11, also we wont make it.
- grnmachine
- Registered Member
-
Member for 12 years, 2 months, and 27 days
Last active Sat, Jan, 3 2015 12:33:56
- 0 Followers
- 395 Total Posts
- 41 Thanks
-
9
gavain788 posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!Posted in: Forum Games -
1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
453
PyloDEV posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack MakerPosted in: Minecraft ToolsMCreator is open source software used to make Minecraft Java Edition mods, Minecraft Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.
Official website: https://mcreator.net
NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.
NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.
-
1392
simo_415 posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft ModsSingle Player Commands (SPC)Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Link Removed]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Release Details
Spotlight
Command List
Item and Block codes
Downloads
Installation Instructions
TroubleshootingMinecraft Coder Pack (MCP) Compatibility
Release Details
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
The Spotlight
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
by drawingkid1313
Command List
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
Commands
ADMIN: Due to the number of youtube links here, this content has been removed.
WorldEdit Commands
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
Global Command
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
General commands
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Scripting
//cs -
227
Darkhax posted a message on More Swords ModPosted in: Minecraft ModsHello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
If you would like to continue following me and my projects, I have a Twitter and a public Discord server. You can also find all of my mods on CurseForge.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
Downloads
All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Sword Info
Dawn Star
Damage:
Durability: 1286
Vampiric Blade
Damage:
Durability: 812
Gladiolus
Damage:
Durability: 645
Draconic Blade
Damage:
Durability: 1089
Eye End Blade
Damage:
Durability: 1580
Crystaline Blade
Damage:
Durability: 570
Glacial Blade
Damage:
Durability: 680
Aether's Guard
Damage:
Durability: 1796
Wither Bane
Damage:
Durability: 1869
AdminiumArk
Damage: X99999
Durability: 9999999
Enchantments
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Frequently Asked QuestionsQ: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
Legal And Mod PacksThis mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
CreditsStarils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star -
111
glider521al posted a message on MORE ENCHANTMENTS MODPosted in: Minecraft ModsCurrent dev status:
Lithial has taken over the mod mid 2013.
He is a very talented coder, and so I've given him my source code.
You can find Lithial's Update to More Enchantments here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1445082
As for Me/Cognitive Forge
Currently working on a procedurally generated roguelite platformer called Aura Of Worlds. The project is in early alpha and just over a year into development, This is part time as I'm often engaged in full time contract work.
----------------------------------------------------------------------------------------------------------------------------
The Following is for archive/Historical purposes
----------------------------------------------------------------------------------------------------------------------------
Tired of the same Vanilla Enchantments? This mod adds 23 new unique and exciting enchantments. Each offering a unique perk to change the way you play Minecraft!
ARCHIVES
>>Download For Minecraft 1.4.7<<
(23 enchantments)
Note: older versions don't have all 23, but here they are in case you need them.
Download version 1.3 for Minecraft 1.4.5
Download version 1.2 for Minecraft 1.3.2
Download version 0.9 for Minecraft 1.3.1
Download version 0.8 for Minecraft 1.2.5
installation instructions are contained within the .zip folder. So be sure to decompress and read them.
Requires the compatible versions of PlayerAPI and (Modloader. OR Forge)
Trailer:
Featured Reviews:
SSundae
MCEd:
Enchantment Details:
----------------------------------------------------------
--- BOOT ENCHANTMENTS ---
----------------------------------------------------------
1. SWIFTNESS (ID 84): Gives the player speed 12.5% boost
in walking/running speed per level.
2. HIGHJUMP (ID 104):
Allows the player to jump 1 block higher per level
(so long as they're standing on a dry solid block).
3. ICE_STEP (ID 110):- Freeze water into ice as you walk over it.
- Freeze lava into obsidian as you walk over it (Minor fire damage can still be incurred if you move too quickly).
- Put out fires by jumping on them
- 1/5th of a change of negating fire/lava damage
----------------------------------------------------------
--- HELMET ENCHANTMENTS ---
----------------------------------------------------------
4. HORTICULTURE (ID 113):- Grass and mycellium spread in seconds.
- Vines can grow faster than you can descend. Good for bungie jumping if you've got the guts!
