Man this is the kind of thing I wish they would add to vanilla minecraft, instead of unbalanced and redundant features like horses.
Keep up the good work.
I have a suggestion if you don't mind it...I realise these things take a lot of work
I noticed in planned features you have flooded caves. Could this be extended to include full-fledged underground rivers and lakes? And I mean *real* rivers, with many source blocks, flowing through large caverns (hopefully with a current...plenty of space underground so there is a lot of room for downwards flow) and emptying into lakes far larger than the tiny ones we have currently.
Gold and Silver. Nice and peaceful and of course much better quality than Red/Blue. Though I'm probably biased since that's the first pokemon game I started with.
Can't remember any lyrics or even the tune...I just remember it's a good song
What I do remember is the video clip for it.
It's an animated, very stylized clip, involving a group of travellers (dark coloured with not much detail) being guided through a hostile world by some sort of goddess (radiant, beautiful and more detail than the travellers). The goddess leads them through many hostile locales, using her powers to protect them from various monsters.
At one point they are diving down in the ocean and attacked by some sort of sea monster which the goddess fights off. Near the end of the clip they are flying through the air on something. They then encounter a massive monster, which scares the travellers a lot and all seems doomed. But then the goddess just smiles, coz it turns out this monster is her friend, so she moves up close to it to greet it and the clip ends.
So does anyone know what song I'm talking about please?
2. Age & Location/Nationality: 21, Australian 3. About you (Please provide a small bio about yourself): Expat living and working in Bangkok as an English teacher. 4. Better Than Wolves Experience: Been playing since 1.7.3 and have experience automating most of the key systems (I'm pretty good with redstone) 5. Building Style explaination (You may link pictures as well): I like to work around the natural landscape. Building a house into the side of a cliff is a personal favourite, as well as extensive landscaping to bring out natural beauty (though with this map that's already done xD) 6. Will you be aware of your impact on the map and try to clean up after yourself?: Of course, it plays straight into my build style. 7. Are you smart, considerate, intuitive and in control of your emotions and actions?: As long as I'm not hungry ^^. I deal with kids every day as part of my job, so infinite patience is pretty much a requirement.
Yes but the rails will stop them from wandering into the base when they havn't seen you, acting like a physical wall. If you get close enough to agro them, that wall disappears, but if you don't you're perfectly safe because the mobs will refuse to wander further into your base on their own.
This change wasn't meant for house force fields, it was meant to keep mobs from sending Minecarts in the wrong direction.
It's not meant for force fields yeh, but that's what people will use it for. This is what happens when you implement a "solution" to a problem without thinking about possible consequences first.
OK just want to clear something up. mobs are not AFRAID to step on them. They now regard rails almost like ledges. Hesitant to cross, but will if scared / attacking. So no, they aren't force fields, and zombies will cross them, just sheep and stuff wont wander on the tracks anymore.
The whole notion seems ridiculous to me. Even if tracks arn't full on force fields, they will still prevent hostile mobs from wandering into your base when they're not attacking, making your base *much* safer for no logical reason.
Why even bother building walls with a lip to stop spiders now, you can just put a rail line around your base....which means this change is actually *discouraging* building, in a game all about building.
<.< I'm at a loss at how this has even turned into an argument. What is right and what is wrong should be incredibly clear unless your parents never taught you manners.
To be even more clear, here it is in dot point form:
It's a case of sheep following the leader. They see FC being tough and not taking crap from anyone, so they adopt their leader's attitude. That attitude is fine if it's just the leader since they have actual power, but when it spreads through the ranks of the minions it gets kinda ugly...
0
Keep up the good work.
0
I noticed in planned features you have flooded caves. Could this be extended to include full-fledged underground rivers and lakes? And I mean *real* rivers, with many source blocks, flowing through large caverns (hopefully with a current...plenty of space underground so there is a lot of room for downwards flow) and emptying into lakes far larger than the tiny ones we have currently.
0
0
Gold and Silver. Nice and peaceful and of course much better quality than Red/Blue. Though I'm probably biased since that's the first pokemon game I started with.
0
What I do remember is the video clip for it.
It's an animated, very stylized clip, involving a group of travellers (dark coloured with not much detail) being guided through a hostile world by some sort of goddess (radiant, beautiful and more detail than the travellers). The goddess leads them through many hostile locales, using her powers to protect them from various monsters.
At one point they are diving down in the ocean and attacked by some sort of sea monster which the goddess fights off. Near the end of the clip they are flying through the air on something. They then encounter a massive monster, which scares the travellers a lot and all seems doomed. But then the goddess just smiles, coz it turns out this monster is her friend, so she moves up close to it to greet it and the clip ends.
So does anyone know what song I'm talking about please?
0
2. Age & Location/Nationality: 21, Australian
3. About you (Please provide a small bio about yourself): Expat living and working in Bangkok as an English teacher.
4. Better Than Wolves Experience: Been playing since 1.7.3 and have experience automating most of the key systems (I'm pretty good with redstone)
5. Building Style explaination (You may link pictures as well): I like to work around the natural landscape. Building a house into the side of a cliff is a personal favourite, as well as extensive landscaping to bring out natural beauty (though with this map that's already done xD)
6. Will you be aware of your impact on the map and try to clean up after yourself?: Of course, it plays straight into my build style.
7. Are you smart, considerate, intuitive and in control of your emotions and actions?: As long as I'm not hungry ^^. I deal with kids every day as part of my job, so infinite patience is pretty much a requirement.
0
Get it now?
0
I realise that...check the post I quoted, then re-read mine <.<
4
It's not meant for force fields yeh, but that's what people will use it for. This is what happens when you implement a "solution" to a problem without thinking about possible consequences first.
0
The whole notion seems ridiculous to me. Even if tracks arn't full on force fields, they will still prevent hostile mobs from wandering into your base when they're not attacking, making your base *much* safer for no logical reason.
Why even bother building walls with a lip to stop spiders now, you can just put a rail line around your base....which means this change is actually *discouraging* building, in a game all about building.
Epic. Fail.
0
0
Progress on the real aether mod is here:
http://www.facebook.com/AetherMod?ref=ts&fref=ts
0
To be even more clear, here it is in dot point form:
* Stealing is bad.
That is all.
3
It's a case of sheep following the leader. They see FC being tough and not taking crap from anyone, so they adopt their leader's attitude. That attitude is fine if it's just the leader since they have actual power, but when it spreads through the ranks of the minions it gets kinda ugly...
0