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    posted a message on Thaumcraft 3.0.5i (Outdated)
    More golems :D ! Just some ones I thought of: Obsidian Golems which fight mobs (and you can select which mobs or all mobs (allows animal farms)), quicksilver golems which regen the aura of the area they are in (and when it is positive they heal obsidian golems), Amber golems which will mine out the area between markers (Give it a specific color marker and then mark the corners of a square with that color marker)

    edit: maybe a golem that breeds nearby (or selected) animals when wheat is in it's chest?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Are there any plans for greater consequences for letting flux get too high? Maybe it wipes out all magic in the area and kills your golems (Or turns them evil?). Love this mod!
    Posted in: Minecraft Mods
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    posted a message on [3+ years open] BeastsMC Creative || Free WorldEdit || Freebuild || 115x115 Plots Optional || No Whitelist || Best Anti-Grief
    For some reason I keep getting a "Can't resolve hostname" when logging in...
    Posted in: PC Servers
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    posted a message on Custom NPCs
    Quote from Mikieee

    if you have the new update and have enabled cheats you can do it from your game.. in minecraft wiki http://www.minecraft...Version_history there is a part that has a new set of console commands.

    Press T in game and type:
    /gamerule mobGriefing <true/false> - Whether creepers, endermen and withers should be able to change blocks.
    Make sure you use a capital G in mobGriefing not mobgriefing. So just type /gamerule mobGriefing false and it should work.


    Can't you just changed the game mode to adventure?
    Posted in: Minecraft Mods
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    posted a message on [Discontinued] [DayM] [1.4.7] | Alpha 1.1.5 | Zombie Survival | 3D Guns & Vehicles [Forge]
    edit: Shhh you read nothing, I definitely wasn't asking stupid questions or anything....

    Anyways, it's looking very awesome! If you need anyone to build things, PM me!
    Posted in: WIP Mods
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    posted a message on Custom NPCs
    Quote from Noppes



    There are plenty of hand guns and the emerald one is pretty power full. Feel free to submit a texture for a rifle.

    Most of the misc weapons work as iron weapons and some a stone. Dont plan to add any variation in them. This is still mostly a npc mod. The added items were just for fun and because I got bored of just fixing stuff. Adding items is easy making them 'special' would take more time and Im not planning to do that. Im hoping to make it possible to enchant them in the future, other than that you will have to download other mods if you want more items





    I'm horrible at texturing or else I would, anyways thanks for responding :D

    On another note, anyone know any good forge compatible gun mods?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes



    [snip]
    Im pretty happy with the bullit damage. Its about the same as the bows.





    I guess I can see what you mean, but would it be possible to maybe add one or two more powerful handguns (maybe a magnum and a glock?) and possibly a rifle with high power and long range?

    Also it seems like there is very little variation in damage in the urban melee weapons (lead pipe, saber, combat knife, pocket knife etc.) maybe you should add a little variation? (Example: Pocket knife is like a stone sword, lead pipe is like a stone sword with knock back, combat knife is like a stone sword with sharpness?)
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Do you think you will be changing the amount of damage guns currently do? I think it would be nice if they did a little more damage as right now they take too long to kill and require too much ammo. Also, will the machine gun be automatic later?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    When you add crafting for the new items do you think you could add an ability to turn crafting off for individual items in the config? Instead of turning all crafting off you could turn single items off? Also do you think you could add something to the config to allow us to change how much damage a weapon does and the armor level of armors?
    Posted in: Minecraft Mods
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    posted a message on Closed Map Experiment
    I would also love to participate in any other experiments you have, possibly just like this but with several 350*350 at once that then open into a larger arena?
    Posted in: PC Servers
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    posted a message on Custom NPCs
    Could I get the version for 1.2.5 please? It is not in the old versions section
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Anyone want a helper for an adventure map? If you set it up on a server I can help you :)
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    -snip-
    Also something I thought would also be cool:
    Make a model that looks like a regular block with a range of textures so you could make like a block of stone
    that can be "attacked" by other NPC's. Just suggestions obviously ;)

    Love the work Noppes
    -C0NV3X
    (sorry couldn't get quotes working...)
    I like this idea, this way you could also easily make custom blocks. It could have all the normal abilities of an NPC, but block shaped, and when set to "stand" it will look just like a normal block (no movement). This would make it possible the have an NPC that breaks down a wall or your own slimes. Possibly instead of making it with and NPC wand, its just and "NPC block".
    Also, my own suggestion is "Charged" NPC Wands. These would be NPC wands that had a certain charge (for example 5), it would then be able to make 5 Set-by-creator NPCs of the same kind. This would give people the ability to buy guards for their homes, or tower defense maps where you buy NPCs etc.
    Posted in: Minecraft Mods
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