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  • gurujive
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  • Member for 7 years, 5 months, and 20 days
    Last active Sun, Feb, 5 2023 14:16:01
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    Aug 29, 2022
    gurujive posted a message on How Do You Set The Repair Item For The Repair Material On The Anvil?
    Quote from FieryBurningMarshmallows»

    set the repair item when you register the armor material, by adding


    .setRepairItem(new ItemStack(mod_items.ALUMINUM_INGOT));


    Alright where do I add that to this in order for it to work, that is the part I am confused on:

    package aku.example.base_classes;
    
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.SoundEvents;
    import net.minecraft.inventory.EntityEquipmentSlot;
    import net.minecraft.item.ItemArmor;
    import net.minecraft.item.ItemStack;
    import net.minecraft.world.World;
    import net.minecraftforge.common.util.EnumHelper;
    
    public class armor_base_aluminum extends ItemArmor
    {
        public static ItemArmor.ArmorMaterial ALUMINUM_ARMOR_MATERIAL = EnumHelper.addArmorMaterial("aku:aluminum_armor", "aku:aluminum", 4, new int[]{1, 2, 3, 2}, 9, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 0.0F);
    
        public armor_base_aluminum(String name, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn)
        {
            super(ALUMINUM_ARMOR_MATERIAL, renderIndexIn, equipmentSlotIn);
            this.setMaxDamage(2432);
            this.setRegistryName(name);
            this.setUnlocalizedName(name);
        }
        
        public void onArmorTick(World world, EntityPlayer player, ItemStack item)
        {
        }
    }
    Posted in: Modification Development
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    Aug 28, 2022
    gurujive posted a message on Can Someone Assist Me With The Logic Of How Loot Tables Work?

    I have made a mod that adds metals, and molten forms of those metals and the ones already in the game that works with Chisels & Bits:

    https://www.curseforge.com/minecraft/mc-mods/aku/files


    The src can be found by scrolling down on that page.


    What I'm trying to accomplish is making a .json for a loot table adding aluminum_ore as a chest loot for dungeons.


    This is the .json I have tried or what I have made, but I cannot spawn a chest with the ore inside of it:

    {
        "pools": [
            {
                "rolls": {
                    "min": 3,
                    "max": 3
                },
                "bonus_rolls": {
                    "min": 8,
                    "max": 10
                },
                "entries": [
                    {
                        "type": "loot_table",
                        "weight": 3,
                        "name": "minecraft:chest"
                    },
                    {
                        "type": "item",
                        "weight": 1,
                        "name": "aku:aluminum_ore",
                        "quality": 2,
                        "functions": [
                            {
                                "function": "set_count",
                                "count": {
                                    "min": 1,
                                    "max": 3
                                }
                            }
                        ]
                    }
                ]
            }
        ]
    }
    Posted in: Modification Development
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    Jun 4, 2021
    gurujive posted a message on What Are The Data Values For Damaged Armor And Equipment In The New Versions For .Json Recipes? (Solved)

    I changed my armor durability to 32 and created 32 individual recipes going from 0 to 32 and it works:

    { 
      "type": "minecraft:crafting_shaped",
      "pattern": [
        "   ",
        "BCB",
        "A A"  ],
      "key": {
        "A": [
          {
            "item": "aku:piece_of_aluminum"
          }
        ],
        "B": [
          {
            "item": "aku:aluminum_cube_ingot"
          }
        ],
        "C": [
          {
            "item": "aku:aluminum_leggings",
            "data": 0
          }
        ]
      },
      "result": {
        "item": "aku:aluminum_leggings",
        "count": 1
      }
    }



    { 
      "type": "minecraft:crafting_shaped",
      "pattern": [
        "   ",
        "BCB",
        "A A"  ],
      "key": {
        "A": [
          {
            "item": "aku:piece_of_aluminum"
          }
        ],
        "B": [
          {
            "item": "aku:aluminum_cube_ingot"
          }
        ],
        "C": [
          {
            "item": "aku:aluminum_leggings",
            "data": 32
          }
        ]
      },
      "result": {
        "item": "aku:aluminum_leggings",
        "count": 1
      }
    }



    So for it to work it needs an individual recipe for each value which is as many as the amount of durability it has.


