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    posted a message on Need help with a hostile water mob

    lol... you can do anything on Mcreator.. what you cant do on menus you can do by editing the code... dont listen to haters...

    Posted in: Modification Development
  • 0

    posted a message on is blockbench the real best option now? (1.15)

    i´ve been having trouble to make Piece (child) parts with techne now on 1.15, so people told me to use blockbench, i download it, yet i dont see options to export nor Java (for mobs and custom armors) or Json (for blocks).. do i need plugins for this or something?

    Posted in: Modification Development
  • 0

    posted a message on Making Child (Baby) Mobs on Minecraft 1.15 ?

    GL11 is not suported on 1.15 i think... anyway its fixed ;) thanks!

    Posted in: Modification Development
  • 0

    posted a message on Making Child (Baby) Mobs on Minecraft 1.15 ?

    if you dont like Mcreator thats your problem bruh... its a tool, and a fantastic one... i see a lot of haters of Mcreators today... THIS is sad...

    also notice i post the solutions that i find myself to other people... thats how the minecraft comunity should work...

    Posted in: Modification Development
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    posted a message on 1.15 Mob Sitting Code

    its ok i already fix that, thanks!

    if someone need this is the way i fix it:


    public void setLivingAnimations(Entity entityIn, float limbSwing, float limbSwingAmount, float partialTickTime) {
    			if (((GuineaPigEntity.CustomEntity) entityIn).isSitting()) {


    this way i dont need the stupid T thing... the problem is that Mcreator entities dont extend 'entity', cause they extend 'mod.elements' class instead, for its own coding... so there is the solution; modding comunity would move much much faster if people do what i did here; post the solution ;)

    Posted in: Modification Development
  • 0

    posted a message on I need someone who can fix a mod (1.12.2) for me. I am willing to pay (Experience in core mods and light-coding/rendering)

    no no i did not said its unstable, i forgot that thing was a core, yeah i use to play with ColoredLights too, made a cool space station with it... is there a 1.15 version? or a equivalent mod for 1.15?

    Posted in: Modification Development
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    posted a message on 1.15 Water Entity walking on Land

    i need to make a land path movment for it on this part here:


    } else {
    CustomEntity.this.setAIMoveSpeed(0F);
    }


    can someone gimme a hand?

    thanks!

    Posted in: Modification Development
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    posted a message on I need someone who can fix a mod (1.12.2) for me. I am willing to pay (Experience in core mods and light-coding/rendering)

    i doubt you will be able to find one that can do that since not even mojang messes around with RBG on minecraft... im familiar with all these light mods since i use them on 1.10 and 1.12, and they seam to work fine for me (they even work with OpenComputer monitors), not sure why you are using this albedo mod thou...

    Posted in: Modification Development
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    posted a message on 1.15 Water Entity walking on Land

    nobody? swim + walk mob? please :D

    Posted in: Modification Development
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    posted a message on 1.15 Water Mob damage outside Water

    i solved this myself; if the mob already got a drown code, delete it and put this on its place (goes below mob atrributes):


    //DIE ON LAND CODE - REPLACE DROWN CODE WITH THIS
    		protected void updateAir(int p_209207_1_) {
          	if (this.isAlive() && !this.isInWaterOrBubbleColumn()) {
             this.setAir(p_209207_1_ - 1);
             if (this.getAir() == -20) {
                this.setAir(0);
                this.attackEntityFrom(DamageSource.DROWN, 2.0F);
             	}
         		 } else {
             this.setAir(300);
          		}
    
       		}
    
    
       		public void baseTick() {
          	int i = this.getAir();
          	super.baseTick();
          	this.updateAir(i);
       	   }
    
    		// DIE ON LAND END
    Posted in: Modification Development
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    posted a message on Mod - Wizard's Animals

    thanks! check out news on curseforge im almost updating it to 1.15, new mobs, better coding, and more.

    https://www.curseforge.com/minecraft/mc-mods/wizards-animals

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals

    1.15 version wont have those problems.

    Quote from MohawkyMagoo»

    Ok, I just found out that this is an uncredited MCCreator mod? And that a lot of its models are stolen from other mods? Whats going on here? Because if I had known any of that I wouldnt be using it.


    maybe you should read everything on curseforge before posting false acusations and lies.

    i sugest you READ this and LOOK the pictures:

    https://www.curseforge.com/minecraft/mc-mods/wizards-animals

    Posted in: Minecraft Mods
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    posted a message on 1.15 Water Entity walking on Land

    i want to make my Seal entity (water entity) walks when its on land, atm it only stands on land it wont move, i know i must prb change something here maybe?


    @Override
    				public void tick() {
    					if (CustomEntity.this.areEyesInFluid(FluidTags.WATER))
    						CustomEntity.this.setMotion(CustomEntity.this.getMotion().add(0, 0.005, 0));
    					if (this.action == MovementController.Action.MOVE_TO && !CustomEntity.this.getNavigator().noPath()) {
    						double dx = this.posX - CustomEntity.this.getPosX();
    						double dy = this.posY - CustomEntity.this.getPosY();
    						double dz = this.posZ - CustomEntity.this.getPosZ();
    						dy = dy / (double) MathHelper.sqrt(dx * dx + dy * dy + dz * dz);
    						CustomEntity.this.rotationYaw = this.limitAngle(CustomEntity.this.rotationYaw,
    								(float) (MathHelper.atan2(dz, dx) * (double) (180 / (float) Math.PI)) - 90, 90);
    						CustomEntity.this.renderYawOffset = CustomEntity.this.rotationYaw;
    						CustomEntity.this.setAIMoveSpeed(MathHelper.lerp(0.125f, CustomEntity.this.getAIMoveSpeed(),
    								(float) (this.speed * CustomEntity.this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getValue())));
    						CustomEntity.this.setMotion(CustomEntity.this.getMotion().add(0, CustomEntity.this.getAIMoveSpeed() * dy * 0.1, 0));
    					} else {
    						CustomEntity.this.setAIMoveSpeed(0F);
    					}
    				}
    			};
    			this.navigator = new SwimmerPathNavigator(this, this.world);
    
    			
    		}
    
    Posted in: Modification Development
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    posted a message on 1.15 Water Mob damage outside Water

    im looking around the fishes and waterentity files looking for the code that make water mobs to sufocate on land, but i cant find it, all i could find was this, but it wont do anything on my custom mob:


    // what this thing do
    protected void updateAir(int p_209207_1_) {
          if (this.isAlive() && !this.isInWaterOrBubbleColumn()) {
             this.setAir(p_209207_1_ - 1);
             if (this.getAir() == -20) {
                this.setAir(0);
                this.attackEntityFrom(DamageSource.DROWN, 2.0F);
             }
          } else {
             this.setAir(300);
          }
    
       }
    
       public void baseTick() {
          int i = this.getAir();
          super.baseTick();
          this.updateAir(i);
       }
    //
    Posted in: Modification Development
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    posted a message on 1.15 Mob Sitting Code

    im having terrible time to make my mob model to sit on 1.15


    public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick) {
            
            	if (entityIn.isSitting()) {

    i tried this but wont work that T variable with my model class here


    public static class ModelCapuchin extends EntityModel<Entity> {

    this is like the last thing to finish my mod i would love some help

    Posted in: Modification Development
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