but this was mainly copy pasted from an entity, so make sure to summon an entity where the player should be and make it a marker. Also dont forget the tag "tv" or whatever tag you want, just dont forget to change it in the command if its not tagged as tv.)
    -
    -Apply attributes
    execute as @a[gamemode=adventure] at @s run attribute @s minecraft:generic.movement_speed base set 0.0004

    -Testfor player movements
    -North
    execute as @e[tag=tv] at @s positioned ^ ^ ^-0.1876 if entity @a[gamemode=adventure,distance=0..0.18759] run say W
    -East
    execute as @e[tag=tv] at @s positioned ^0.1876 ^ ^ if entity @a[gamemode=adventure,distance=0..0.18759] run say D
    -South
    execute as @e[tag=tv] at @s positioned ^ ^ ^0.1876 if entity @a[gamemode=adventure,distance=0..0.18759] run say S
    -West
    execute as @e[tag=tv] at @s positioned ^-0.1876 ^ ^ if entity @a[gamemode=adventure,distance=0..0.18759] run say A

    -Force TP
    execute as @e[tag=tv] at @s run tp @p[gamemode=adventure] ^ ^ ^ 180 0

    -Reset Speed If Not In Adventure
    execute as @a[gamemode=!adventure] at @s run attribute @s minecraft:generic.movement_speed base set 0.1

    -Loop
    schedule function (this function) 1t

    Heres a video on how it works too!

    Posted in: Creative Mode
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    posted a message on I need help with translucent textures

    Nevermind, the problem is solved for now. I had to fake the transparency and have the fade effects moved more away from the screen. Its all good now.

    Posted in: Java Edition Support
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    posted a message on I need help with translucent textures

    Did some more research and testing on this by getting rid of the background sprite armor stand, and it seems to be working just fine, but what I cant seem to figure out is why the sprites in front of the background seem to have the translucent bug posted above.

    Posted in: Java Edition Support
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    posted a message on I need help with translucent textures

    Hello! Im working on a project for youtube and stuff, but apparently ive ran into an issue recreating a 2d game. Im trying to add a fade effect for specific tiles when they spawn in. So what I tried to do was make a translucent picture of one of the tiles, but yet when I added it to the carrot_on_a_stick model in the custom model data, it works, but whenever I move my character too far up or down (depending on the armor stand's y axis), the texture becomes a non-translucent texture. Heres some screenshots that I got while testing it out. Also if you need more details on the models, what they are, size, etc, just let me know and I will gladly provide information on that. Any ideas on how to solve this? Thanks in advance!




    Posted in: Java Edition Support
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    posted a message on [1.16.1] HEAL_Pony's Shiny Hunting Calculator

    Hey guys, I got a cool new tool for shiny hunters! Check it out! :D

    So, what am I looking at?

    Its a calculator that allows the player to add and subtract their shiny hunt count, along with a multiplier for multiple hunts.


    How does it work?

    Well, how it works is that there are a couple of command blocks and some buttons. It's pretty much like a real calculator where you can add and subtract, and if you are doing multiple hunts, there is a multiplier that you can add to the hunt. For example, if I were to do a triple hunt (3 hunts that are the same at the same time), and I added the 3x multiplier, the score would add by 3 instead of the default 1. There is also a reset button if you want to start over.


    Ok, so what if I want to resume a hunt that I cleared?

    Alright, so how to resume a hunt. Its a bit complicated in a way, but not really. So what you do is you type this command in a format like this: "/scoreboard players set digit1 debug 7". That will set the first digit to 7. To change the digit you want to target, just change the digit number at the end to 1, 2, 3, 4, or 5. Here is an example of how to do the number 725. "/scoreboard players set digit3 debug 7", "/scoreboard players set digit2 debug 2", and "/scoreboard players set digit1 debug 5". Thats how you set your score to whatever you needed it to be! Sorry if its complicated :(


    Sweet! I got my number in, now is there an easier way to right click the button without using the mouse?

    Yup! All you have to do is go to your keybind settings, and change the right click/use key to the number pad enter key! Its really easy, and my mouse doesnt move when I click the number pad enter key too!


    Any screenshots?

    Well, I only got one for now. Not much to show lol.


    So where do I download this map?