    Then the repair recipe will work.

    Posted in: Recent Updates and Snapshots
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    Jun 4, 2021
    gurujive posted a message on What Are The Data Values For Damaged Armor And Equipment In The New Versions For .Json Recipes? (Solved)

    Changing the L to a C somehow has made a difference.... now most of them repair I have only done values 1-16 though.

    Posted in: Recent Updates and Snapshots
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    Jun 4, 2021
    gurujive posted a message on What Are The Data Values For Damaged Armor And Equipment In The New Versions For .Json Recipes? (Solved)

    Surely there is a way to make swords repairable all the time and to repair leggings?

    Posted in: Recent Updates and Snapshots
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    Jun 4, 2021
    gurujive posted a message on What Are The Data Values For Damaged Armor And Equipment In The New Versions For .Json Recipes? (Solved)

    I am using the new .json recipes and I noticed that half the time the repair recipe for a sword works and most of the time if not all the time my recipe for leggings fails.


    I made a recipe like this:

    { 
      "type": "minecraft:crafting_shaped",
      "pattern": [
        "  ",
        "OLO",
        "X X"  ],
      "key": {
        "X": [
          {
            "item": "aku:piece_of_aluminum"
          }
        ],
        "O": [
          {
            "item": "aku:aluminum_cube_ingot"
          }
        ],
        "L": [
          {
            "item": "aku:aluminum_leggings",
            "data": 1
          }
        ]
      },
      "result": {
        "item": "aku:aluminum_leggings",
        "count": 1
      }
    }

    and it didn't work.


    At first not all of my repair recipes worked so I made recipes for 1-16 for the data and now all but the sword and leggings are working.


    I made recipes for data values 1-132 for leggings and none of the data values pick up on the crafting table. I did several for sword too and I can't get it to work so there's some trick to this.

    Posted in: Recent Updates and Snapshots
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    Jun 2, 2021
    gurujive posted a message on I Changed My Account Email On Mojang.com And It Deleted My Account, What Do I Do?

    I see there is now a phone number when I bing search, "customer support phone number microsoft".


    This is also something different.

    Posted in: Java Edition Support
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    Jun 2, 2021
    gurujive posted a message on I Changed My Account Email On Mojang.com And It Deleted My Account, What Do I Do?

    OK, once the account is connected to a microsoft account/email then it is permanent.


    You can not change your email from one microsoft account to another.


    I set up to where you put in a 4 digit pin as a password and I can not log in with a password.


    After sitting here for 10 minutes I am able to play the game again on the old email address I was using.


    In order to recover my email password then I have to have a cell phone with a specific number that can not be changed or modified.


    Updated the phone number for the account does not change the phone number for the account recovery.


    So there is a four digit pin... and if that four digit pin somehow doesn't work then I will have to purchase Minecraft again.


    Which does not solve my problem because I still can't log in with a password, and I can't enter a phone number or an email address to recover my account.


    I can log in with a four digit pin or I can not play Minecraft because there is no customer support for either Windows 10 or Minecraft.


    In order to change your password you need a cell phone that you no longer use or have, either that or a four digit pin.


    You can not enter your password, it no longer works that way.


    Also, I can not not transfer my account to a new email address.

    Posted in: Java Edition Support
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    Jun 2, 2021
    gurujive posted a message on I Changed My Account Email On Mojang.com And It Deleted My Account, What Do I Do?

    I am able to access my Mojang account, but I can not play Minecraft which I have purchased with any email I sign in with.



    I clicked the option to reverse the email change and it did not work and I am still unable to log in and play Minecraft.

    Posted in: Java Edition Support
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    Jun 2, 2021
    gurujive posted a message on I Changed My Account Email On Mojang.com And It Deleted My Account, What Do I Do?

    Both emails that the account was registered to will not let met play the game both being outlook email accounts.

