Tell me your mod Idea. I will use it selfishly and give you no credit. Thanks.
No that is not what I or shadowfactsmc meant. What we are saying is making a mod is more then an idea. Usually the "great ideas" people come with are enormous projects. They expect to be given half or all the credit for just the idea when the real effort is actually making the mod. Recognizing the idea person is not bad but one can't say they made half the mod just by thinking of an idea.
I am sorry but Mod making is not possible for you. One who could not use google is not capable of writing code. It might be laziness but either way I don't think you have the patience.
The reason is I had replied to your earlier thread and explained in detail the software required. Your reply was give me download link even though google was right there. I even wrote instruction on how to set up forge gradlew. You just don't seem to put effort.
I would be open to your suggestions and you would get 50% credit when I post it on curse.
You have an idea for a mod, you are not creating one. Therefore you have no right to the intellectual property of the mod unless you provide assets. Meaning that anyone who makes it get full credit they can credit it you for the idea but the mod is theirs.
1.7.10 Probably has more tutorials. 1.8 is almost over obsolete. 1.9 is coming soon. I would say learn 1.7.10 and skip to 1.9 eventually.
1.9 will be more like 1.8 then 1.7.10. So 1.8 is not obsolete. OP like many said 1.7.10 has more tutorials but it will be obsolete soon. 1.8 is still newer so less tutorials and will probably be more easier to update to 1.9.
No like choonster said. Check first if it is a pigmen if it is not then check if it is a zombie.
That is more efficient then checking for a zombie first. Because it will be true for pigmen and zombie. Then you would need another check to seperate pigmen and zombie. that is extra checks for no reason. You might want to fix cow and mooshroom to be better coded.
I recommend always trying to solve the problem first. I have noticed a lot of your post are solved by you a couple minutes. That is good to be able to solve them but maybe you should wait longer before posting.
That won't fix the problem of two grenades showing. It will just show two grenades and one explosion. OP where evr you spawn the grenade like OnItemRightClick add a check if(!world.isRemote)
You have an idea for a mod, you are not creating one. Therefore you have no right to the intellectual property of the mod. Meaning that anyone who makes it get full credit they do not have to credit you.
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Oh I thought you were saying that my post and shadowfactsmc translates into selfish mod idea stealers.
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No that is not what I or shadowfactsmc meant. What we are saying is making a mod is more then an idea. Usually the "great ideas" people come with are enormous projects. They expect to be given half or all the credit for just the idea when the real effort is actually making the mod. Recognizing the idea person is not bad but one can't say they made half the mod just by thinking of an idea.
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I am talking about the forge mdk
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2559914-i-know-a-great-idea-for-a-mod?page=2#c26
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I am sorry but Mod making is not possible for you. One who could not use google is not capable of writing code. It might be laziness but either way I don't think you have the patience.
The reason is I had replied to your earlier thread and explained in detail the software required. Your reply was give me download link even though google was right there. I even wrote instruction on how to set up forge gradlew. You just don't seem to put effort.
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You have an idea for a mod, you are not creating one. Therefore you have no right to the intellectual property of the mod unless you provide assets. Meaning that anyone who makes it get full credit they can credit it you for the idea but the mod is theirs.
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1.9 will be more like 1.8 then 1.7.10. So 1.8 is not obsolete. OP like many said 1.7.10 has more tutorials but it will be obsolete soon. 1.8 is still newer so less tutorials and will probably be more easier to update to 1.9.
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No like choonster said. Check first if it is a pigmen if it is not then check if it is a zombie.
That is more efficient then checking for a zombie first. Because it will be true for pigmen and zombie. Then you would need another check to seperate pigmen and zombie. that is extra checks for no reason. You might want to fix cow and mooshroom to be better coded.
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I recommend always trying to solve the problem first. I have noticed a lot of your post are solved by you a couple minutes. That is good to be able to solve them but maybe you should wait longer before posting.
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Set position will also work you don't have to change your code tosetlocationandangle. You just have to fix variable names and the method that spawns.
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No you are not doing it right.If it was right there would be no errors
1)the name of your variables are different from the parameters. Like I said copy-pasting won't help. You need to learn java. These are basic mistakes.
2)#addChatMessage("Summoning Jutsu!!!");
the method does not take string give it a ChatComponetTranslation
3) world.entityJoinedWorld(EntitySummoningToad);
This method does not exist don't know why you wrote it. I have heard of and used EntityJoinWorldEvent but that is an event not a method.
Check your tutorial it seems to be bad with this many mistakes
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You will have to show code for the event class with the preRender event for any help
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That won't fix the problem of two grenades showing. It will just show two grenades and one explosion. OP where evr you spawn the grenade like OnItemRightClick add a check if(!world.isRemote)
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I not a modeler or texturer so I can't make Frankenstein or kraken.
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You are spawning the grenade on client and server only spawn it on the server
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That line is hilarious.
You have an idea for a mod, you are not creating one. Therefore you have no right to the intellectual property of the mod. Meaning that anyone who makes it get full credit they do not have to credit you.