}now i notice a detail, my black monkey is a little bit smaller than my brown monkey now (witch i did not change yet), i wonder if its because of this:
protected void preRenderCallback(EntityAgeable entitylivingbaseIn, float partialTickTime) {
float f = 0.9375F; <-------------- 1) THIS LINE is the size of the adult?? like the black monkey is 93% of the brown monkey size?
if (entitylivingbaseIn.getGrowingAge() < 0) {
f = (float)((double)f * 0.5D); <---------------- 2) THIS tell the child will be 50% of the parents size?
this.shadowSize = 0.25F;
} else {
this.shadowSize = 0.5F;
}
GlStateManager.scale(f, f, f); <----------------- 3) and what this do? f is a variable corretct?
im getting excited now next step is learning Taming now
but the customRender IS the code you game me :/ im paying atention but i dont know how to do this at all, i dont know if you are telling me to make a second file or not anymore... i made what you told me, i put the second code over there... could you crlt+c then crlt+v what is wrong there so i can see better? thanks again!
so trying to udnerstand here:
this is the registerRender:
public void registerRenderers() {
RenderLiving customRender = new RenderLiving(Minecraft.getMinecraft().getRenderManager(), new mcreator_monkeyBlack.ModelMonkey(), 0) {
protected ResourceLocation getEntityTexture(Entity par1Entity) {
return new ResourceLocation("monkeyblack.png");
}
};
RenderingRegistry.registerEntityRenderingHandler(mcreator_monkeyBlack.EntitymonkeyBlack.class, customRender);
}
where is the variable , just the 'customRender' part or the entire LINE: RenderingRegistry.registerEntityRenderingHandler(mcreator_monkeyBlack.EntitymonkeyBlack.class, customRender);
what i remove here ? and then i add the SECOND code from post 17 right?
so i dont need to create another file? thats great i guess,
so all i do is to replace the part i show you from the code on post 12 for the second code u gave me on post 17, and i forget the first part you gave on post 17, correct?
about the mod, congratulations my friend, you manage to capture the minecraft essence on those mobs, they are super amazing, i know that some of those mobs where made over others, but its all good, i love the result and also i love the fact this mod complement Mo Creatures, you focus on what that mod miss, amazing! again im here for helping you if you need!
im offering myself to help you guys, i was able to (as a test) bring 1 of your mobs to 1.10 enviroment test world, if you guys want i can help you guys make a 1.10 version. send me a message here if you guys need it, thank you
so to create this new inherit class file, i click on New Class, ok its a black file now, then i put the second part of the coding you post only?
also btw im using MCreator only to learn java, i tried to learn solo from zero wont work i think im not that smart lol, but with Mcreator and people like you helping im really learning so thank you again!
i want to understand, so 2 classes here: RenderLiving (the one i need) and Render (the one i have) right?
im creating the new .class here, can i give it any name? or a name it will link to the other file?
Ok so what i did was compilte the hole thing to a test mod, open the class files on a decompiler and post here, it create 3 files per mod, but wont say witch one is what, like this:
im so confused now, i post there all the file i have acess here, if the codes to render the mode are there (above) how come its not a renderer class? is there a way to create more than a file for 1 mob on MCreator? or if it auto-creates, how i show to you?
0
ok so this prb was solved so im finishing this topic, thanks again!
0
}now i notice a detail, my black monkey is a little bit smaller than my brown monkey now (witch i did not change yet), i wonder if its because of this:
protected void preRenderCallback(EntityAgeable entitylivingbaseIn, float partialTickTime) {
float f = 0.9375F; <-------------- 1) THIS LINE is the size of the adult?? like the black monkey is 93% of the brown monkey size?
if (entitylivingbaseIn.getGrowingAge() < 0) {
f = (float)((double)f * 0.5D); <---------------- 2) THIS tell the child will be 50% of the parents size?
this.shadowSize = 0.25F;
} else {
this.shadowSize = 0.5F;
}
GlStateManager.scale(f, f, f); <----------------- 3) and what this do? f is a variable corretct?
im getting excited now
next step is learning Taming now 
0
YEEEEEEEEEEEEEEEEEEEH it worked! thank you SO much my friend, you are true teacher!
im a biology professor too and i know how hard is to teach the ignorant on a subject how i am on java, thank you so much ok
0
so i think i understand, you say to me remove the second customRender, the second on the file i add from the code you gave me:
0
but the customRender IS the code you game me :/ im paying atention but i dont know how to do this at all, i dont know if you are telling me to make a second file or not anymore... i made what you told me, i put the second code over there... could you crlt+c then crlt+v what is wrong there so i can see better? thanks again!
so trying to udnerstand here:
this is the registerRender:
0
this is harder than i tought, i put the part there, it compiles no problem, yet the child is still the same size of parents
i will put the mod code again below, maybe there is still something missing here:
0
so i dont need to create another file? thats great i guess,
so all i do is to replace the part i show you from the code on post 12 for the second code u gave me on post 17, and i forget the first part you gave on post 17, correct?
0
about the mod, congratulations my friend, you manage to capture the minecraft essence on those mobs, they are super amazing, i know that some of those mobs where made over others, but its all good, i love the result and also i love the fact this mod complement Mo Creatures, you focus on what that mod miss, amazing! again im here for helping you if you need!
0
im offering myself to help you guys, i was able to (as a test) bring 1 of your mobs to 1.10 enviroment test world, if you guys want i can help you guys make a 1.10 version. send me a message here if you guys need it, thank you
0
hum should i remove this fromt this other (model/entity) file?
public EntitymonkeyBlack createChild(EntityAgeable ageable) {public EntitymonkeyBlack createChild(EntityAgeable ageable) { return new EntitymonkeyBlack (world); }
public float getEyeHeight() { return this.isChild() ? this.height : 1.3F; }
0
ok so create this new class, it compiles ok but nothing changes, baby is still an adult, what else should i add on this new file? its like this now:
0
oh i think i start to understand,
so to create this new inherit class file, i click on New Class, ok its a black file now, then i put the second part of the coding you post only?
also btw im using MCreator only to learn java, i tried to learn solo from zero wont work i think im not that smart lol, but with Mcreator and people like you helping im really learning so thank you again!
i want to understand, so 2 classes here: RenderLiving (the one i need) and Render (the one i have) right?
im creating the new .class here, can i give it any name? or a name it will link to the other file?
0
Ok so what i did was compilte the hole thing to a test mod, open the class files on a decompiler and post here, it create 3 files per mod, but wont say witch one is what, like this:
FILE 1: mcreator_monkeyBlack$1
FILE 2: mcreator_monkeyBlack$ModelMonkey
FILE 3: mcreator_monkeyBlack
0
im so confused now, i post there all the file i have acess here, if the codes to render the mode are there (above) how come its not a renderer class? is there a way to create more than a file for 1 mob on MCreator? or if it auto-creates, how i show to you?
thanks again!
0
hum i remove the 2 shadowSize lines, it compiled Ok, but ingame, Child still born full grow