    Posted in: Java Edition Support
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    May 30, 2021
    gurujive posted a message on Metal Blocks and Molten Blocks, Teirable Armor Sets, Weapons and Tools and Magic Mods for 1.12.2 with Src's

    I also have a resource pack for 1.12.2 if anyone is interested:

    https://www.dropbox.com/s/ss2j3cyaercuezc/Mashup Resource Pack2.zip?dl=0


    It adds 3D rails, animation to some blocks, as well as colorful moons.


    The red moon is animated.

    Posted in: Mods Discussion
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    May 30, 2021
    gurujive posted a message on Metal Blocks and Molten Blocks, Teirable Armor Sets, Weapons and Tools and Magic Mods for 1.12.2 with Src's

    This mod adds 8 or 9 ores


    14 sets of gear that are teirable


    a number of metal blocks and molten metals.


    it also adds spikes grass covering and some other unique blocks:


    https://www.dropbox.com/s/0k92ifjt1xrw23a/aku.jar?dl=0



    I'm on the last steps of updating right now so everything is functional, but I haven't went through and added any crafting recipes.

    Aku src:

    https://www.dropbox.com/s/yc0599npnd1od03/aku-1.12.2-src.zip?dl=0



    This is The Basic Elements which adds magical spheres you can craft with four blocks of the same element using the crafting table:

    https://www.dropbox.com/s/idwwkhwt4obsuzx/thebasicelements.jar?dl=0


    It is also open src:

    https://www.dropbox.com/s/6p4hg1su0cp4kx8/The Basic Elements Mod Src1.12.2.zip?dl=0

    Posted in: Mods Discussion
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    May 28, 2021
    gurujive posted a message on [1.12.2] How Do You Register Armor Values? Only Two of My Modded Armors Are Working(Solved)

    I solved the problems I was having and updated my src code:


    https://www.dropbox.com/s/hchod2q83tr2yb9/minecraft_1.12.2_workable_src.zip?dl=0

    Posted in: Modification Development
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    May 28, 2021
    gurujive posted a message on Taking mod requests for simple to medium ideas

    I need a mod that adds 3 different armors with 3 different textures and 3 different armor values, where the 3 armors render on the player when worn.


    Basic repair item optional.


    A ball that bounces and is a complete sphere which uses an obj model for 1.12.2. Which is throwable by the player and bounces off entities as well and walls too.

    Posted in: Requests / Ideas For Mods
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    May 28, 2021
    gurujive posted a message on [1.12.2] How Do You Register Armor Values? Only Two of My Modded Armors Are Working(Solved)

    I have put the mod src I am working on into a zip file. Perhaps there is an answer.


    Link to mod Src:

    https://www.dropbox.com/s/hdq42zdisylj7mq/1.12.2-workable.zip?dl=0

    Posted in: Modification Development
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  • View gurujive's Profile
    Nov 23, 2016
    gurujive posted a message on MCPE/Win10: Cartoon Textures Available!

    for realz though, hook me up with a pc texture pack.

    Posted in: News
  • View gurujive's Profile
    Nov 21, 2016
    gurujive posted a message on Minecraft In Education A Bad Thing?

    I am not a fan of Minecraft in lessons. This smacks to me of another
    gimmick which will get in the way of children actually learning.
    Removing these gimmicky aspects of education is one of the biggest tasks
    facing us as teachers. We need to drain the swamp of gimmicks.”


    This guy seriously needs to read why Oregon trails was added to the classroom. -was actually a government program experiment.

    While it may seem correct to some to place children under a communistic dictatorship the usa government disagrees.

    Oregon trails is rather old though, I played it as a kid in school, didn't help much playing in a solid white bricked in room though.

    (which is what the inside of a jail cell looks like)

    But it was another environment in the one I had deemed miserable, which made being trapped in brick 8 hours of my life a little nicer.

    Don't be a scrooge I say. Minecraft is there because current school systems suck. School systems have sucked, that's why Oregon trails was there.


    Other theorists made big money talking crap about Oregon trails too (maybe even the same guy actually)... that's what this is really about. Don't even bother lookin' the guy up. Buncha' thought out staged bullcrap. "We need to drain the swamp of gimmicks" - look at yourself sir.