- Other crops/netherwart & mushrooms in proximity grow at over 100 times their usual speed (provided lighting/conditions if favorable).
-------------------------------------------------------------------
--- OTHER ARMOUR ENCHANTMENTS ---
-------------------------------------------------------------------
5. ANTIVENOM (ID 101): Provides resistance to poisons
and splash potions of damage.
Protects 1/2 heart per level every 2.5 seconds
and stacks with each piece of armour equipped
with this enchantment.
E.g. If you have AntiVenom 3 on a chestplate
and antivenom 1 on your helmet:
this renders you impervious to poison II
However any extra splash damage/poison damage
and you'll start losing hearts.
6. DURABILITY (ID 108):
Armour has a 50% chance of not reducing durability when taking damage.
Kind of like the unbreaking counterpart, but more expensive.
---------------------------------------------------------------
--- DIGGING TOOL ENCHANTMENT ---
---------------------------------------------------------------
7. VIGOUR (ID 107): Increased mining speed on pickaxes/shovels/axes.
Stacks with efficiency arm swing increases each level.
--------------------------------------------------------------
--- BOW ENCHANTMENTS ---
--------------------------------------------------------------
8. Blast (ID 72)- Creates a smokescreen, knocks opponents back.
- Does 1+1 heart per level
- Damage radius=3+
9. SHARPSHOOTER (ID 74)
Arrows you fully charge moves at double the speed, unaffected by gravity
Great for sniping from afar.
10. HOMING - Upgrade from SharpShooter
Two modes of fire:- Tracker mode: Arrows you fully charged, home in on the surface point that you stare at (whether a block, or on a mob). Ignores transparent blocks. (until you fire another arrow/deselect bow).
- Seeker mode (Hold crouch): Arrows home in on mobs you stare at (flying straight otherwise)
11. SPLASH SLOWNESS (ID 83)
Creates a splash potion effect that slows down most monsters/players for upto 5 seconds.
Decrease in speed=10%+10% per level;
Use this enchantment carefully, if you're caught in the radius, you'll be slowed down by the maximum amount.
12. SPLASH VENOM (ID 103)- Poisons target for upto 6 seconds.
- Level of poison= Level of enchantment
13. QUICKDRAW (ID 106):
Miss the old bows from before 1.8 where you could spam arrows?
Well now here's something better, 50% increase in bow charging speed per level
I know FifthWhammy, had an earlier implementation of the enchantment, but he discontinued it.
---------------------------------------------------------------
---- SWORD ENCHANTMENTS ---
---------------------------------------------------------------
14 LEECH (ID: 78)
Every 5 damage of hearts you do to foes, you gain 1 hunger point (or 1/2 a heart if the bar is full).
Killing an enemy gives you 50% chance of gaining 1/2 heart back.
Based on a perk beverage from Bastion.
15. WISDOM (ID: 80):
-50% more XP on killing mobs
per level.
16. POISON_ASPECT (ID: 85)
-Poisons target for 7 seconds.
Potion effect strength depends on enchantment level.
17. LETHARGY (ID: 105);
-Slows down most monsters (e.g. enderman/zombie pigman/slime/magma cube...) for 5.5 seconds.
Potion effect strength depends on enchantment level.
18 COUNTER PARRY (ID: 86);
-Advanced Counter Blocking: See below;
-Additional protection of about 1/2 heart per level when blocking.
-Reprogrammed in 1.3.1 to be more intuitive and make reflected arrows do more damage.
19 Penetrate (ID: 107);
Strikes partially bypass armour
Minimum sword damage (ignoring armor)= Level/3* base sword damage
Extra Damage: Level * 1/2 heart/
20. Verticality (ID: 111):
Fling your opponents 5 blocks into the air.
Stacks with counter parry.
----------------------------------------------------------
--- CHEST PLATE ENCHANTMENTS ---
----------------------------------------------------------
21. Healing:
-Heals 1/2 heart every (11 seconds)/.
-Regen rate increases, when player is below 3.5 hearts - Suggested by Grubs (Paul)
----------------------------------------------------------
--- LEGGING ENCHANTMENTS ---
----------------------------------------------------------
22. Nightvision (enough said)
23. Cloud (New in 1.4):- Slowfall in midair by holding jump.
- Press crouch to descend faster.
