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    posted a message on Fix Redstone
    Quote from Cerealkiller

    Minecraft needs a bit of logic, but it doesn't need to have some everywhere with anything. YES there is a logical flaw, but fixing it would make ALL redstone projects fail if this is implemented. And the current redstone system is PERFECT. DON'T YOU UNDERSTAND?!


    No i don't understand. The system is not perfect as it contains a very obvious logical flaw. I am merely asking that Jeb fix his game and fix this issue.
    Posted in: Suggestions
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    posted a message on Poison Arrows
    Hi,

    I propose that poison arrows are introduced to the game to improve PVP.


    Adding a poison potion to a stack of arrows will create a stack of poisoned arrows. These arrows infect the player with poison, as if they had drunk the potion themselves. Same range+non poison damage of a normal arrow.

    We could also have improved poisons, created by adding obsidian to the recipe. These poisons would kill the player, unlike the current ones which take you to half a heart.

    Another option would be to mount splash potions on arrows. This means you could fire splash potions of harm/instant damage/poision through a window to harm the players in the enemy base.

    Leave any suggestions to improve this idea in the thread!

    Thanks!
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from Prince_Deity

    , there is NO problem with the current redstone system.


    The problem is the logical flaw i pointed out. Thats all i wanted to fix.
    Posted in: Suggestions
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    posted a message on New Challenging Mob - Supercharged Creepers
    Quote from 23232323

    2. It doesn't make sense in temples either. Why would a dead king or cult want a creeper blowing up their place of worship?


    The creepers may have moved in once these ancient societies went extinct. We dont really need to explain the backstory, like most things in minecraft. It is a game afterall.
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from Prince_Deity

    If all redstone gives off power, redstone powder will be pointless...


    Redstone is for giving off power, that is why i suggested greenstone and bluestone to act as conductors, how redstone dust acts now.
    Posted in: Suggestions
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    posted a message on Advanced Weaponry Suggestion Thread AWST ***** AWESOME!
    Quote from Prince_Deity

    Do not wishlist, you have been told this in a thread containing similar suggestions. Why do you continue to do this?


    This is in no way a wishlist, it is a list of similar suggestions all related to one field, improved weaponry. A wishlist would be a collection of random suggestions.
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from Cerealkiller

    Dude, now you're just saying that if redstone conducts it doesn't mean that it should give off power. You're almost saying the opposite of your suggestion, which is that ALL redstone should give off power.


    All redstone should give off power as it doesnt make sense that only redstone on a stick gives off power as it does now.

    At the moment there is a very clear logical flaw in the redstone mechanics, which i am trying to fix.
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from Someguyfromcrowd

    Why should bluestone and greenstone not give off power, then? Clearly, they conduct redstone current, so they must be similar to redstone.


    I believe in real life copper is used to conduct electricity on a regular basis. It most certainly DOES NOT give of power so i fail to see why greenstone and bluestone should. Just coz something conducts does not mean it gives of power. Thanks.
    Posted in: Suggestions
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    posted a message on Advanced Weaponry Suggestion Thread AWST ***** AWESOME!
    Hi all,

    I will be compiling my ideas to improve combat and PVP within Minicraft.

    1. Grenades

    I propose that by adding a piece of gunpowder to a ball of clay or a snowball it would create a grenada. This grenade would have half the explosive power or killing force of normal TNT, but would be throwable like a snowball.

    It can also be mounted onto arrows and fired out of bows, creating explosive arrows.

    2. Poisoned Arrows

    Adding a poison potion to a stack of arrows will create a stack of poisoned arrows. These arrows infect the player with poison, as if they had drunk the potion themselves. Same range+non poison damage of a normal bow.

    3. Nuclear TNT

    Created by adding mined "Uranium ore" to a piece of TNT. Uranium ore has the same rarity as Iron. This new TNT has a 50x explosive power, and the area that is destroys will have radiation lingering for 1-2 years. when inside this area you will take damage as if you were poisoned and die very fast.

    4. Mobile Mob Spawners

    Spawners are now able to be silk touched, and can be placed in an enemies base to overrun it with mobs!

    5. Planes

    Nothing to advanced, think the early planes, like the very first plane. They are very slow and fly very low, can be shot down via a TNT cannon. Pilots can drop new "gunpowder pellets" from the plane that explode with 1/5 the force of tnt. One gunpowder creates 9 pellets.

    I will reguarly update this thread with new ideas, i intend for there to be far more than just 5!

    Please leave any ideas/improvements/suggestions in the thread.

    Thanks alot guys!
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from Someguyfromcrowd

    You need to have sources of power and conduits of powers. Making everything related to Redstone a source of power would turn all conduits into sources, rendering circuitry useless.


    It just fixes the obvious flaw in Minecraftian logic, that only some pieces of redstone give off power.

    The new greenstone and bluestone fixes the issue of everything giving off power.

    Mmk?
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from adigregorio

    Redstone dust = wires
    Redstone torch = current

    If you make the dust = current, then many things will malfunction

    1) Torches
    2) Repeaters
    3) Everything made in the current system


    We would implement another dust to replace redstones current carrying capabilites.

    Perhaps greenstone or bluestone or yellowstone dust. This dust would only carry current and act as a repeater.

    I think there is a thread on greenstone dust, maybe check that thread.
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Quote from adigregorio

    I don't think redstone works the way you think it works...

    This would not be a good idea, and would make so many problems with the system I can't even begin to list them...


    Well please list some so i can at least deal with them. This is just fixing the obvious logic flaw with redstone.
    Posted in: Suggestions
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    posted a message on New Challenging Mob - Supercharged Creepers
    Quote from nearbeer

    I thought it was immune to fire and could jump 3 blocks?


    You could pour a bucket of milk on it, or hit it with a splash potion of milk to rid it of potion effects, just like how milk cures poison on you.
    Posted in: Suggestions
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    posted a message on Fix Redstone
    Hi,

    I have a quick fix for redstone in this suggestione.

    When you have a piece of redstone on a stick, it gives of power. But when you have redstone dust on the ground, it does not. Also with repeaters and redstone blocks, they have redstone in them but do not give off any power.


    So, i propose that ALL redstone give off power. All redstone and repeaters in a circuit would now give off power, fixing the issue.

    Please leave any improvements to the idea below,

    Thanks guys!
    Posted in: Suggestions
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    posted a message on Killstreaks in SMP
    Quote from Prince_Deity

    I think it's balanced. Invulnerability and instantly killing people for killing people makes an overpowered loop.

    P.S. You don't use XP for potions...


    Why is potions not good? lol :P
    Posted in: Suggestions
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