• 1

    posted a message on Growthcraft Community Edition

    Think they just grow straight up, then never 'grape out' or anything.

    Posted in: WIP Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    If you follow the quest line, it'll slowly remove all of those.

    Posted in: Minecraft Mods
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from tehFoxx0rz»

    You realise that comment was four years ago right?


    I have a Super Bowl prediction!!! Green Bay 31, Pittsburgh 25.

    Place your bets now!


    bahahahahahaha

    Posted in: Minecraft Mods
  • 0

    posted a message on Railcraft 9.2.2.0

    I never knew that. I have a large iron tank that the RC creosote flows into. When I added ImmEng, I built their coke oven as well and just pumped it into the same iron tank, never even thought about compatibility. It works fine.

    Posted in: Minecraft Mods
  • 0

    posted a message on Advanced Generators v0.9.19 - Added multiple turbine and capacitor tiers!

    Maybe I'm missing something, but I can't configure the Sensor Module for: Fuel Tank, Empty, Signal ON.

    No matter what I click on or do, it stays "Signal Off" (for Fuel Tank, Empty).

    Ideas? Bug?

    Posted in: Minecraft Mods
  • 0

    posted a message on Growthcraft Community Edition

    That honeycombed shape idea is Great! Much better than the checks.

    Posted in: WIP Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    Unfortunately though, you'll almost have to re-post it on every page. lol

    Even then, you'll still get people that won't even read up a few posts. The pinheads.

    The 'main' person that is actually doing the updates just needs to get permission, as you said, to alter/update the page.

    I'm glad you guys have picked up the ball with this mod.

    Quote from Drakoflame»

    I'm reposting this for those people who don't like looking back in the pages to find a working version! now they can't get mad at us, and we can point out its a few posts above theirs >D muahahaha



    Quote from TheLoreSeeker»

    Smart move. Most people aren't going to expect there to be a working update in the comments. So either we should find Gwafu or a Mod/Admin and get an update put up on the first page or consider opening a new topic. Or else...this kind of thing is the best solution. Just have people repost the update over and over.


    No, I don't know why my reply posted at the top either. :) Not like I'm new here.

    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from apoclaydon»

    ok so before i update to lc2 would people reconmend the upgrade or keep using lc1 untill future updates?


    I went ahead and updated.

    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    Stung.

    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from JillianSwift»

    Please to post the crash logs.


    ...in Spoilers!

    Posted in: Minecraft Mods
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from puppyspirit36»

    I feel like I'm the only person who learned about this mod from Stacyplays xD This is an epic mod though and honestly, it's one of the few mods I would run without actually putting it in a pack (It does spice it up quite a bit, though...)


    :)


    Good call :) I've been using it since the start. Now, when MC updates (and if I want to update too), I won't move on until EBXL is ready with its the next version.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Keybounce»

    I've killed two of them, if I recall correctly. One in 147, and one in ... either 164 or 1710, I don't recall which.


    Well, crap. Then I don't know how to advance past that part---without shutting off the progression.

    Or, is that the only way? Are areas blocked wit it shut off?

    Do the bosses still even spawn with progression shut off?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Regrett_X3»

    Looks like a great mod! Anyway to make the ores and stuff generate in already made worlds?


    Go to unexplored parts of your world after installation.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from kvgbyhdsvcisb»

    Perhaps it has something to do with peaceful?


    Have never played on peaceful. Wouldn't think they'd spawn if it was on that.


    Quote from Keybounce»

    OUCH.


    I've never not found the minoshroom in there. Can't help.



    So, have you never progressed past that OR have you always just shut off the progression?

    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Keybounce»

    A very real reason for the progression system, as explained by Benimatic, is that some of the treasures found in later dungeons is excessive. He called this a gating system, not based on resources harvested, not based on infrastructure buildup, but on areas explored.


    And, some of the gating ideas do make sense. Getting cold resistance from furs before going into the super-cold glaciers, for example. The problem is, it becomes all-or-nothing. Not "You have unwanted status/potion effects that will hamper you", but all-out "you can do nothing no matter what".


    I think it would work if it was improved a bit.


    I gave up after never finding a Minoshroom in the labyrinths. It was fun until that happened. Ever heard of that before? Found the rooms they were supposed to be spawning in. Never saw one. Did three entire labyrinths. Highly disappointed.

    Posted in: Minecraft Mods
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