    Oregon Trails got boring, Minecraft doesn't. There is no problem here, superficial situation.


    edit:

    - If I can recall correctly the same method approach was done on Oregon trails to establish a "correct" decision. The one who brought up the issue (I do recognize that guys name very much so) of the game being a negative impact was actually part of the government study.


    Also, change the friggin' wall colors of all schools, that white color everywhere is bs. Or heck, even paint em white and as a creative assignment have the class paint it. Each classroom should appear different, and not look like a jail cell.

    I'll be the one to say white colors everywhere is racist - no problem.

    Posted in: News
  • View gurujive's Profile
    Nov 10, 2016
    gurujive posted a message on 1.11 Pre-Release 1 Ready For Testing
    Quote from Wolf1375»

    It's not like I'm trying to put down the new versions of Minecraft, but for so many "milestones" to be coming out so fast, 1.9, 1.10, 1.11? It's been greatly accelerated from how it used to be a new "version" every once in a blue moon.





    Searge was saying something about staying at 1.9 til 1.14 to get the "real" experience, or something like that. I'm imagining after 1.14 it will calm down a little and they will begin a new project. Til then I can't really imagine it slowing down for any reason. So that's about 5-7 version updates over a span of time, for this project. Fixin' to be on the 3rd version update.

    Posted in: News
  • View gurujive's Profile
    Oct 27, 2016
    gurujive posted a message on Snapshot 16w43a Ready For Testing!

    Its gettin' there.... >.<

    Posted in: News
  • View gurujive's Profile
    Oct 25, 2016
    gurujive posted a message on Console: Spooky Bundle Available!

    You know when I was watching the minecon thing they had pc sales at a slightly lower % but the pc version is 27 bucks not 7.

    Then it made sense to me in a way why mcpe has more sales, given it is right there in the app store in your pocket if you own a cellphone.


    At the same time though, you don't really wanna spend hours staring at a tiny cell phone screen (I hope) and its the same thing as an art museum.

    The norm would like to sit there and enjoy its appeal.


    I still feel as though this is like taking art and shoving it in a basement and giving people a telescope to look at it through.

    I would rather admire it. I would purchase the pack if it were for pc.

    Posted in: News
  • View gurujive's Profile
    Oct 23, 2016
    gurujive posted a message on MCPE: 0.16 Now Live - Check Out Add-Ons!
    Quote from WDSnav91»

    Guys you have to realize that the mobile and win 10 versions are different as in they use C++ as where that is faster than Java. Java is great for small applications; but not for games. -snip- and way faster too. I don't even have java installed or use java minecraft.-snip- the Java version sucks; it lags, you add stuff to it and it gets slow, it uses too many system resources, and is terrible with texture packs.





    The java version is awesome, you can add your own stuff to it without taking away from the original game. PC edition also has the most content. You could really say that "modding" sucks on the c++ version, and is pretty cool on the java version. I have a 9 year old graphics card. You can actually run the vanilla java version without graphics drivers on a vga cable and still pull a solid 20fps. (that's without a graphics card)
    No lag. Also, you can use a usb stick and "readyboost" if you really run out of resources for an additional 3.99gb of ram.

    Then its all about how much your os can handle.

    This feature won't be added to java version because its not needed. (If it does I'll be scared)


    All this is, is a way to modify entities. You can't add blocks, make your own items, entities, or etc. (which is really where the vr would make its money, if you could augment your reality with whatever you programmed and modeled, like a fireball fight in your living room with a friend. This is not that though...)

    Posted in: News
  • View gurujive's Profile
    Oct 21, 2016
    gurujive posted a message on MCPE: 0.16 Now Live - Check Out Add-Ons!

    One thing missed, editing your skeleton makes it so there is no longer a skeleton.

    So you really aren't adding anything. You are taking away from the vanilla game to form your own idea with it with pre-programmed methods.

    This isn't spectacularly amazing in that sense. Now if there were roughly around 10-20 placeholder mobs. Yeah, that could work.


    Still not adding anything with this though, and I'd say its false advertising.

    maybe call it a take-on or something. Its most certainly a glorified resource pack.