    Here is the download link!

    http://www.mediafire.com/file/nbu7eazqgwds71c/Shiny_Hunting_Calculator_V1.0.zip/file


    Thank you for your time, and I hope it at least makes someone's day! :)

    Posted in: Maps
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    posted a message on [1.15.2] Tattletail Minecraft Edition Full Version

    The full version of this map is ready to play! :D


    Hey guys, HEAL_Pony here and today I have yet another amazing map for you guys! Check it out!


    Game Mechanics:

    To start playing the game, you click the button in the starter room. After that it will load you to the main menu. To navigate the main menu, just right click the signs to get started! Also there are more options in the main menu such as erasing the save data, level select, and the new gamemode that is out (after you beat night 7), the new survival gamemode! The survival gamemode is very fun! All you have to do is survive with Tattletail as long as you can, but beware of Mama Tattletail! There is a timer on how long you will live for, and if it runs out, she will jumpscare you!

    Anyways, back to the main mechanics. Once you start the night, there is a bossbar at the top of the screen telling you what to do as well. Another mechanic is the flashlight mechanic. The more you right click with it (up to 5x max power), it will charge up the flashlight longer. Its one of those cool kids flashlights back in the day. Also another mechanic is the noise mechanic. If you sprint, break a vase, or make tattletail talk, it will generate noise, indicated by the bottom right of your screen. If you make too much noise during a wave, you will attract mama's attention and she will try to jumpscare you! There's more mechanics out there, but yeah.


    Surviving is simple, right?


    Well, not really!

    Mama's AI is based on the real game. She has custom spawnpoints as well and if you make noise, she will draw closer, and closer... Not to mention, you have to take care of a noisy Tattletail with you most the time, so make sure to feed, groom, and charge its batteries or else it will get cranky!


    Anyways, now lets get to the screenshots and game footage!


    Trailer:

    Gameplay Footage:


    Download Links:
    [Latest] [Tattletail MC V1.0]

    https://www.mediafire.com/file/b7a5ykmn26jafrk/Tattletail_MC_V1.0.zip/file


    If you need help with the installation of the map, there is a FAQ and Troubleshooting text document in the .zip file.


    Thank you for playing my map, and happy gaming! :D

    Posted in: Maps
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    posted a message on [1.15.2] Tattletail Minecraft Edition Beta (Old)

    There is a newer post about this map, its the full release! Check it out here!

    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/3023698-1-15-2-tattletail-minecraft-edition-full-version


    Hey guys, HEAL_Pony here and today I have another amazing map for you guys! Check it out! :D


    Game mechanics:

    To start playing the game, you first press the wooden/stone button to load into the game. Then, you right click the Night 1 sign to start playing the first night. There are also other options in the main menu such as Level Select, Erase Save Data, and the new gamemode thats coming soon, the Survival gamemode! After you start up the first night, you must follow the instructions that are posted in the game chat and on the top of the screen.
    Those are some of the basic mechanics, but now there are some cool game mechanics too like when you sprint, shake a flashlight, or make any noise, there is an indicator on the bottom right of the screen that lets you know that you are making noise, and that can attract Mama Tattletail's attention!


    Surviving is simple, right?

    Well, guess again!

    The AI that Mama uses is based on the real Tattletail game, where she has custom spawnpoints and as well as if you make noise, she spawns closer, and closer... Not to mention, you have to take care of Baby Talking Tattletail's needs too, or he will get cranky! Good luck on the Survival gamemode! (Also it will come out in the full release. To access that gamemode, you have to complete the game with any ending, but theres only 3 nights so far... so unlocking it legitimately is basically impossible.)


    Anyways, lets get to the screenshots game footage!









    Videos:


    Some Gameplay & Development Footage:


    Download Links:

    [Latest] [Last Beta Update] [Tattletail MC V1.2 Open Beta]:


    If you ever need help with the installation of the map, there is a FAQ and Troubleshooting text document in the .zip file.

    Thank you for playing my map, and happy gaming! :D
    Posted in: Maps
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    posted a message on [1.12.2] Five Nights At Freddy's Minecraft Edition Remastered

    The full version has been released! Check it out down below! :D


    Hey guys, HEAL_Pony here and today I have another amazing map for you guys! It has been a few years since you guy's have been requesting this map to be remastered, so I thought that it's time to make it happen!


    Here are the game mechanics:
    To start your first night, you must reset your save in the map by right-clicking the Reset Save sign. To access your camera/pannel, you have to hold the Camera Pannel in your main hand (which the item is in Slot 9) and right click while holding it. To change camera locations, just left click the text in the game chat. To exit the camera, just right click the pannel while it is in your main hand. Now, to toggle the doors/lights, you must be in the office and just right click the top button on the left/right door to shut/open the door, and the bottom button on the left/right door to see where the camera blind spots are.


