• 0

    posted a message on Underwater Animations

    hum maybe someone could point me to tutorial for making a aquatic (fish) mob?

    Posted in: Modification Development
  • 0

    posted a message on Underwater Animations

    nobody??

    Posted in: Modification Development
  • 0

    posted a message on About techne and programs to make Mobs

    i tried tabula, but i cant find anything for it, nor can find the place it exports the files, finally, tabula needs minecraft loaded to work, witch is a pain if u got huge modepacks... im checking qubble now...


    about techne, its still very usable for 1.10 since im doing all my mobs on it, my only problem is the code it generates with Pieces.

    Posted in: Modification Development
  • 0

    posted a message on Opinion about mob

    Hey gus.. im trying to get some suport for my mod, but nobody is helping, im happy doing all alone, but i wish people at least give me some opinions...

    thanks!


    what you guys think about this spider?


    Posted in: Mods Discussion
  • 0

    posted a message on Wizard Animal Plus Mod

    here is a spider im proud of doing, it gave me hours of work to correct techne bad rendering errors...



    im pretty happy with its current animation, but i still need people to suport me for this mod (teaching me stuff, not with money), all i want is to learn so i can provide free content, but its hard to find support... people just want to use our work (modders) to make stupid videos on popular YT channels...

    Posted in: WIP Mods
  • 0

    posted a message on Wizard Animal Plus Mod

    my project here is bold; i want to integrate a series of new mobs with another large mob mods, like MoCreatures and ExoticBirds; i will add mobs that are NOT on those mods, complementing them and adding dozens of new animals to minecraft; im a biologist myself and i will on this mod i will only add real life animals with their right colors and trying to make their sizes proportional to RL

    my project here is bold; i want to integrate a series of new mobs with another large mob mods, like MoCreatures and ExoticBirds; i will add mobs that are NOT on those mods, complementing them and adding dozens of new animals to minecraft; im a biologist myself and i will on this mod i will only add real life animals with their right colors and trying to make their sizes proportional to RL

    Posted in: WIP Mods
  • 0

    posted a message on About techne and programs to make Mobs

    So i´ve being using techne for past a time to make my mobs, its pretty Ok, but when i do parenting... when i create a Piece and set its Rotation Point = same as its childs, it renders wrong in-game, so i have to waste a long time and manually correct the model code... is there a better program out there for 1.10 or do i have to manually do this allways? or can i fix this before inside techne?


    thanks

    Posted in: Modification Development
  • 0

    posted a message on Underwater Animations

    Hi everybody.


    Im trying to make my Octopus to move its tentacles; it uses Squid entity (its a child), as you guys can see below, everything works fine, except it wont move the tentacles underwater... what should i add here?


    package mod.mcreator;
    
    import net.minecraftforge.fml.relauncher.SideOnly;
    import net.minecraftforge.fml.relauncher.Side;
    import net.minecraftforge.fml.common.registry.EntityRegistry;
    import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
    import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
    import net.minecraftforge.fml.common.event.FMLInitializationEvent;
    import net.minecraftforge.fml.client.registry.RenderingRegistry;
    
    import net.minecraft.world.biome.Biome;
    import net.minecraft.world.World;
    import net.minecraft.util.math.MathHelper;
    import net.minecraft.util.ResourceLocation;
    import net.minecraft.util.EnumHand;
    import net.minecraft.util.DamageSource;
    import net.minecraft.item.ItemStack;
    import net.minecraft.item.Item;
    import net.minecraft.init.Items;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.entity.passive.EntitySquid;
    import net.minecraft.entity.effect.EntityLightningBolt;
    import net.minecraft.entity.EnumCreatureType;
    import net.minecraft.entity.Entity;
    import net.minecraft.client.renderer.entity.RenderLiving;
    import net.minecraft.client.model.ModelRenderer;
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.Minecraft;
    
    import net.minecraft.client.renderer.GlStateManager;
    
    import java.util.Random;
    import java.util.Iterator;
    import java.util.ArrayList;
    
    @SuppressWarnings("unchecked")
    public class mcreator_octopus {
    
    	public int mobid = 0;
    	public static Object instance;
    
    	public void load(FMLInitializationEvent event) {
    	}
    
    	public void generateNether(World world, Random random, int chunkX, int chunkZ) {
    	}
    
    	public void generateSurface(World world, Random random, int chunkX, int chunkZ) {
    	}
    
    	public int addFuel(ItemStack fuel) {
    		return 0;
    	}
    
    	
    
    
    
         @SideOnly(Side.CLIENT)
         public void registerRenderers() {
              RenderLiving customRender = new RenderLiving<EntitySquid>(Minecraft.getMinecraft().getRenderManager(), new mcreator_octopus.ModelPolvo(), 0) {
         
         protected ResourceLocation getEntityTexture(EntitySquid par1Entity) {
              return new ResourceLocation("PolvoT.png");
             }
         
         protected void preRenderCallback(EntitySquid entitylivingbaseIn, float partialTickTime) {
              float f = 1.0F;
             
