it only have 2.5Mb, is Super Stable, work with all mods you can imagine and was post on Feb 2013, yours was later the same year.
I download your files, here, your mod have 22 Mb (x10 times larger than the other one), i realise your are using high 128x128 texture (witch i prefer not to use, i stick to 64x64 at max), and this alone make it bigger, but 22MB is huge for a micraft mod. Galacticrat itself have 10Mb, half of that.
So now lets analise, the way you set the star-gate is identical to Greg mod, it seam all you have was put better textures, the mechanic looks identical, i see you add 2 other ores (witch i must say i dont like since them will only be used to your mod and they are not 'realistc' to make them adapt to other mods.
Im not trying to say you copy anything, i just want to know if he gave his OK for you, if you started as a Resource Pack (like im doing) and decide to make a extension of his mod, but i dont undestand why there is NO credit to him here, if it was that the case, and all we can use as evidence are post dates from here.. just trying to understand here man, i wanna know if you guys are working side by side so i can help on textures too, i like it
Lem, I had an idea. You know the drop pod that is used by galacticraft when you go to the asteroids?
I think it'd be cool to be able to put a pod on your base, and if you are over a transitio plane, you can use the pod to be dropped to the surface.. kinda like an odst thing.
thanks man i will upload the link here when im done with that.
Hey Lem im having difficult to learn the Laser (not the mining the weapon one), when i put the computer over it, it wont auto-donwload the program from pastebin like your other blocks. You got the Embed code for it or its not working on 1.7.10 yet? the only tutorials i found are on other languages lol
Also about the Galacticraft dimensions, i cant figger how to Warp to them also, you said something about the config file but i dont see IDs there, and even if i see them i dont know how to use such IDs on the game, to Warp to the GC dimensions (i assume it also will jump to 4-space dimensions if so right?)
yeah i will start to take a look on your scripts here so i can help you on the near future with coding also
this mod is great man, you have my full support, call me if you need help with textures.
i just made the Air Generator and the Ship Core textures for 64x64 see what you think! i try to keep your original work on the air generator but i made a different concept on the core, tell me what you thnk
i got excited now that i know i can generate the bodies on your space and warp to galacticraft dimensions, i want set it up
Congraaaatz!
Well thjis Gun mod seams cool, i might try it later, but im using Futuristi Flan for the Vehicles, not the guns mostly hehe, i need those giant mech robots for my space projects im gonna try to make a base with mechs and starfighters from flan, your StarShips, the stargate mod and rockets from galacticraft lol, will be space hard-core.
Hey guys! i was trying to make the commandBlock play a sound from IndustrialCraft 2 but i just cant find a way nor a tutorial, i know how to make it play regular sounds but not from mods
also im trying to make a Mod that add my own sounds, since with Resource Packs i can only REPLACE sounds :/
Hey Captain, im about to realease a Huge Space Station witch will come with a full new Resource Pack for download using your mod, i test everything and avoid the mods on my modpack that conflic but unfortunlly there is 1 i really need:
i think there is just 2-3 textures, the gate controller and the gate itself when its mount, this is what i really need to fix, it shows as a cyan color or red or white depending on the angle/distance instead of its textures, could you PPPPLZ fix this so i can release my stuff? thanks!!
Hello guys, i need some help here, i know how to do this on 1.6.4. but i cant figger to add a new sound on resource pack only replace a exist one
what i want to do is add the sound so i can pull it with a commandBLock command, using a ComputerCraft interaction (i made that on 1.6.4 so easy, just putting the .ogg on a folder, now its so complicate)
can someone plz help ??? its for a huge project i will release to the comunity
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i did those commands dont work at all (begginer tutorial), do you HAVE to have OpenPeriphals too??
it says something like 'no such entry as freq'
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So i just want to try to understand this, i´ve been using this mod
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287806-gregs-sg-craft-1-9-3-for-minecraft-1-7-10
it only have 2.5Mb, is Super Stable, work with all mods you can imagine and was post on Feb 2013, yours was later the same year.
I download your files, here, your mod have 22 Mb (x10 times larger than the other one), i realise your are using high 128x128 texture (witch i prefer not to use, i stick to 64x64 at max), and this alone make it bigger, but 22MB is huge for a micraft mod. Galacticrat itself have 10Mb, half of that.