- Negates fall damage
- Effects are much more potent when stacked with feather fall.
Counter Blocking Mechanic:
A new mechanic that brings the art of blocking to a whole new level.
If you time your parries correctly within 0.75 seconds of the hit
(without spamming the right mouse button) you can:- Reduce damage by 1/2 heart * (parry level+1);
- Block blaze/dispensor fireballs.
- Apply damage to attacker (upto 1/2 heart per (parry_level +1)).
- Slow attacker down for 1.5 seconds (again dependant on parry level).
- Arrow Redirection:
- LVL1-Parry: Arrows randomly deflected
- LVL2-Parry: Arrows reflected back at source at 66% of the speed. Increased damage on arrow;
-
3
FifthWhammy posted a message on [RFW] Uncivil Engineering v1.4Posted in: Maps[RFW] Uncivil Engineering v1.5/v1.6
for Minecraft 1.5.2/Minecraft 1.6.2 (SMP)
by FifthWhammy
NEWS: If you're looking for the map, downloads are below. Not too many big changes, except for double food and knockback immunity boots (!!) in v1.6. Changelog.
And if you play Uncivil, love it (or just like it), and have the urge to play more RFW--or just to watch more RFW--visit the RMCT subreddit, home of Minecraft's premier RFW community. (Among other things!)
Also, many thanks to the Yogscast, Bertie and GameChap for If you're here because you enjoyed the show and want to try Uncivil for yourself, you're in the right place! (And the map's updated, so you won't have to deal with those stupid respawning glitches.)
The RMCT Finals were held on this map a few months ago between RFW teams 3 Pros 1 Cup and Professional Minecraft Engineers, and the match was one of the best I've seen since I first released Uncivil Engineering almost one year ago. Videos are available on the RMCT#3 bracket here (under "Attachments", found by clicking to the left of the finals match).
Additionally, Uncivil Engineering is also part of the Champions of the Map title match series!
Do post here if you happen to encounter any problems!
--------
Overview
--------
This is my first RFW (Race for Wool) map. Designed for two teams of four players using Minecraft 1.3.2, Uncivil Engineering features two mirrored 8-block-wide parallel lanes full of challenging terrain and varied dangers. Amid the mobs and obstacles lie three dungeons, each of which will provide players with one color of wool. Bring all three wool blocks back to your Winner's Wall and complete it to claim victory. Unlike in some other RFW maps, resources are scarce here; in particular, there are only 10 diamond blocks available in each lane, and grabbing them will take considerable effort. To be successful on this map, your team will need to do some strategizing.
The three wool dungeons are as follows:
The 10,000 Block Pyramid: Navigate six darkened mob-friendly rooms cluttered with considerable riches. But the myriad gold ore may be more of a hindrance than a resource. The real prize? The Yellow Wool.
Curtain Call: Six lava walls lie directly between you and your goal. If you can get through the deadly liquid--and a handful of other annoyances--the Orange Wool is waiting for you.
Gridlock: Full of pitch-dark pitfalls, the final wool dungeon is actually non-linear. Find the three Obsidian Beacons and light each of them with redstone torches; only then can you claim the Red Wool!
Throughout the map, you'll find resources and items to assist you in both retrieving the wool and keeping your opponents from doing so. You'll also be presented with two unique opportunities to receive particularly valuable items:
Mutually Assured Generosity: Found between the Pyramid and Curtain Call, the smiling Mutually Assured Generosity Station contains storage carts with valuable items, including the map's only Blaze Rods. With just the press of a button, you'll be given one of those helpful carts. The catch: your opponents will get a cart too, and theirs will be slightly better! The MAG Station will dispense only one cart for each team for the entire match, so think carefully about pressing that button.
Bonus Vault: Floating at the very end of the lane, the Bonus Vault's storage carts hold the best loot on the map, including enchanted diamond armor and three Ender Pearls. Claiming it won't be easy--you'll need to build a bridge over nothingness to the Vault's exterior, where you'll need 24 redstone torches (and most likely a diamond pickaxe) to open the vault and claim your prize. However, only the first team to open the Vault will be rewarded--the second team won't get a thing.