              GlStateManager.scale(0.5f, 0.5f, 0.5f);
             }    
         
         };
              RenderingRegistry.registerEntityRenderingHandler(mcreator_octopus.Entityoctopus.class, customRender);
    
         }
    
    	public void serverLoad(FMLServerStartingEvent event) {
    	}
    
    	public void preInit(FMLPreInitializationEvent event) {
    		int entityID = MathHelper.getRandomUUID().hashCode();
    		mobid = entityID;
    		EntityRegistry.registerModEntity(mcreator_octopus.Entityoctopus.class, "octopus", entityID, instance, 64, 1, true, (253 << 16) + (0 << 8)
    				+ 27, (251 << 16) + (108 << 8) + 128);
    		EntityRegistry.addSpawn(mcreator_octopus.Entityoctopus.class, 10, 1, 3, EnumCreatureType.WATER_CREATURE,
    				Biome.REGISTRY.getObject(new ResourceLocation("ocean")));
    
    	}
    
    	public static Biome[] clean(net.minecraft.util.registry.RegistryNamespaced<ResourceLocation, Biome> in) {
    		Iterator<Biome> itr = in.iterator();
    		ArrayList<Biome> ls = new ArrayList<Biome>();
    		while (itr.hasNext()) {
    			ls.add(itr.next());
    		}
    		return ls.toArray(new Biome[ls.size()]);
    	}
    
    	public static class Entityoctopus extends EntitySquid {
    		World world = null;
    
    		public Entityoctopus(World var1) {
    			super(var1);
    			world = var1;
    			experienceValue = 7;
    			this.isImmuneToFire = false;
    			addRandomArmor();
    			setNoAI(!true);
    
    		}
    
    		protected void addRandomArmor() {
    
    		}
    
    		protected void dropRareDrop(int par1) {
    			this.dropItem(new ItemStack(Items.FISH).getItem(), 1);
    		}
    
    		@Override
    		protected Item getDropItem() {
    			return new ItemStack(Items.DYE, 1, 0).getItem();
    		}
    
    		@Override
    		protected net.minecraft.util.SoundEvent getAmbientSound() {
    			return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation(""));
    		}
    
    		@Override
    		protected net.minecraft.util.SoundEvent getHurtSound() {
    			return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation("game.neutral.hurt"));
    		}
    
    		@Override
    		protected net.minecraft.util.SoundEvent getDeathSound() {
    			return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation("game.neutral.die"));
    		}
    
    		@Override
    		public void onStruckByLightning(EntityLightningBolt entityLightningBolt) {
    			super.onStruckByLightning(entityLightningBolt);
    			int i = (int) this.posX;
    			int j = (int) this.posY;
    			int k = (int) this.posZ;
    			Entity entity = this;
    
    		}
    
    		@Override
    		public void fall(float l, float d) {
    			super.fall(l, d);
    			int i = (int) this.posX;
    			int j = (int) this.posY;
    			int k = (int) this.posZ;
    			super.fall(l, d);
    			Entity entity = this;
    
    		}
    
    		@Override
    		public void onDeath(DamageSource source) {
    			super.onDeath(source);
    			int i = (int) this.posX;
    			int j = (int) this.posY;
    			int k = (int) this.posZ;
    			Entity entity = this;
    
    		}
    
    		@Override
    		public boolean processInteract(EntityPlayer entity, EnumHand hand, ItemStack stack) {
    			super.processInteract(entity, hand, stack);
    			int i = (int) this.posX;
    			int j = (int) this.posY;
    			int k = (int) this.posZ;
    
    			return true;
    		}
    
    		@Override
    		protected float getSoundVolume() {
    			return 1.0F;
    		}
    
    	}
    
    	// Date: 29/11/2017 19:58:38
    	// Template version 1.1
    	// Java generated by Techne
    	// Keep in mind that you still need to fill in some blanks
    	// - ZeuX
    
    	public static class ModelPolvo extends ModelBase {
    		// fields
    		ModelRenderer HeadBase;
    		ModelRenderer Head1;
    		ModelRenderer Eye1;
    		ModelRenderer Eye2;
    		ModelRenderer Head2;
    		ModelRenderer Head3;
    		ModelRenderer Leg1;
    		ModelRenderer Leg2;
    		ModelRenderer Leg3;
    		ModelRenderer Leg4;
    		ModelRenderer Leg5;
    		ModelRenderer Leg6;
    		ModelRenderer Leg7;
    		ModelRenderer Leg8;
    
    		public ModelPolvo() {
    			textureWidth = 64;
    			textureHeight = 64;
    
