pretty simple. hit the egg with anything. it will then transport somewhere nearby. when it does dig out the block TWO blocks under neath it, not the block it is sitting on. place a torch in the space underneath. now destroy the block it is sitting on. when it falls the torch will turn it into a retrievable time much like when sand/gravel falla on a torch. now you can place the egg wherever. just be sure to plan first because once placed you will have to repeat the process to get it again.
I sat the egg on a powered redstone lamp, placed another powered one on top of the egg. surrounded all of it in obsidan leaving each side exposed so you can see it. and placed iron bars in the openings which allows it to be viewed, but not touched. and the redstone lamps above and below make it more visible.
self explanatory. images all over google. looks like PC has some varieties. using very bright neon colors. and black being the main color used throughout. obviously including tron player skins and whatnot.
anyway someone can post a list of all of the items that are not yet in the game up to the 1.6 update. We have the confirmed items, but it would be nice to have a list of what we can EXPECT being that they did say up to 1.6
i confirm that a level 4 tool and level 4 book does give you level 5. not sure about the gold. wouldnt really want that anyways as the durability is so poor.
Desert Camel- passive mob, only spawns in desert, gives water with a bucket
Yeti- hostile mob, spawns in snow/ice biomes, drops yeti claw (used in synthesis of new potion)
Shark- hostile mob, spawns in same areas as squid, drops shark meat.
WEATHER:
Monsoon- functions same as thunderstorm, but heavy rain causes floods and running water streams. disappears when storm is over. ocean level rises by 1 block.
ITEMS:
Light level sensor- made with daylight sensor, stick, compass (held like a map, and when looking shows a meter which dictates if light level is sufficient for mob spawning and plant growth)
Safe: made with chest, iron, obsidian, redstone like a chest but requires passcode to open (series of buttons: X, Y, B, A)
Cave finder: made with gold, compass, redstone,stick. when aimed in any given direction, it beeps when it senses an open space within 20 blocks.
Refrigerator- made with furnace, chest, iron and redstone. cooks raw food, and stores it.
CHANGES:
Ability to break and collect spawners.
Villages spawn in jungles- Jungle villages. built above ground with solid wood floor of entire village.
anyone know, or have a link to something that tells us the achievable enchantments in survival. for instance, i see in creative you can get level V sharpness but only have seen IV in survival.
Anyone had one? Any tips on what to do if i find one? Is it hard getting other mobs near it to get the heads? Is the explosion likely to kill me (iron armor)
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I sat the egg on a powered redstone lamp, placed another powered one on top of the egg. surrounded all of it in obsidan leaving each side exposed so you can see it. and placed iron bars in the openings which allows it to be viewed, but not touched. and the redstone lamps above and below make it more visible.
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Desert Camel- passive mob, only spawns in desert, gives water with a bucket
Yeti- hostile mob, spawns in snow/ice biomes, drops yeti claw (used in synthesis of new potion)
Shark- hostile mob, spawns in same areas as squid, drops shark meat.
WEATHER:
Monsoon- functions same as thunderstorm, but heavy rain causes floods and running water streams. disappears when storm is over. ocean level rises by 1 block.
ITEMS:
Light level sensor- made with daylight sensor, stick, compass (held like a map, and when looking shows a meter which dictates if light level is sufficient for mob spawning and plant growth)
Safe: made with chest, iron, obsidian, redstone like a chest but requires passcode to open (series of buttons: X, Y, B, A)
Cave finder: made with gold, compass, redstone,stick. when aimed in any given direction, it beeps when it senses an open space within 20 blocks.
Refrigerator- made with furnace, chest, iron and redstone. cooks raw food, and stores it.
CHANGES:
Ability to break and collect spawners.
Villages spawn in jungles- Jungle villages. built above ground with solid wood floor of entire village.
Fire can spread through entire jungle.
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