i like to mess with these things on a flat world in creative and while trying to make my first focus i noticed there was not enough vis so i checked another chunk and it was at the same level so u looked around and saw every chunk was at a max of 75 so i need a way to improve the max vis in a chunk
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Dec 15, 2017harrylarry6 posted a message on [1.12.2] Dimensional Doors - 3.0.9 - 2018-05-05 - What is that creepy sound?Posted in: WIP Mods
I loved dimensional doors im so excited
Aug 17, 2016Posted in: Requests / Ideas For Mods
This mod idea is based on a slightly old tv show
first you have to look and find amulets in dungeon and village chests once you have one right click it and the titan inside will bind to you and become only usable by you also you will gain powers mostly just magic projectiles, magic lights, and feather falling.
Titans are mythical creatures living in amulets and legendary ones come in rings you can have as many as you want but they can die they normally would come back to the amulet but you can make them come back out and if they die the amulet breaks and its gone forever but they heal in their amulets. all titans and their amulets can be found here http://huntik.wikia.com/wiki/Category:Titans
If you use a Titan a lot they will gain experience and eventually evolve into a power bonded version it is much more powerful and will become a olden armored version and you will get buffs while it is out
The rings are only found in large dungeons and their are also magic weapons from mythology titans can also be found on their own and if you beat them their yours others are found hidden in blocks but will still drop their amulet like the other unowned ones and the rings tend to be eithier hidden in like 50 chests or are bosses that are insane to beat
this was just a fun idea i had i would be very happy if this became a reality
Apr 21, 2015harrylarry6 posted a message on (Continued)Fairy Tail Mod v0.3 - Food and Weapon Update | IN NEED OF TEXTURES, MODELS AND CODERS |Posted in: WIP Mods
good luck (not sarcastically)
Apr 10, 2015Posted in: Requests / Ideas For Mods
the pet is the first item of the mod and is needed for everything else that you need to do
when make a computer you can use it for to things one is to buy new upgrade to your pet like weapons and armour by spending emralds while in the store and it will auto equip to you pet. the second use is to log on to the net.
when you enter the net you will get the armour and abilitys you bought on the store but your items for the real world are not there. you can find sites or the villages of that world where you can find attack card that you cant get outside the net and you will find enemys that drop zennys to buy attack cards
when you wander around the real world you can find buildings that has a port next to a iron door that when you use a pet on it you get a minigame to unlock it and get treasure
uses in your powers in the real world
when you find a special attack card(i forget the name i havent watched this in a long time im winging it here) and when you use it you get all the armour and tools you would in the net but when you use it in the end it wont work because the propirties of the end disable the PET
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Jun 17, 2015Posted in: WIP Mods
BeyMinecraft : Mod Owner / Modelling / Texturing
LynixSixx : Mod Co Owner / Texturing
DDayMC : Coder
Pipsqueak737 : Coder
MCrafted : Coder
UltimateInferneo : Youtuber
Video Review made by UltimateInferneo
Oct 15, 2017Posted in: WIP Mods
Venture into the Dark Hour with this Persona 3 mod. This mod is based off of the hit PS2 RPG game titles Shin Megami Tensei: Persona 3. For now, the first few updates will start including various amount of shadows and later on, the addition of persona's. Much farther in the line, there will be a story mode so that you could relive the story of the hit RPG! (This first version is to let it be known that the mod is being made)
What is in the initial mod version (more in changelog):
-Blocks used to build Tartarus (Creative Only)
-4 Shadows (Trance Twins, Obsessed Cupid, Muttering Tiara, and Rampage Drive)
-Item cards (when right clicked in air, you get free items. This is dropped by shadows)
-Crying Table (Tartarus Boss and normal)
Added A Persona
Temporarily Removed Zio Gems
Evoker now works and summons Orpheus on right click
Added two Easter egg mobs
Updated to Minecraft 1.12.2
Previous Version's Additions:
Added 8 new regular shadows:
-Wondering Cowardly Maya (Only shadow that spawns in the overworld hence "wondering")
1 New Tartarus Boss
1 New Storyline Boss
-Plume Of Dusk
Added Dark Hour Dimension (temporary until actual Dark Hour is added)
Next Update will include:
More shadows and eventually a Tartarus Adventure Map
Some of the mobs:
-Forge (Recommended Version will work):
For 0.3.0 and above: https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.12.2.html
For 0.0.2B and below: https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.10.2.html
Aug 27, 2017KnightDemon posted a message on [WIP] (1.7.10) MedaCraft 0.2.0 - 4th May 2017 - Medabots Mod for MinecraftPosted in: WIP Mods
No it's not dead, just really slow. I have a hectic work week every week and don't have much time to work on modding but I do try to fit a bit of work in each week, but that then gets split up with my other mods as well. So rest assured it's not dead, and I will never abandon it, but it may take a long while between updates. Sorry about that.