    			HeadBase = new ModelRenderer(this, 6, 54);
    			HeadBase.addBox(-2.5F, -1F, -2F, 6, 2, 6);
    			HeadBase.setRotationPoint(-0.5F, 10F, -1.5F);
    			HeadBase.setTextureSize(64, 64);
    			HeadBase.mirror = true;
    			setRotation(HeadBase, 0F, 0F, 0F);
    			Head1 = new ModelRenderer(this, 6, 42);
    			Head1.addBox(-3F, -2F, -2F, 6, 4, 6);
    			Head1.setRotationPoint(0F, 8F, -1F);
    			Head1.setTextureSize(64, 64);
    			Head1.mirror = true;
    			setRotation(Head1, -0.1745329F, 0F, 0F);
    			Eye1 = new ModelRenderer(this, 11, 2);
    			Eye1.addBox(-1F, -1F, -1F, 2, 2, 2);
    			Eye1.setRotationPoint(-2F, 8F, -3F);
    			Eye1.setTextureSize(64, 64);
    			Eye1.mirror = true;
    			setRotation(Eye1, 0F, 0.2617994F, 0F);
    			Eye2 = new ModelRenderer(this, 2, 2);
    			Eye2.addBox(-1F, -1F, -1F, 2, 2, 2);
    			Eye2.setRotationPoint(2F, 8F, -3F);
    			Eye2.setTextureSize(64, 64);
    			Eye2.mirror = true;
    			setRotation(Eye2, 0F, -0.2617994F, 0F);
    			Head2 = new ModelRenderer(this, 2, 27);
    			Head2.addBox(0F, 0F, 0F, 7, 5, 8);
    			Head2.setRotationPoint(-3.5F, 2F, 0.5F);
    			Head2.setTextureSize(64, 64);
    			Head2.mirror = true;
    			setRotation(Head2, -0.7853982F, 0F, 0F);
    			Head3 = new ModelRenderer(this, 0, 8);
    			Head3.addBox(0F, 0F, 0F, 8, 8, 9);
    			Head3.setRotationPoint(-4F, -1F, 7F);
    			Head3.setTextureSize(64, 64);
    			Head3.mirror = true;
    			setRotation(Head3, -1.186824F, 0F, 0F);
    			Leg1 = new ModelRenderer(this, 35, 3);
    			Leg1.addBox(-1F, 0F, -1F, 2, 13, 2);
    			Leg1.setRotationPoint(-3F, 11F, -3F);
    			Leg1.setTextureSize(64, 64);
    			Leg1.mirror = true;
    			setRotation(Leg1, -0.1745329F, 0.7853982F, 0F);
    			Leg2 = new ModelRenderer(this, 45, 3);
    			Leg2.addBox(-1F, 0F, -2F, 2, 13, 2);
    			Leg2.setRotationPoint(0F, 11F, -2F);
    			Leg2.setTextureSize(64, 64);
    			Leg2.mirror = true;
    			setRotation(Leg2, -0.1745329F, 0F, 0F);
    			Leg3 = new ModelRenderer(this, 55, 3);
    			Leg3.addBox(-1F, 0F, -1F, 2, 13, 2);
    			Leg3.setRotationPoint(3F, 11F, -3F);
    			Leg3.setTextureSize(64, 64);
    			Leg3.mirror = true;
    			setRotation(Leg3, -0.1745329F, -0.7853982F, 0F);
    			Leg4 = new ModelRenderer(this, 35, 23);
    			Leg4.addBox(0F, 0F, -1F, 2, 13, 2);
    			Leg4.setRotationPoint(2F, 11F, 0F);
    			Leg4.setTextureSize(64, 64);
    			Leg4.mirror = true;
    			setRotation(Leg4, 0F, 0F, -0.1745329F);
    			Leg5 = new ModelRenderer(this, 45, 23);
    			Leg5.addBox(-1F, 0F, -1F, 2, 13, 2);
    			Leg5.setRotationPoint(3F, 11F, 3F);
    			Leg5.setTextureSize(64, 64);
    			Leg5.mirror = true;
    			setRotation(Leg5, 0.1745329F, 0.7853982F, 0F);
    			Leg6 = new ModelRenderer(this, 55, 23);
    			Leg6.addBox(-1F, 0F, 0F, 2, 13, 2);
    			Leg6.setRotationPoint(0F, 11F, 2F);
    			Leg6.setTextureSize(64, 64);
    			Leg6.mirror = true;
    			setRotation(Leg6, 0.1745329F, 0F, 0F);
    			Leg7 = new ModelRenderer(this, 35, 41);
    			Leg7.addBox(-1F, 0F, -1F, 2, 13, 2);
    			Leg7.setRotationPoint(-3F, 11F, 3F);
    			Leg7.setTextureSize(64, 64);
    			Leg7.mirror = true;
    			setRotation(Leg7, 0.1745329F, -0.7853982F, 0F);
    			Leg8 = new ModelRenderer(this, 45, 41);
    			Leg8.addBox(-2F, 0F, -1F, 2, 13, 2);
    			Leg8.setRotationPoint(-2F, 11F, 0F);
    			Leg8.setTextureSize(64, 64);
    			Leg8.mirror = true;
    			setRotation(Leg8, 0F, 0F, 0.1745329F);
    		}
    
