Trying new multiplayer servers where I know there is a PvP mindset even though it's a PvE server....
Oh? Not the kind you meant?
LOL, so true, not dying. Think of it like this....
roughly(last estimate I've seen)
40,000,000 copies x $28= 1,120,000,000
Microsoft bought them for roughly 247 times what they have earned SO FAR...
Which means Microsoft has PLANS...
They certain KNOW how to "milk the cash cow" and rarely make bad investments.
This would be considered an all time HUGE BLUNDER if they didn't make at least half of what they spent.
cut the amount of dedicated memory in half.
It is "likely" thrashing off the drive as "virtual memory".
Happens to me on my notebook all the time.
Sticky = "Sticky" = doesn't let go.
It's from some strange science called English.
See? More than one of us can play the anti-civilization game.
But in all seriousness, they don't let go.
The ONLY ways to get a sticky piston to "drop" a block in "normal operation" is to pull it away with another sticky piston
destroy the piston that is holding it.
Beyond that, You Can get a piston to push a block into another block and move it.
With a sticky piston the 'stuck' block is pulled back and the other one will stay put.
With regular pistons they both stay put.
All pistons can move up to 12 blocks this way before it can't move them.
This is useful for moving "dropped" sand/gravel rows across some surface.
Video error, OpenAL is your clue on that, Rendering issue.
Try turn off VBOs, on my laptop it threw these every time I turned them on.
Since 1.7 worldgen interpolates the data, Each chunk contains stuff about the chunks around it, especially spawn data for near the "edges".
I would suggest making a backup of your map files, then deleting the six surrounding chunks as well.
This happened to me once and it turns out that fixed it, bad spawn data somewhere.
I guess I can understand your feelings on that.
But try to remember feelings very often have nothing to do with reality.
And I certainly don't think it's lame, just different than my point of view
I'm not upset or anything, though I can see how my post might seem that way. I wish him well, but Billions or not, I didn't like him with just the few public glimpses I got. But I can't say I have more than an impression.
so apparently 66% of you Wish he were unhappy. LOL
I personally do not think he is unhappy. He has only said he's lonely.
We all have moments of doubt and worry, and there is usually someone around to express it to that we really shouldn't.
Overall he got the money so he can do whatever he wants, and is doing that, despite a moment of frustrated posting.
Why is everyone so concerned for this stranger? It's not like you actually knew him.
Vicarious living is vicarious.
I just spent a week chasing a real head-scratcher of a bug in Electric Advantage: Every time the crusher machine got power, it spontaneously turned into an electric drill. It was so strange that calling World.setBlockstate(...) would use a different block from the one I gave it.
I finally figured out what was happening (pay attention, other mod makers). Even though Minecraft 1.8 supports any number of blockstates, it apparently still uses only 4 bits of data to store the blockstate (and sync it to the client). My machine blockstates have a facing property (6 states), powered property (2 states), and an active property (2 states), for a total of 6x2x2=24 block states. When I converted the blockstate into a meta value, if it went above 15 (0x0F in hex), Minecraft would grab the next block in the look-up table when it synchronized the blockstate with the chunk data buffer.
The solution is that I constrained the number of states for the facing property to 4 (north, south, east, and west) so that it is now only 4x2x2=16 states (which can be transmitted as a number from 0 to 15), but this means that I have to remove the powered property from any machine that needs all 6 orientations (e.g. the drill). Note that if you use the Block.getActualState(...) method instead of Block.getStateFromMeta(...), then you can have any number of states, but the state must be calculated on-demand and will not be saved in the chunk data (this is how my pipes work and how vanilla redstone dust and fences works).
AWESOME AWARD granted!
Makes total sense, but, yeah, that would be hard to track down.