So now lets analise, the way you set the star-gate is identical to Greg mod, it seam all you have was put better textures, the mechanic looks identical, i see you add 2 other ores (witch i must say i dont like since them will only be used to your mod and they are not 'realistc' to make them adapt to other mods.
Im not trying to say you copy anything, i just want to know if he gave his OK for you, if you started as a Resource Pack (like im doing) and decide to make a extension of his mod, but i dont undestand why there is NO credit to him here, if it was that the case, and all we can use as evidence are post dates from here.. just trying to understand here man, i wanna know if you guys are working side by side so i can help on textures too, i like it
0
thanks man i will upload the link here when im done with that.
Hey Lem im having difficult to learn the Laser (not the mining the weapon one), when i put the computer over it, it wont auto-donwload the program from pastebin like your other blocks. You got the Embed code for it or its not working on 1.7.10 yet? the only tutorials i found are on other languages lol
Also about the Galacticraft dimensions, i cant figger how to Warp to them also, you said something about the config file but i dont see IDs there, and even if i see them i dont know how to use such IDs on the game, to Warp to the GC dimensions (i assume it also will jump to 4-space dimensions if so right?)
yeah i will start to take a look on your scripts here so i can help you on the near future with coding also
thanks man!
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this mod is great man, you have my full support, call me if you need help with textures.
i just made the Air Generator and the Ship Core textures for 64x64 see what you think! i try to keep your original work on the air generator but i made a different concept on the core, tell me what you thnk
the air generator .gif looks great when activate.
gimme a couple days and i finish the Texture Pack for your mod
i also can help with ComputerCraft,i got a little skill with lua.
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where is the 1.7.10 wiki ?
i got excited now that i know i can generate the bodies on your space and warp to galacticraft dimensions, i want set it up
Congraaaatz!
Well thjis Gun mod seams cool, i might try it later, but im using Futuristi Flan for the Vehicles, not the guns mostly hehe, i need those giant mech robots for my space projects
im gonna try to make a base with mechs and starfighters from flan, your StarShips, the stargate mod and rockets from galacticraft lol, will be space hard-core.
0
hey im playing 1.7.10 alpha -
1)the stars and bodies from space are already on this version?
2)Is there a way to warp jump to Galacticraft dimensions (moons etc?), if so, how?
3)Do i have your permission to make a Resource Pack for this mod?
Great Work btw! love your mod
i made a modpack here with your mod +Galacticraft +4-Space +StarGate Mod +Flan Futurecraft + 50 other mods +my 64x64 Resource pack
lets see what happens lol
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hey new link for 1.7.10 is broken
this mod rules
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Hey guys! i was trying to make the commandBlock play a sound from IndustrialCraft 2 but i just cant find a way nor a tutorial, i know how to make it play regular sounds but not from mods
also im trying to make a Mod that add my own sounds, since with Resource Packs i can only REPLACE sounds :/
its a nightmare to add sounds on 1.7+
any help?
thanks guys
0
well if anybody gimme some points i can fix myself, does it need coding or just texturing?
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i finish a nice texture (resource pack) for your mod, i got your permission to release it?
its 64x64
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Hey Captain, im about to realease a Huge Space Station witch will come with a full new Resource Pack for download using your mod, i test everything and avoid the mods on my modpack that conflic but unfortunlly there is 1 i really need:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287806-gregs-sg-craft-1-9-3-for-minecraft-1-7-10
i think there is just 2-3 textures, the gate controller and the gate itself when its mount, this is what i really need to fix, it shows as a cyan color or red or white depending on the angle/distance instead of its textures, could you PPPPLZ fix this so i can release my stuff? thanks!!
0
Hello guys, i need some help here, i know how to do this on 1.6.4. but i cant figger to add a new sound on resource pack only replace a exist one
what i want to do is add the sound so i can pull it with a commandBLock command, using a ComputerCraft interaction (i made that on 1.6.4 so easy, just putting the .ogg on a folder, now its so complicate)
can someone plz help ??? its for a huge project i will release to the comunity
0
nice work with this mod man, im going to add to my new modpack