Some screenshots for your viewing pleasure:
A little overview diagram of the map, found at the spawn platform.
The opening stretch.
Just afterward, a steep drop. It's over 40 blocks--make your way down carefully! Also (partially) visible are the start of the 10,000 Block Pyramid and some caves with valuable ore.
Past the Pyramid, the Mutually Assured Generosity Station. Beyond it are Curtain Call and the bottom of a cavern area containing redstone ore, among other things...
A closer look at Curtain Call and its dangerous lava barriers.
After the cavern area, some trees and a small building which might've been powered by that bedrock pipe somehow. That pipe's broken now, but there just might be something waiting for you inside the fallen pipe piece...
Following the brick building and Gridlock, the final dungeon, the map comes to an end at the floating Bonus Vault. Will you try for its riches?
Download now for Minecraft 1.5.2!
Download now for Minecraft 1.6+!
Enjoy!
Special thanks to Vechs, the delightfully demented fellow whose Super Hostile series was the genesis of the Complete the Monument map genre, the direct ancestor of the Race for Wool concept. If you haven't tried those maps, do it! You won't be disappointed.
Also, thanks to Reddit's MCTourney subreddit, which inspired the creation of this map and served as the venue for this map's beta releases. In particular, thanks to ecarter32 and Freckleears for their reviews and criticism, which I used to help refine the map.
Disclaimer: This Minecraft map was created by FifthWhammy, who does not own the rights to Minecraft or Minecraft source code. (That's Mojang AB, not me.) You may use this map freely in videos, matches, leagues, tournaments, and the like. You may also distribute this map freely as long as credit is given; however, you may not attempt to profit from the distribution of this map. Neither I nor Mojang are responsible for any damage, distress, or data loss suffered by you, the user of this map. Use at your own risk. Batteries not included. -
147
Ivorius posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++Posted in: Minecraft Mods
News
If you want to talk, or get immediate help: #ivoriusmods on Esper.netVisit my website for a list of other projects I am involved with: ivorius.de
Installation
Simply place the mods inside your mods folders unless specified differently in the mod's info. You should find plenty of tutorials on the internet, if you are not entirely familiar with the Minecraft structure.
If you're on macOS, you might have to switch from Java 6 or 7 to 8 (otherwise, Minecraft will crash on launch). See this tutorial for further info.
Download Archive: www.mediafire.com/ivoriusmods
Project Website, Wiki, Nightly Builds
Project Website, Wiki, Nightly Builds
Project Website, Wiki, Nightly Builds
Project Website, Nightly Builds
Project Website, Nightly Builds
ContactIf you have got special requests for one of my mods, please tell me. If it's good, I'll note it, and add it later.
Feedback is also appreciated, both critical and non-critical. If you got critique, but also a suggestion on how to do better, I would love to hear
If you want to talk, or ask quick questions, feel free to visit #ivoriusmods on esper.net. Keep in mind I may be away, and will be online on usual working times in CEST.
If you want to contact me, send me a private message via these forums. If you don't have an account, or need the e-mail format for some reason, have my e-mail:
ivorforce(at)gmail(dot)com[url=http://www.minecraftforum.net/topic/563257-151-ivorius-mods-drugs-statues-flags-boxes-of-doom-hamsters/][img]http://i.imgur.com/ajy99xo.png[/img][/url]
[url=http://www.minecraftforum.net/topic/563257-151-ivorius-mods-drugs-statues-flags-boxes-of-doom-hamsters/#Psychedelicraft][img]http://i.imgur.com/ajy99xo.png[/img][/url]
[url=http://www.minecraftforum.net/topic/563257-151-ivorius-mods-drugs-statues-flags-boxes-of-doom-hamsters/#YeGamolChattels][img]http://i.imgur.com/DZxNndg.png[/img][/url]
[url=http://www.minecraftforum.net/topic/563257-151-ivorius-mods-drugs-statues-flags-boxes-of-doom-hamsters/#PandorasBox][img]http://i.imgur.com/eYv5Kfg.png[/img][/url]
-
24
citricsquid posted a message on What is Minecraft Realms?Posted in: Minecraft RealmsDaniel has written a blog post that talks about what Minecraft Realms is on mojang.com.