Jul 22, 2017Lumaceon posted a message on Clockwork Phase 1.7.10_1.0 - Time magic all wrapped up in brassPosted in: Minecraft Mods
It's been slow, but I'm still working on it. Feature creep is a killer.
I can totally do a screenshot though.
Jan 16, 2014Posted in: WIP ModsWelcome to the Path of a Hero/Villain mod page.
The mod is currently under severe redevelopment, with hopes for some kind of release soon!
For the latest in Path of a Hero/Villain news, join our discord server at: https://discord.gg/P6rMUWc
Check out the latest teasers!
Check out past versions below.
Version outline:v0.1: Villains????
All DC Characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1948 - 2016 DC Comics, Inc. and used without permission. ALL RIGHTS RESERVED.
Jul 17, 2016Posted in: Requests / Ideas For Mods
I know there's a Megaman mod already but that one is based off of Battle Network and I feel that Starforce may work better as a mod.
The idea of this mod is that there are blocks and mobs that you can't see or interact with, they generate throughout the entire world in the form of pathways while the mobs can spawn pretty much anywhere. The mobs are know as EM Viruses and the pathways are know as EM roads.
The only way for a normal player to see them is by using the Visor, which is made with...
R= Redstone Dust
G= Glasspane of any color
B= Iron Ingot
The Visor is supposed to be worn in the helmet slot and while wearing the you can see the EM roads and EM Viruses. You can shift right click with an open hand to lift them up, the reason why you would do this is because the Visor gives everything a green tint except for EM related blocks and mobs so it would be a pain to do things outside of the mod.
But this only lets you see these EM roads and EM Viruses. You can't interact with the roads as a normal player what so ever but you can kill those Viruses with the Transer, which is made with...
R= Redstone Block
D= Dye (Only Red, Blue, or Green. This is important)
G= Iron Ingot
The Transer is a virus busting tool, and the way to use it is by using Battle Cards. Right clicking with a Battle Card while having the Transer in your...offhand slot (yes a 1.9 or above mod, don't hurt me!) will damage the closest Virus. After using a Battle Card, your Transer will temporarily take that card away, long enough that you wouldn't be able to use it again in that same battle.
These Battle Cards can drop from Viruses, spawn in dungeon chests, can get from a Villager, and can even drop from normal mobs. Also I had the idea that EM Chests would spawn on the roads so you could find cards in there, plus EM Chests would be a fun way to hide your stuff as long as it's a mod pack and your the only one playing this one.
Now the Dye you chose for your Transer will decide what Server you are part of: Pegasus, Dragon, or Leo. They don't do much in the beginning besides a color swap for your Transer.
Now now onto the interesting stuff. Viruses aren't the only invisible mob the EM Beings are another.
EM Beings are the most important part of this mod. If you can find one with the Visor, you can right click it with a piece of paper to get a Wave Change Card and that EM
Being goes into your Transer, so you can only do this once with a single Transer and the card you get will only work with that Transer.
The Wave Change Card is used the same way as a Battle Card but doing so will perform an EM Wave Change, fusing the EM Being with yourself. This gives you permanent Visor vision, the ability to walk on EM roads, cool armor, and there is a change to how Battle Cards work.
Depending on the type of EM Being: AM or FM, the Battle Cards will change. If AM then you will be able to spawn those Battle Cards as weapons with really low durability, (A Sword Card becomes an actual Sword and so on) giving you more uses out of a single card, but if it's FM then you get a new set of powerful Battle Cards specific to that EM Being and you can't use the normal Battle Cards. FM Beings are strong in comparison but AM Beings have a unique feature: the ability to transform even further. This power is known as the Starforce.