    If there's a placeholder mob in the future. I'd enjoy this for pc. If not.. no. (I really don't even know if a placeholder mob would pan out right)


    Its not a custom entity til it exists. Also z-fighting can be solved by making the inside textures transparent... You don't have to inflate it or adjust its size in any way.


    This should have just upgraded/updated the texturepack---->resourcepack---->resourcepack (still a resource pack)

    Posted in: News
  • View gurujive's Profile
    Oct 11, 2016
    gurujive posted a message on MCPE / Win10: Building an XP Farm

    Can someone explain to me why the grass looks nice and shaded and such, without the sky peaking through it to say hello?


    Boggles my brain... Its not vanilla... couldn't be.

    Posted in: News
  • View gurujive's Profile
    Sep 28, 2016
    gurujive posted a message on Snapshot 16w39a Ready For Testing!

    This is a very weird update release....

    Posted in: News
  • View gurujive's Profile
    Sep 27, 2016
    gurujive posted a message on Chinese Mythology Mash-Up Pack Coming October 4th
    Quote from InsaneJ»

    This update looks really nice. Is this content coming to people who bought Minecraft for PC during the alpha fase as was promised by Notch?


    http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010


    I couldn't thank/like your comment.
    So this is all I could do.

    Thanks.
    Posted in: News
  • View gurujive's Profile
    Sep 23, 2016
    gurujive posted a message on 2016 Minecon Skin Pack Free (For Now)!

    Maybe they can use minecraft to push more sales for windows 10.

    (-.-)


    My bad for not being able to afford a plane ticket to get the content others users get for free.

    Posted in: News
  • View gurujive's Profile
    Sep 22, 2016
    gurujive posted a message on 2016 Minecon Skin Pack Free (For Now)!
    Quote from 576875»

    On android tap redeem>promo code> "MINECON2016" w/o the quotes




    I don't support microsoft stealing from java and calling it their own, as such I don't do the android thing. Nor do I do the cellphone thing. The inventor of the cellphone died by a brain tumor.... next to his ear.

    You know when those tiny devices heat up awkwardly? That's radiation. Enough to pop popcorn with from a text message.

    I'm certainly not going to put something like that in my hands... or next to my head for that matter.

    Posted in: News
  • View gurujive's Profile
    Sep 22, 2016
    gurujive posted a message on 2016 Minecon Skin Pack Free (For Now)!

    This might sound crazy, but how do I get the cape? says free cape and skin... but I can't find any place to download... >.>


    What am I supposed to do?


    edit:

    "you have only until 3rd October to claim yours"


    "You even get Alex and Steve skins wearing swishy and spooky Enderman
    capes, too! The skins will roll out across Pocket and Windows 10
    platforms today, with Console Editions following tomorrow."


    Is this only for EVERYTHING BUT PC!?!??!?!?!?!??

    OUTRAGEOUS!!!!!

    Posted in: News
  • View gurujive's Profile
    Sep 16, 2016
    gurujive posted a message on Pocket Edition: 0.15.8 Available; Minecon Updates
    Quote from RyanTheCacti»


    Eh, Another PC user, I feel the other way. PC version has freedom of which packs to use, as well as even to make our own. We can even create a replica of this pack and use it!
    For other editions, it's a whole different story. you can only use the packs that Mojangcro$oft approves, unlike PC.


    If someone makes a piece of art it should be available to the community, that's all I'm sayin.

    PC version cost the most, they should get free access. I'm not into replicas, I like the real thing. A replica of sheep's pixel perfection wouldn't be sheep's pixel perfection, ya know?
    I enjoy the idea of complete packs though. There are very few complete packs...
    Posted in: News
  • View gurujive's Profile
    Sep 15, 2016
    gurujive posted a message on Pocket Edition: 0.15.8 Available; Minecon Updates

    It frustrates me that those texture packs are only available for anything other than pc.

    I only play pc.


    I enjoy the looks of the different purchasable texture/resource packs but I am unable to use the features.....

    It would really just be cool to allow the pc users to have them for free then keep them on console for purchase similar to a donation kind of thing.

    Like league of legend champion skins or something like that.


    I feel left out as a pc user as far as official minecraft packs go.

    Posted in: News
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