Further information can be found on the Minecraft Wiki and on the Mojang help portal:
minecraftwiki.net/wiki/Realms
help.mojang.com/customer/portal/articles/1018151-minecraft-realms -
51
Spinosaurus4 posted a message on More Slime stuffPosted in: SuggestionsOk, so I had an idea, and I searched for Slime, got about 3 related results in the whole listing, the rest were just random. Also: The full editor is stupid, it deletes all the empty lines, like you'd never pressed enter, to I have to put those back every time.
- So here's my (first) idea: Slime slabs and panes
When the player right clicks a block with a slimeball, it places a slimy green semi-translucent block, about the size of snow (not snow blocks, but the thin snow), it slows the player down and can be broken to give a slime ball. It is most easily harvested by hand, and occurs naturally in slime spawning areas. Also it can be placed on a wall where it will become a Slime Pane.
- My next idea: Slime caves
My next idea is a new generated structure, called a Slime Cave, the slime cave looks a series of caves that stay rather flat (not going very much higher or lower at any spot than any other spot). These caves are often covered in slime slabs and slime panes, with slimes spawning here excessively, and other mobs having a much lower chance to spawn.In addition, there would be a room with slime spawners and a giant slime for a "boss" of sorts, he wouldn't drop anything special though, he's just a very large slime who would split into 4 large slimes.New: May contain some of those new slime blocks that they're adding in 1.8, not really sure how that would work so post ideas.
- My Third idea: More Slime colors
(Currently the most liked idea in the poll.)More slime colors: So, you're probably thinking "well what if I don't want it to be green" (well, you're probably not thinking that, but still) so, I have a solution for you: Slimeballs could be dyed (crafted with dyes) to make another color slimeball, and therefore another color slime slab.But it doesn't stop there, Slimes will actually have a 5% each chance of spawning (40% chance total) in the following colors:
- darker Green
- red
- orange
- yellow
- blue
- pink
- black
- white
This really has no effect other than aesthetics, and one can die them into ordinary Slimeballs using lime dye.New: The player can also dye slimes directly, you want all your slimes you spawned green? just right click the slimes themselves with lime dye.This would also allow map makers with custom resource packs to re texture a certain color of slime, for example: A map maker making a partially undersea level could texture yellow slimes to look like sponges, then spawn in several slimes, and color some yellow to make the look like sponges while dying others blue to blend in with the water and a third group green for enemies on land.Example two: A map maker could texture red slimes to look like dirt, yellow ones to look like stone and white ones to look like diamond ore, then spawn slimes in various locations and dye them into a camouflaged color to ambush the player on their map. The Slime blocks would also be dyable. Also, name a Slime jeb_ for a rainbow slime.
- Magma cubes
Per request of Roundninja, I'm putting this section here.Magma cubes, like slimes have their own equivalent of the ideas I've proposed for slimes. Magma Cube Panes and Slabs currently have no differences from their Slime equivalents other than appearance.Magma cubes would have Magma Cube Caverns, covered in Magma Cream Slabs. Magma Cube Caverns are larger and more spacious than Slime caves, but lava often generates inside of them.Magma cubes can also be died, but they can only be died certain colors:
- Red (They look brighter red)
- Orange (They look similar to lava)
- White (Look brighter than they were before)
- Black (Look like their original form)
I know this is short, but I already explained how these things' Slime counterparts function and work, and the Magma Cube versions are the same unless specified otherwise..Other
Notes
- White Slimes look a slightly pale blue tinted clear color, and are much more translucent than other colors.
- Please view this, it's sort of a forth idea of this suggestion: http://www.minecraft...th-a-new-twist/
Gallery Slime Slab, made with Adobe Photoshop Elements 5.0 Here's a banner, please put it in your signature to attract more readers: make sure to post the URL elsewhere in your signature so people don't just get horribly lost looking for this post.
- To post a comment, please login.