By tapping into one of the Servers, you can briefly transform into an Admin. An Admin is actually a very powerful AM Being that is part of one of the Servers. There names are Leo Kingdom, Dragon Sky, and Pegasus Magic.
These Admins can spawn in your world and by defeating it, you gain the Starforce power of that specific Admin in the form of a Battle Card. Which makes sense since only AM Beings allow you to use other Battle Cards when you use the EM Wave Change. But these forms do have their weaknesses and if someone gets the right element, then you'll be knocked out of it. And Starforce works like a Battle Card in your normal form so you can only use it once in a fight...unless you have all 3. You also could theoretically get an Admin as a partner instead but then you can't use the Starforce since you took one of them, you would be pretty strong but not as strong as you would be using the Starforce with a normal AM Being.
Each EM Being, whether it's AM or FM, is unique and comes with its own set of abilities that make it stand out. I'd actually love to see some fan made EM Beings, there are so many constellations that inspiration isn't too hard to find. But the ones from the games would be nice as well.
And finally for a boss, besides the Admins, is Andromeda. Andromeda is the final boss of the first game and the only way to summon him is with the Andromeda Key. The Key is held secretly by a random AM Being and they give it to you after obtaining Starforce.
Right clicking the Andromeda Key on any FM Being will cause them to say "Hey! That's-...can I borrow that?"
The Key and FM Being will disappear and in their place, Andromeda will spawn. A giant monster that can destroy planets, have fun fighting that!
You can fight Andromeda with an FM Being if you kill an AM Being that has the Key and this way you could just right click with the Key to summon Andromeda since you already have an FM Being. Killing an AM Being that has the Key with another AM Being will pass the Key over and your AM Being will say "Hey! That's-...Dibs!"
Killing Andromeda will be how you "beat" the mod and beating it will give you "Infinity", an item that doesn't do anything on its own. But placing it in a crafting table with an Andromeda Key will give you the Infinity Key. This has the same functions as the Andromeda Key but it summons an even stronger version of Andromeda: Andromeda Infinity.
I'm only covering the first Megaman Starforce game since doing them all would be too long. So what do you think, would you play this mod if it was real, anything you would like to add to this? I would love to make it if I...didn't suck at coding but hey at least the idea is out there.
Jul 7, 2015WeAthFolD posted a message on [Released] AcademyCraft: acquire your superability! [To Aru Railgun/Superabilities/Wireless Energy]Posted in: WIP Mods
Hello everyone, welcome to the world of AcademyCraft!
AcademyCraft is a Minecraft mod about SUPER ABILITY, including its learning, upgrading and acquiring.
The mod's inspiration comes initially from the anime To Aru Kagaku no Railgun(とある科学の超電磁砲), which takes place in a futuristic Academy City, and students in there learn and use superabilities.
The core idea of AcademyCraft is simple: Use ability, evolve through using it, and feel cool being an ESPer.
In AcademyCraft you will craft a series of high-tech equipment & blocks, supported by the mod's unique energy type Imag Flux , and use them to support your ability development. You will have to use and upgrade your Ability Developer, learn categories and skills, and practice your skills to become a stronger ESPer.
Official website: http://ac.li-dev.cn/
Curseforge project page: http://minecraft.curseforge.com/projects/academycraft
This part is completely out of date so I will leave this area empty and come back to fill it when I have time. Actually, go and play prerelease version and you'll know everything! >) Some pics should do:
Devlopement status and progress
Currently working on 1.0.0 release. Further detail: http://ac.li-dev.cn/developpage_enus/
You can track the developement of ACMod via our github: http://github.com/LambdaInnovation/AcademyCraft
We aren't actually recruiting new developers for various reasons. But if you feel like being helpful, let me know and I'll see what I can do. If you have interest in translating AcademyCraft into your native language, you are most welcomed.
We would love to know if you have any idea or suggestion about the project! Any kind of disscusson is welcomed.
