• 0

    posted a message on [Adv] Stroneheim (Inspired by The Elder Scrolls Series)

    When I was creating the narrator's lines I always had Ricky Gervais' voice in my head. I don't know why but whenever I was making it the narrator reminded me of him.


    I knew you were English before anything else.
    Posted in: Maps
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    After using Mcpatcher Beta 5 my night sky ends up looking very light.
    Posted in: Resource Packs
  • 0

    posted a message on [Adv] Stroneheim (Inspired by The Elder Scrolls Series)
    Bold, tenacious, Inspiring, Energetic, Beautiful, mesmerizing. These are all adjectives i use frequently to spice up my mediocre vocabulary. Apart from the rejuvenation of literacy, i have to say this is a well done map, big and boisterous with a hint of surrealism, i love the narrators character and the story behind it, a bit like Super Brothers. Keep on making wonderful maps sir +1.
    Posted in: Maps
  • 0

    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    It's looking really nice, probably one of the best i have seen in a while. You obviously have talent in this art, hopefully i might be able to see it in future video games.
    Posted in: Resource Packs
  • 0

    posted a message on [AthicsRealm] 100% Vanilla Server! ||WhiteList||NoLag||24/7||
    Quote from huntallemand

    All the above-


    i guess that means i didn't get in? Idk... You sir try too hard to be funny.
    Posted in: PC Servers
  • 0

    posted a message on [AthicsRealm] 100% Vanilla Server! ||WhiteList||NoLag||24/7||
    Age:17
    Minecraft Name:Marcusterry
    How long you have played Minecraft:three years
    Skill level (1-10):a solid 7
    Location:Sarasota Florida
    Skype Name (important):aaron.purvis.2
    Reason you want to join (important):Looking for a relaxing server where i can enjoy playing with others.
    Any other notes you would like to make:I'm a creative guy so i love to explore and build. Not too much into pvp or any real combat gameplay.
    Posted in: PC Servers
  • 0

    posted a message on Craftable mob spawners
    Quote from _PhoenixR_

    I hate to ruin your dreams of having your suggestion come into Minecraft, but you always have to assume that people will abuse whatever you put into Minecraft in the worst ways possible.
    For example, Creeper spawners do not spawn normally, because then somebody could cover it up on a server, convince someone to put their house on top of it, and watch it fill with creepers. It is unlikely, but possible.

    Having the ability to create an unlimited amount of any kind of mob, even passive ones, still allows for griefers to find obvious ways to make other people's Minecraft experience miserable.
    For example, if someone could get their hands on a zombie spawner in survival, somebody could go around placing zombie spawners in houses, meaning zombies would infest someones house, and keep that player from reaching their hard earned loot.

    What I'm trying to say here is that this idea has one hell of a big potential to be misused horribly.


    You see that's the problem. Whatever game you play you will always find immature players ruining the experience. I don't think that the reason of something being misused a lot is an excuse for that said thing to be not implemented. I make a lot of maps, and i just want to have different spawners available to me. So my basic point is for you to think about all aspects not just one.
    And i redacted what i said about the creeper spawner, i did however find one back in 1.7.3.
    Quote from fishymeh

    (╯°□°)╯︵ ┻━┻
    no, no, no, just no
    this is way to op

    yes, yes, yes, just yes
    -enchantments are op
    -lava is op
    -emerald trading is op
    -wolves are op
    -enderpearls are op
    -dungeons, strongholds, fortresses and mine shafts are op
    -iron golems are op

    truth is, over powered is just a way of thinking, Minecraft's diversity should be expanded.
    Posted in: Suggestions
  • 0

    posted a message on Craftable mob spawners
    Quote from RTyp06

    Maybe crafting with a potion + a chicken egg = mob spawn egg? I'd rather silk touch used on spawners allow spawner to be collected rather than crafting one. But make leveling up experience harder like it was before. Experience orbs for mining coal? I don't like that.

    my .02

    Sounds like an amazing idea; each individual potion is a different mob. Or maybe even enchanting an egg would give you a completely rare mob egg.
    I do think its overpowered how much experience we get, it would be better if we could use it for other magical activities and such.
    Posted in: Suggestions
  • 0

    posted a message on Craftable mob spawners
    Quote from zope50

    What if rather than having the mob egg be found randomly, it was a craft-able item. Its recipe could be the ender dragon egg, coupled with a bone, zombie flesh, or other mob drops. This ensures you have to kill the end dragon first, and you can only make 3 per game, this wouldnt be overpowered. The infinite xp thing isn't a good argument, because you can already get infinite xp from natural spawners, blaze spawners, or endermen farms.


    Like i said before, no blocks plzzz; dragon eggs. I wouldn't like to see limited crafting, its like the stronghold thing all over again. And i completely agree to the xp farming.
    Posted in: Suggestions
  • 0

    posted a message on [1.2.5 - 1.3] Neighborhood Islands [Survival] version 1.0
    looks really good, and sounds like a good concept for survival.
    Posted in: Maps
  • 0

    posted a message on [1.5] Skyomes v2
    alright made it a little bigger and changed the title. :3

    Posted in: Maps
  • 0

    posted a message on [1.5] Skyomes v2
    Quote from CorruptedBase

    Amazing fan art! Is it okay if I just link to your forums? People typically won't click on random downloads unless they know exactly what it is.

    Also, it appears that you have written "Skyromes" instead of "Skyomes". Do you mind changing that?
    Thank you :)



    Can't believe you completed this map so fast :) Awesome work. Is it okay if I put the pictures on the front page? I'll give you credit.


    Ahhhhh, Skyromes sounded so much cooler... Well it shant be hard to change it. In truth i might make it look even cooler. And i would think it would be all the same as a download either way, just through the link its faster than before.
    Posted in: Maps
  • 0

    posted a message on [1.5] Skyomes v2
    I created a fanmade sig, not that theres anything wrong with yours, i just like mine better... I would give you permission to use it if you copy the link address from the download button on the Mediafire page and make it the link on your topic.



    Posted in: Maps
  • 0

    posted a message on [1.5] Skyomes v2
    i do apologize for my earlier post, for some reason i have been on edge. Anyways i can't honestly say your map is **** because it does have some technical value to it which would basically just be the overall mysticism and challenge that a player can be perplexed with in a skymap.
    I would also like to add, that this is what skyblock should have been when it first came out, i think i would have spent a lot more time playing it... But yeah Noobcrew beat everyone to it.
    Posted in: Maps
  • 0

    posted a message on [CTM][SURV][ADV][AM*] Jungle Island Survival w/ Wool Monument & Adventure Side Quests! (70,000+ DLs)
    oh man, im bumping for the pictures alone.
    Posted in: Maps
  • To post a comment, please .