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    posted a message on Races: Evolution II (OOC) [No more cultural limitations! Plus a few things changed]
    Sorry for not posting (my nation app) for a while, I have been busy with other things :P
    Posted in: Forum Roleplaying
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    posted a message on Races: Evolution II (OOC) [No more cultural limitations! Plus a few things changed]
    Quote from Kinkaz

    Accepted. Sorry for the delay.


    Thank you kinkaz,


    I will now work on my nation app immedietly, while the other city states will most likely be NPC's :P
    Posted in: Forum Roleplaying
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    posted a message on Races: Evolution II (OOC) [No more cultural limitations! Plus a few things changed]
    Sorry to bother everyone with this minor dilemma.....


    But it has been about half a week since I posted my app XD
    Posted in: Forum Roleplaying
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    posted a message on Races: Evolution II (OOC) [No more cultural limitations! Plus a few things changed]
    Name: vespertilio (single) Vespertilionidae (plural)
    Caracteristics: The Vespertilionidae are, essentially, bats who have been exposed to a need of getting smarter and larger due to a relatively short abundance of food and larger prey. Of course, they have not changed, well, not in the basic structure at least. As stated before, they have grown considerably in size. With the average male getting to an average height of 5' 7” for males and 5’ 3” for females. Their wings have not changed much, but due to the heavier weight of the creature, the Vespertilionidae can only glide for a short time, an average of 3 seconds to be precise. But, there are some changes that have been quite major, such as the one claw that was usually on the tip of the wing becoming three, which helped in catching prey. Or the rearrangement of the vocal cords that allow the creature to make a wider range of clicks and hisses. Their arms, have changed a considerable amount, with a generally bigger when it comes to ratio size. This also applies to the legs to allow being able to balance on it’s hind legs. But it is a small amount, a short abundance of food can only get a creature so far. When it comes to fur, there are three main types. Black, brown, and white with the most common at the beginning, and the rarest at the end. Besides that, little has changed in the creature.

    But, now that the appearance is out of the way, we reach to bullet points, for summaries about the basics of how the Vespertilionidae go about their daily lives.

    -Diet: The Vespertilionidae are generally omnivores, though they prefer the taste of meat, they will not shy away from a good, free fruit. They eat by “sucking” the juice from the food, thus being able to “eat” quicker. Though this does cause some problems when it comes to garbage.

    -Diplomacy: The Vespertilionidae have different viewpoints, it mainly comes down to what city state you come by. The results vary from welcoming you with open arms, to a new slave coming to the city state. But, they are a generally adaptive towards other species. But extremely hostile when it comes to other city states/nations.

    -Sight: The Vespertilionidae still use the echolocation of their distant ancestors, this does become useful in the dark, but can be quite annoying when there is a surplus of steam in the area. This also prevents the appreciation of paintings and, to an extent, pottery.

    -Hearing: The Vespertilionidae have a great range of hearing, with the ability to hear the highest pitches, to the lowest. But, again, this has some disadvantages. Such as a shift in musical appreciation and creation.

    -Intellect: The Vespertilionidae have an average intelligence. But, they do not have a motivation to advance technological research unless needed, or to preserve tradition for a longer amount of time.

    -Balance: They have an average amount of balance. with being able to stand, walk, and stand pushes. But, anything that requires an advanced amount of balance, they will just fall.

    -Reproduction: The Vespertilionidae have a mating season from late spring to early fall. In which that time, on average, produce around 3-4 children. The parents usually stay with that number, due to the amount of food being consumed already.

    -Architecture: The Vespertilionidae have developed a style, similar to the roman empire’s, with changes such as the use of stone bricks, more pillars in the interior, and building into a rockface when available.

    -Domestication/Agriculture: The Vespertilionidae have a basic grasp on growing fruit and other plants, such as planting,watering, and weeding. But, they do not know the concept of domestication at this time.

    -Military- Each city state has a military that is capable of defending itself, and nothing more. But, some more militaristic states may produce troops to conquer other city states. The technology, consists of basic swords, wooden shields, bows, and trebuchets.

    -Water based technologies: There is little to no technological advancement besides basic rafts and swimming.

    -Economics: This is an area in which the Vespertilionidae generally focus on. Whether it be trade, or conquering another city-state to get more income. There is always money to be gained in almost every situation for them.

    Government: There is little to no government variation when it comes to types of government. For New city states usually resort to dictatorships, or oligarchies.
    Other: Due to the small area in which the species is in, they will expand with independent city states coming up now and again.
    Suggestions: [none at this time]
    Location: Continent B, region 2,with multiple warring city states across the region. With few “nations” that have two or three cities. But, due to population, there is a collection of villages across the bottom half of region 6.
    Posted in: Forum Roleplaying
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    posted a message on Races: Evolution II (OOC) [No more cultural limitations! Plus a few things changed]
    My species app should be done soon-ish.