1
1
The five things you mentioned are all subjective. To me, the rabbits look fine. Experience did not become item oriented, it merely added a cost, with a preview of what you'd get to balance it. And the thing about enchanted books... what? Please work on your grammar. And the new food items are only trying to make minecraft more realistic. i remember when everyone was complaining that sheep didnt drop mutton when they should. now that they do, people say that minecraft is now too easy. So which is it? Do you want mutton or not? You're confusing me. And how have villages become more complicated? villagers now collect and replant crops, and cobble spawns under gravel are the only village updates i can find. How does that make anything any worse?
About the bugs, mojang put near the bottom of the update list, in some way or another, "Many many bug fixes". They may not have spent weeks devoted entirely to fixing bugs, but at least they did fix some. Be grateful for once that your minecraft is a little less buggy.
Lastly, concerning the "Big additions", that term is completely subjective. without a standard definition you and i could debate its meaning for weeks upon weeks. and about the time it took to make this... Do you know what happened at mojang while they were developing 1.8? Do you know what it took to code what they were implementing? do you what notch and jeb had going on in their personal lives? Do you know what they did to fix the bugs? I would think not. Therefore, you have no right to put a time limit on updates. Think before you complain.
2
Thoughts?
1
1
You and the other haters are pretty much bullying anyone who disagrees with you, by implying i dont have common sense, in the second quote. The fact that you do that practically denies the possibility of me or anyone else who likes 1.8 of having intelligent thought and opinions in your eyes. By no means am i stretching what you're saying. Just showing you how one thing influences another.
Good night.
1
Im not saying this thread needs to be locked for expressing an opinion, im saying it needs to be locked because its tearing the community apart. Just look at us. ignoring each others posts and replying with no reason or meaning. Some, in fact probably most of us, are intelligent, but the original post/subject has sent us into a blind rage. That is why i want this thread to be locked.
4
(The second quote was edited in afterwards cause they're on different pages, sorry.)
Oh my god... i dont even...
Listen. Sit down and shut up for a few moments please.
You think you're so right, dont you? and because you're right, everyone who disagrees with you is wrong. Well let me tell you something.
I am not wrong. You are not wrong. NOBODY is wrong in this matter. You know why? This is a matter of opinion. NOBODY can be wrong when opinions are the subject matter. And my opinion is that this update is good. And the common sens part? Let me show you how all the non-haters can have common sense, and make good and valid arguments too.
If that doesnt express common sense and intelligent thought, then i dont know what can.
This thread needs to be locked. Soon.
4
1. "Armor stands are from bibliocraft! Mojang stole it!"
Bibliocraft did not invent the armor stand, nor did they copyright it. I agree it was a disrespectful move, but mojang did nothing wrong. And at least we have armor stands without having to add a mod.
2. "This update is causing lag!"
No. This update reduces lag. Increased lag is a result of something happening on your side. Minecraft does not have increased lag in 1.8.
3. "The commands are useless!"
Bro r u srs. That statement requires ignorance on an unfathomable level to comprehend. Mapmakers and builders will both benefit from these.
4. "But it took too long!"
Do you work at Mojang? Do you know what notch and jeb have happening at their personal lives? Do you know every single thing that happened at Mojang during the development of 1.8? I would think not. So you have no right to put a time limit on this.
5. "Yeah but everyone who likes 1.8 is stupid."
Once again, a statement like that takes ignorance on an unfathomable level to comprehend. I like 1.8. I scored above average on all of my SoL's last year. Saying that just because someone has one trait does not necessarily mean that another trait comes along with it unconditionally. In fact, saying that everyone who likes 1.8 is dumb is saying that every horse is white just because its a horse.
6. "I still dont like it though."
And theres nothing i can change about that. Thats your opinion, so just keep it to yourself. My mom once told me, "If you have nothing nice to say, dont say anything at all." I think we all need to respect that rule.
1
Do you know whats going on at mojang? Do you know what notch and jeb have going on in their lives? do you know the workload or the amout of code it took to write this update? I would think not. Therefore you have no right to put a time limit on minecraft's updates.
2
Site this please. Optifine does not infringe the new EULA, and therefore, unless it were added to minecraft, mojang has no reason to shut it down. So unless you site it from an official source, the above post is pointless.
Lock this thread please.