    		public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
    			super.render(entity, f, f1, f2, f3, f4, f5);
    			setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    			HeadBase.render(f5);
    			Head1.render(f5);
    			Eye1.render(f5);
    			Eye2.render(f5);
    			Head2.render(f5);
    			Head3.render(f5);
    			Leg1.render(f5);
    			Leg2.render(f5);
    			Leg3.render(f5);
    			Leg4.render(f5);
    			Leg5.render(f5);
    			Leg6.render(f5);
    			Leg7.render(f5);
    			Leg8.render(f5);
    
             
    		}
    
    		private void setRotation(ModelRenderer model, float x, float y, float z) {
    			model.rotateAngleX = x;
    			model.rotateAngleY = y;
    			model.rotateAngleZ = z;
    		}
             
              
    		public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
    			super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    			this.Leg1.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1 - 0.1745329F;
    			this.Leg2.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1 - 0.1745329F;
    			this.Leg3.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1 - 0.1745329F;
    			this.Leg4.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
    			this.Leg5.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1 + 0.1745329F;
    			this.Leg6.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1 + 0.1745329F;
    			this.Leg7.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1 + 0.1745329F;
    			this.Leg8.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
    		}
    
    	}
    
    }
    




    Thank You.

    Posted in: Modification Development
  • 1

    posted a message on Wizard Animal Plus Mod

    Soon TBR....



    Im looking for some help thou, i need some coders to make:


    1) Better animations and behaviors for my animals (rotateAngle things, like better rotation for mouths)


    2) Aquatic movement animations.


    3) TAMING mechanics - i cant do yet, but they breed well :)


    i got about 35 ready animals to go, i will be releasing a Alpha version soon so people can download and maybe help me do the Beta.. thanks!

    Posted in: WIP Mods
  • 0

    posted a message on Little help with aquatic mobs

    nvm im using the squid AI now, all i need is to know how to activate my leg animations using the squid AI, what should i call to make it animate in water?

    Posted in: Modification Development
  • 0

    posted a message on [Tool] Tabula/Techne to obj model converter.

    where does Tabula export its .java and its texture maps??? i cant find the files nowhere

    Posted in: Minecraft Tools
  • 0

    posted a message on Heigh when you seat on a Mob

    like hes seating to low, so his entire body is inside the girafe lol

    Posted in: Modification Development
  • 0

    posted a message on WizardFarm Mod
    Quote from senpaisubaraki»

    minecraft uses isometric view to turn their blocks in the inventory.
    like wise :



    your stairs, popcorn machine, coffee machine, ... are all turned randomly.
    (at least in the preview images you give us)

    It think that is odd, and that it should be fixed, so there is more immersion from the mod into the game.

    suggestion :
    can be achieved by editing your json files :
    "gui": {
    "rotation": [ 30, 225, 0 ],
    "translation": [ 0, 0, 0],
    "scale":[ 0.625, 0.625, 0.625 ]
    },

    or simply parent the block/block

    if either of both are done, you might want to turn them in different angles.



    oh no, since i used Mcreator on those, what you see there on the creative menu are Items, not Blocks, those itens turn into block when you right click then on the ground, being consumed on inventory, but in any case you are right there on imersion, i will simple flip the item textures .pngs that will fix the visual for you, but i dont know when im doing this, im working on my 3rd mod now, its pretty hard lol

    and btw the reason for that is that because Custom Blocks dont render nice like that, 3d like a square shape model block, they render on 1D only (generally the top), i dont know if its MCreator ou Mojang´s fault thou

    Posted in: Minecraft Mods
  • 0

    posted a message on WizardFarm Mod

    Up

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft - Wizard´s Vending Machine Mod

    PLZ make this mod for 1.7.10. I have a world with several mods that work for 1.7.10 and this seems like a really cool mod. Thank you for reading this. : |


    me too but with few exceptions, the mod comunity is on 1.10 now, and i think it will still stay for a while..people who jumping are going to 1.12 so 1.11 and 1.9, 1.8 of this mod prb will never happen.
    i might do a 1.12 one day thou, when the comunity (majority of major mods) jump to
    Posted in: Minecraft Mods
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