    P.S, That is quite the unique creature there Krazaz
    Posted in: Forum Roleplaying
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    posted a message on Races: Evolution II (OOC) [No more cultural limitations! Plus a few things changed]
    This will probably get me back in forum role playing.


    But, stated in the rules, you said that nothing major can change and brought examples of technologies being developed far before they actually existed.


    The reason I am bringing this up, is because I would like to know if we can make our race's history different than our own history in appropriate times.

    For example, when firearms are developed and mass produced, would I be allowed to have my race continue to use metal armor due to tradition? Or have a government that is different than real life ones?
    Posted in: Forum Roleplaying
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    posted a message on Races: Evolution II (In Character) (The Ancient Era)
    ((posted in wrong section))
    Posted in: Forum Roleplaying
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    posted a message on On the Fringe OOC
    I am currently busy with a server RP :P
    Posted in: Forum Roleplaying
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    posted a message on Interest Check: Mediterranea
    Glad to see you again :P,

    I would be quite interested.
    Posted in: Forum Roleplaying
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    posted a message on Precipice of War OOC - Stickies are Tools to be Used!
    In random news,

    I will have to leave Canada due to my inactivity,

    when I do come back (hopefully soon) I will just play as an individual. :P
    Posted in: Forum Roleplaying
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    posted a message on Savage RPG - [1.7] [Custom Bosses with over 250 Unique Abilities!] [Diablo Style Loot] [Dungeons] [Quests] [Classes] [Towns] [Pv
    • Your "IGN" hartham
    • Age 14
    • Have you voted for Savage Realms at all 3 sites mentioned below? yes
    • Any questions/concerns/comments? If not, that's ok. not at all :P
    Posted in: PC Servers
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    posted a message on Precipice of War OOC - Stickies are Tools to be Used!
    A quick summary

    After years of constant bickering among political figures, a decision was made. This decision would, of course, have some benefit to the canadian people and, in some cases would be common sense. Yet, before that decision is discussed, a summary of the recent four years of bad economy is in order.


    First, crime, it has appeared and is causing some quite serious problems for canada. But, then again, every country has to deal with crime so Canada should be fine (hopefully). Second, the economy, it is, honestly unchanged over the years, with inflation and cold weather slowing economic growth, things are going just fine. Then there is the most popular issue of the nation’s military. Due to the financial constrictions of the nation, Canada has taken inspiration from the colonial-era british and currently, have their soldiers on a low wage. This, would make some people turn this wonderful opportunity down, but that isn’t anything a little desperation and drafting cannot fix, and yes, this may lower the morale of the troops, it saves Canada a pretty penny on situations such as recruiting more soldiers. Then the second to last item on the list, scientific development. This, is quite the interesting topic. A few months ago, seeing as they have already put so much research into it, have reopened bases on antarctica. Now, this isn’t for the lost cause of “finding fuel in the ice” that was being researched years ago. This is for the research in which the public would throw a fit about if they caught wind of such acts. Then that leads to the final subject, the culture. So far, Canada is in a state of preferring the old 40’s style of life. With the people listening to jazz and dancing out the nights. They think that the world is satisfactory, nothing more, nothing less.


    Now, after going through a summary (very long for a summary though) of what has happened over the years that have passed, it is time to learn the decision that Canada that has made to hopefully reaffirm the trust of the people. That decision, is the “politician’s plan”. A plan in which Jaret Arnold (the crazy man) is to be eliminated. The genius of the plan is that it gets rid of a bad leader, and the only political repercussions that could happen are news articles and some rumors. So in theory, this is a decent plan. Of course, there is the little detail of why someone would do something like this. For some people, it is to reassure the trust of the people by not having a madman as head of state. For others, it is the opportunity to become prime minister.
    Posted in: Forum Roleplaying
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    posted a message on Precipice of War OOC - Stickies are Tools to be Used!
    Meanwhile in Canada......

    Bases in the arctic were reestablished, but not for the fuel in the antarctic
    Posted in: Forum Roleplaying
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    posted a message on Precipice of War OOC - Stickies are Tools to be Used!
    Quote from Feokris

    We shall be breaking Mr VX out of Canada shortly :D


    Don't worry, the soldiers are being paid at approximately the same as the colonial British :P


    Also a question, what were the people of Canada like, and is it possible for there to be a 40's style life?
    Posted in: Forum Roleplaying
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