    Simple, right?


    Well, guess again.

    The Animatronic's AI after each night get more trickier and faster and more aggressive. They do change to different AI levels throughout the game. Good luck on 20/20/20/20 mode! (and yes that is a thing after you beat night 6! To access it, just right click the Extras sign on the right and you will find yourself in a room to setup the AI!)


    Anyways, lets get to the screenshots and game footage!









    The Trailer:

    Some Gameplay & Development Footage:

    Download Links:

    [Latest] [FNAF MC Remastered V1.2]:

    https://www.mediafire.com/file/281m06w6e6a4vfd/FNAF_MC_Remastered_V1.2.zip/file

    [FNAF MC Remastered V1.1]:

    https://www.mediafire.com/file/5u8ooux9y8y9m29/FNAF_MC_Remastered_V1.1.zip/file

    [FNAF MC Remastered V1.0]:

    https://www.mediafire.com/file/nwkkdu7hqampdrv/FNAF_MC_Remastered_V1.0.zip/file


    If you ever need help with the installation of the map, there is a FAQ and Troubleshooting text document in the .zip file.


    Thank you for playing my map, and happy gaming! :D

    Posted in: Maps
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    posted a message on [1.12.2] Five Nights At Freddy's 4 Minecraft Edition

    New Update! Go check it out guys! Theres been some bug fixes, and even a new mode called Developer Mode!

    Posted in: Maps
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    posted a message on [1.12.2] Five Nights At Freddy's 4 Minecraft Edition

    Hi! I can easily fix the names of the items today, but I might have to make the animatronics more "hostile", like I've even noticed that the animatronics only appear far away, but yet doesnt appear closer that fast.

    Thanks for the feedback!

    Posted in: Maps
  • 1

    posted a message on [1.12.2] Five Nights At Freddy's 4 Minecraft Edition

    The full version has been released! Check it out down below! :D


    Hey guys, HEAL_Pony here and today I have another amazing map for you guys! It has been 3 years since you guy's have been requesting this map, so I thought that it's time to make it happen!


    Welcome to the FNAF4 MC map! Here are the game mechanics: To toggle your flashlight, you hold it in your main hand and right click to toggle. To move to a different room (the left door for example), you hold the left arrow in your hand and hit the "Drop Item" button assigned from your Minecraft settings and you will move to that door. To toggle opening and closing doors, you hold the door in your main hand and drop the item. Easy, right?

    Once you get the hang of the controls, good luck with the Animatronics!


    Here's some screenshots:








    Trailer:

    Showcase Video:


    Download Links:
    [FNAF4 MC V1.0 Demo] http://www.mediafire.com/file/gp4mm159ut4yr4u/FNAF4_MC_V1.0_Demo.zip/file

    [FNAF4 MC V1.0] https://www.mediafire.com/file/c8bby8a8j2j28vt/FNAF4_MC_V1.0.zip/file

    [FNAF4 MC V1.1] https://www.mediafire.com/file/7unsh97oa34zb42/FNAF4_MC_V1.1.zip/file


    If you ever need help with the installation of the map, there is a FAQ and Troubleshooting text document in the .zip file.


    Thank you for playing my map, and happy gaming!

    Posted in: Maps
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    posted a message on Minecraft Slendytubbies Reborn 1.8
    Quote from FINNMINER»

    Awesome Custom Map,10/10 :Diamond: :Diamond: Diamond: Diamond: but will you be able to do a Slendytubbies 2 Map,just a request


    Tried that, it didnt go so well :(
    Posted in: Maps
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    posted a message on Five Nights At Candy's Minecraft Edition
    Quote from arikoslov»

    when is the full version of fanc mc gonna be released


    Im still developing it as we speak, so hang tight! :D
    Posted in: Maps
  • 0

    posted a message on Five Nights At Candy's Minecraft Edition
    Quote from foxyda»

    were is da texture pack? plz show me:)


    Heres an installation tutorial!
    By: HEAL_Pony - How To Install & Setup Five Nights At Freddy's Minecraft Edition 1, 2 , 3+
    Posted in: Maps
  • 0

    posted a message on Five Nights At Candy's Minecraft Edition

    Heres a helpful video of mne to teach you guys how to install my maps!

    Posted in: Maps
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