• 4

    posted a message on 13w04a - Mobs are afraid of minecart tracks
    Quote from RotomGuy

    This change wasn't meant for house force fields, it was meant to keep mobs from sending Minecarts in the wrong direction.


    It's not meant for force fields yeh, but that's what people will use it for. This is what happens when you implement a "solution" to a problem without thinking about possible consequences first.
    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Better Than Wolves Total Conversion!
    Quote from Maximo_Artorio

    why so much hate in here guys?


    It's a case of sheep following the leader. They see FC being tough and not taking crap from anyone, so they adopt their leader's attitude. That attitude is fine if it's just the leader since they have actual power, but when it spreads through the ranks of the minions it gets kinda ugly...
    Posted in: Minecraft Mods
  • 1

    posted a message on Mob tower stopped producing
    I got this 20x23, 9 story mob trap in an SMP server I play, but for some reason it's stopped producing any mobs.

    When I first built it I waited there overnight and ended up with about 4 stacks of gunpowder, but the last couple of nights I've only managed to collect 15 gunpowder in total. So I went and got an xray mod to see if mobs were spawning in there, and it seems they were, but in smaller numbers, and instead of moving around and falling into the channels they just stay completely still. So I tried sticking snow golems in there to get them moving but skeletons kill them fairly quickly even when they are protected with fences.

    The surrounding caves are all lit up, and I double checked with the xray and nothing is spawning in them, so I'm thinking the cause might be a buggy plugin or something. However I'm not an admin and the admins there are pricks that won't acknowledge problems with their server when everyone is bugging them about it.

    So does anyone have any idea what might have changed or gone wrong with the server or trap to cause this?
    Posted in: Survival Mode
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from scidude

    You don't like it? Or the graphic needs frowny faces?


    The graphic needs frowny faces of course >.>
    Quote from TehXeon

    I have concluded that this mod is conflicting with Kaevator's CCTV

    I reinstalled minecraft and each of my mods one by one- This mod worked perfectly fine until i installed Kaevator's CCTV, after which my airship stopped responding to the num keys.

    I'm not sure if it is just for me, just for the version of Kaevator's CCTV mod i am using (2.2), or for everyone- but you should look into it <3


    CCTV conflicts with a *lot* of mods, it's something kaevator needs to fix not the zeppelin peeps.
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Quote from pingawino

    personally i like the whole stargate theme and think they should keep it as it is.

    but thats just my opinion, and i don't know much about all that copyright crap


    He should just call it the stargate mod and be done with it then. But if he's trying to make his own original creation I'd be coming up with original names. Still like I said (and you guys seem to be ignoring) copyright isn't the issue with me...it's the lack of originality.
    And I challenge any of you to prove lack of originality in an supposedly original idea is a good thing.
    Better yet, find an example where it's good (with the obvious exception of parodies/satire)
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from scidude

    by the way + me if you like my new response graphic :wink.gif:


    Needs frowny faces.
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Quote from Fenway

    (I can't help making new ideas!)

    At least your ideas are original.

    Dr Mackay there is still ripping ideas from Stargate.
    (yes I have watched every episode, no you can't slip something past me)
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Quote from lents12

    But people have built/are building big-ass copies of Atlantis in their Minecraft worlds, and Garry's Mod has a Stargate mod that includes nearly everything from STargate, so how is that stuff copyrighted so harshly, I wonder? :dry.gif: If it's a discussion over how much originality there should be in the mod, then I understand.


    Well from my point of view it's more a discussion of originality. The copyright stuff is just for encouragement, I don't know the specifics. Though I would think that stuff like remaking atlantis is just fan art, where as creating a new game almost wouldn't get away with it that easily. Especially not when modding minecraft is technically illegal in the first place (I'm definitely not against that though)
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Quote from Dr. Mackeroth

    Give me some examples of where I've done this, and I may feel less inclined to...

    Wait, I'll get a perma-ban if I finish that sentence.


    Drone pad - "copied straight from Stargate" < your own words
    Ion Cannon - Command and Conquer 4
    MAC guns - Halo novels (but likely not copyrighted)
    Naquadah - Stargate
    Zero Point Module - Stargate
    Trinium - Stargate

    And that's just from a quick skim over the OP.
    Plus there's a bunch of other terms which arn't copyrighted but I'm sure you could think of something more original. Eg: sub-light engines, hyperdrive, life sign detector.

    But I don't understand why you are angry, like I said I don't care. But feel free to have a nerd rage fit if you want to.


    On a different note, if you're gonna implement the drone pad you will need to nerf it considerably. In stargate a single drone can pwn any ship no matter the size, and drones seems to be able to take down more than 1 ship too (though it's never done in the series, you often see them just blast right through a ship then turn around for another go, which suggests it could be re-targeted to another ship instead)

    Although you could keep the normal power of drones if they can only be used as the ultimate spawn point defence weapon, to stop people from spawn camping newbies. Would be a nice alternative to just having a protected area around the spawn, and stops invaders from completely taking over someone elses server.
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Damn I lost count of the amount of copyrights you are breaking. But ignoring that, are you guys sure the inter-server travel thing is even possible?

    Also there may be a problem with ship HP if you base it on number of blocks to blast through or something. Because that would just encourage people to make giant flying cubes with the core in the center, not fancy looking proper battleships.
    Posted in: WIP Mods
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