im doing a mod here and im doing good on blocks and items, but i cant make Mobs with parts that spin/rotate with other parts;
Im doing a Imp/small devil model, i cant make its Horns to spin with the Head, it keeps spinning along with the Body, no matter what i do lol, im kinda new on coding, so i wonder if someone can help me here.... here is the little devil:
// Date: 28/10/2017 21:48:09
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
Alright so its kinda hard to make a mod today, 1.10 now uses .json files for mobs, and the only one i can find that export json is MrCrayFish model maker, but it cant animate mobs, its only good for blocks... I trie Tabula, Technic, MCAnimator... but none of them export .json, can you guys plz point me to a recent model editor?? i just cant find how you guys are making custom mobs for 1.10+
im kinda new on modding, i did this mod sometime ago, and i had this custom block 1x2 high, a refrigerator, and it works ok, but when i go to the Moon (Galacticraft Dimension), the Overworld refrigerators are there! lol like copies of them flying on the moon sky (prb on equivalent coordiantes i guess :?)
anyway, i wonder how i could fix this? any ideas?? i wonder if other modders have this prb with galacticraft too and/or with other mods dimensions. ?
im doing this on 1.10 btw, on the last stable GC builds.
i lost my 1 week world i spend so much time building this... my last backup was 2 days ago, i was trying my very FIRST light after i put some i got a Ticking Entity crash taht corrupted my world, i tried everything; i deleted my playerdata, i installed this Region Fixer program, nothing works... after i break a light block the item fell on the floor, ticking entity it... so sad
this mod is promissing but is way buggy now for any modpack
its ok i got patience, i want to do this for the comunity
im trying to post there too, but i would apreciate any help.
Thanks guys
all i need is the way to make open computers play sounds, i got the sounds working via comand block, i also have computronics add on with a sound board on the computer, just in case i need it.
i got command block enabled on config, but i cant find what is the command to play the sounds.. on old computer craft was just the same comand of the commandblock.. what i am missing here?
Guys i really need some help here! im doing another cool map so you guys can play, but i just cant make my custom sounds play on the Open Computers Computer, i just dont know how to do it nor can find a simple tutorial for this...
i already can play my sounds using command_blocks, so they are working, but when i use the same comand on OC it wont find the file.
Guys i really need some help here! im doing another cool map so you guys can play, but i just cant make my custom sounds play on the Open Computers Computer, i just dont know how to do it nor can find a simple tutorial for this... i already can play my sounds using command_blocks, so they are working, but when i use the same comand on OC it wont find the file.
0
Hey guys!
im doing a mod here and im doing good on blocks and items, but i cant make Mobs with parts that spin/rotate with other parts;
Im doing a Imp/small devil model, i cant make its Horns to spin with the Head, it keeps spinning along with the Body, no matter what i do lol, im kinda new on coding, so i wonder if someone can help me here.... here is the little devil:
// Date: 28/10/2017 21:48:09
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package net.minecraft.src;
public class ModelChucky extends ModelBase
{
//fields
ModelRenderer head;
ModelRenderer righthorn;
ModelRenderer lefthorn;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer rightleg;
ModelRenderer leftarm;
ModelRenderer leftleg;
public ModelChucky()
{
textureWidth = 64;
textureHeight = 32;
head = new ModelRenderer(this, 4, 4);
head.addBox(-1F, -3F, -1F, 2, 3, 2);
head.setRotationPoint(0F, 16F, 0F);
head.setTextureSize(64, 32);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
righthorn = new ModelRenderer(this, 23, 7);
righthorn.addBox(-1.5F, -3F, -0.5F, 1, 3, 1);
righthorn.setRotationPoint(0F, 14F, 0F);
righthorn.setTextureSize(64, 32);
righthorn.mirror = true;
setRotation(righthorn, 0F, 0F, 0F);
lefthorn = new ModelRenderer(this, 23, 2);
lefthorn.addBox(0.5F, -3F, -0.5F, 1, 3, 1);
lefthorn.setRotationPoint(0F, 14F, 0F);
lefthorn.setTextureSize(64, 32);
lefthorn.mirror = true;
setRotation(lefthorn, 0F, 0F, 0F);
body = new ModelRenderer(this, 39, 2);
body.addBox(-1.5F, 0F, -1F, 3, 4, 2);
body.setRotationPoint(0F, 16F, 0F);
body.setTextureSize(64, 32);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
rightarm = new ModelRenderer(this, 49, 16);
rightarm.addBox(-1F, -1F, -0.5F, 1, 4, 1);
rightarm.setRotationPoint(-1.5F, 17F, 0F);
rightarm.setTextureSize(64, 32);
rightarm.mirror = true;
setRotation(rightarm, 0F, 0F, 0F);
rightleg = new ModelRenderer(this, 4, 16);
rightleg.addBox(-0.5F, 0F, -0.5F, 1, 4, 1);
rightleg.setRotationPoint(-1F, 20F, 0F);
rightleg.setTextureSize(64, 32);
rightleg.mirror = true;
setRotation(rightleg, 0F, 0F, 0F);
leftarm = new ModelRenderer(this, 40, 16);
leftarm.addBox(0F, -1F, -0.5F, 1, 4, 1);
leftarm.setRotationPoint(1.5F, 17F, 0F);
leftarm.setTextureSize(64, 32);
leftarm.mirror = true;
setRotation(leftarm, 0F, 0F, 0F);
leftleg = new ModelRenderer(this, 14, 16);
leftleg.addBox(-1F, 0F, -0.5F, 1, 4, 1);
leftleg.setRotationPoint(1.5F, 20F, 0F);
leftleg.setTextureSize(64, 32);
leftleg.mirror = true;
setRotation(leftleg, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
head.render(f5);
righthorn.render(f5);
lefthorn.render(f5);
body.render(f5);
rightarm.render(f5);
rightleg.render(f5);
leftarm.render(f5);
leftleg.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
}
i already remove the 'entity' entrances after f5, that was breaking teh animations somehow :/
0
oh snap yeah i made a mistake here, thanks..