May 18, 2013pixlepix posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve KnowledgePosted in: Minecraft Mods
KAMI IS NO LONGER A SEPERATE DOWNLOAD. ITS NOW A CONFIG OPTION, ENABLED BY DEFAULT
DISCLAIMER:Before installing/using these or any mods, make sure you backup your .minecraft folder, I (Pixlepix), or any other modders for that matter, am not responsible in any way, shape or form for any damage dealt to, but not only, your saves, your minecraft, your computer or others.
Psst, you can follow progress on this mod by me (Please feel enouraged to hop on irc. irc.esper.net: #pixlepix .
REPORT ALL BUGS AT: https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/issuesThaumic Tinkerer is a spiritual successor to Vazkii's Elemental Tinkerer mod, this is a mod about tinkering with thaumic creations. It's an addon to azanor;s Thaumcraft 4. The intention is to add new, and useful items you can create, using the knowledge you've acquired from the vanilla thaumcraft researches. Researches that come from this mod are prefixed as [TT] for easy labelling.
As this is a Thaumcraft Addon, I'll try to keep spoilers minimal, so, here's some non-spoiler-y images. I'll add videos if I happen to get any. So here's a little gallery:
What do these things do you ask? Well, you'll have to figure it out yourself
Down here there would be videos. But as of the 2.0 version of the mod, they're all outdated, since lots of superfluous items have been removed. Updated videos will be placed here as they come.
Thaumic Tinkerer by Pixlepix is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
If you want to do anything with this mod besides playing it, you should have a look at what it says. For modpacks, refer to the license under the Thaumcraft 4 thread, since my mod depends on it. You can distribute TT in modpacks at will, but Thaumcraft is a different matter.
(Hey you, read this)
KAMI is a separate module in Thaumic Tinkerer, you can download it in the typical downloads section alongisde the rest of the mod, just drop it in the mods folder as you normally would.It includes incredibly powerful and expensive blocks. How powerful you ask? Look below:See that hole? I dug it in a few seconds. See that pouch in my bar? It stores more than 4 mundane chests together. Still not convinced? Look at what you can do with it, check out this gif.
This mod includes features exclusive to ComputerCraft and ForgeMultipart, for the full experience, these are recomended, but by no means required.
Source Code (github)The Github contains localization files, the mod can be localized. Currently it's available in English, German, Chinese and Russian.
Banner (copy to your sig!):
Q: Can I use this mod in a modpack?
A: Read the License section of this thread.
Q: Any other mods by you?
A: Check my website.
Q: How can I contact you?
A: See above.
Q: (Insert any other question here related to me, not my mod)
A: See above, About me section.
Q: Haven't I seen those sprites before?
A: You may have. This mod makes use of either modified, or just copied versions of Thaumcraft 2 or 3 assets, the reason for this is that I can't make any sort of art at all, and I'd rather make use of fantastic unused assets than to reinvent the wheel and create my own, that would probably be sub-par.
Q: The latest version in the file index says it was compiled for an old version of thaumcraft, will it still work?
A: In theory it should work, it probably will, you should try it yourself to find out.
Q: Why are there things in the thread? (May or may not be)
A: Because Minecraft Forums is stupid.
Q: Why is the Awakened Ichorium Pickaxe so slow?
A: Enchant it with efficiency 5 and get a pair of Boots of the Horizontal Shield and tell me it's slow.
Q: I can't find anything from KAMI, what do you need?
A: Every single research not related to KAMI, and then it'll unlock. You can find it in the artifice tab.
Q: I get the above error when I try to load up KAMI, how do I fix this?
A: Redownload it.
- Searge and the MCP Team for creating the amazing Minecraft Coder's Pack;
- SpaceToad, Eloraam, LexManos, cpw and the rest of the Forge Team for creating Minecraft Forge, which made my mod, and many others able to exist;
- Azanor for creating Thaumcraft, of course;
- MartysGames and TheAtlanticCraft for early support;
- Haighyorkie for... something;
- TheWhiteWolves for being an awesome beta tester, reporting lots of broken stuff and adding some awesome features;
- Vexatos and crafteverywhere for translating the mod;
- The Forgecraft Folks for helping to kill bugs.
Like the mod? Click that green arrow down there [represent]
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