0
Alright so its kinda hard to make a mod today, 1.10 now uses .json files for mobs, and the only one i can find that export json is MrCrayFish model maker, but it cant animate mobs, its only good for blocks... I trie Tabula, Technic, MCAnimator... but none of them export .json, can you guys plz point me to a recent model editor?? i just cant find how you guys are making custom mobs for 1.10+
0
hey guys!
im kinda new on modding, i did this mod sometime ago, and i had this custom block 1x2 high, a refrigerator, and it works ok, but when i go to the Moon (Galacticraft Dimension), the Overworld refrigerators are there! lol like copies of them flying on the moon sky (prb on equivalent coordiantes i guess :?)
anyway, i wonder how i could fix this? any ideas?? i wonder if other modders have this prb with galacticraft too and/or with other mods dimensions. ?
im doing this on 1.10 btw, on the last stable GC builds.
thanks!
0
i lost my 1 week world i spend so much time building this... my last backup was 2 days ago, i was trying my very FIRST light after i put some i got a Ticking Entity crash taht corrupted my world, i tried everything; i deleted my playerdata, i installed this Region Fixer program, nothing works... after i break a light block the item fell on the floor, ticking entity it... so sad
this mod is promissing but is way buggy now for any modpack
0
oh nvm the horn is like a medallion, it wont call it will it? anyway, how i name my dragon?
0
how i use the dragon horn to call my dragon? he fly away on stage 2 lol
0
does it have a version for regular minecrafT?
0
i cant make the phoenix hatch thou, i put the light the animation begins but the egg wont change color, how much it takes anyway?
0
This mod is AMAZING, so detail and so beautiful models, i was SO happy when i saw the 1.10 version today! i add it on my world asp! thanks !!
0
Hello, nice mod!
Im trying to add custom Mobs (from other mods) to work on the Spawner,
i look this guide here:
https://www.reddit.com/r/feedthebeast/comments/2zvyo5/full_overview_of_the_rftools_spawner/
But its 2 years old and the files changed, i cant make the 1st and dimlets part
Im trying to add the Turkey from Mo Creatures, but im not sure of its correct EntityName;
is it:
1) entity.mocreatures.Turkey
2) mocreatures.Turkey
3) or just 'Turkey'
???
any help? thanks!
0
its ok i got patience, i want to do this for the comunity
im trying to post there too, but i would apreciate any help.
Thanks guys
all i need is the way to make open computers play sounds, i got the sounds working via comand block, i also have computronics add on with a sound board on the computer, just in case i need it.
0
i got command block enabled on config, but i cant find what is the command to play the sounds.. on old computer craft was just the same comand of the commandblock.. what i am missing here?
0
Hello!
Guys i really need some help here! im doing another cool map so you guys can play, but i just cant make my custom sounds play on the Open Computers Computer, i just dont know how to do it nor can find a simple tutorial for this...
i already can play my sounds using command_blocks, so they are working, but when i use the same comand on OC it wont find the file.
Any help???
Here some of my last work!
0
Guys i really need some help here! im doing another cool map so you guys can play, but i just cant make my custom sounds play on the Open Computers Computer, i just dont know how to do it nor can find a simple tutorial for this... i already can play my sounds using command_blocks, so they are working, but when i use the same comand on OC it wont find the file.
Any help???
Here some of my last work!