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    posted a message on Mimic mobs that can be tamed with gold nuggets to allow the player a portable storage pet.
    Quote from Kitteh6660

    Kind of like the idea. If killed, what will they drop? Chest? Iron and gold ingots? Diamonds?


    Depending on rarity and implementation, I see no reason why they couldn't drop anything. Gold and diamonds are possibilities, certainly. They're animate treasure chests, after all.
    Posted in: Suggestions
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    posted a message on Chickens periodically drop feathers rather than eggs, and lay eggs when fed seed.
    Quote from Mathy

    So could I just spam seeds on a chicken do get eggs, or not?

    Ideally? It's something that requires a bit of cooldown. But you wouldn't need to physically apply the seeds. You could set up dispensers on a timer and the seeds would get dropped in every few minutes. Happy chicken then does its thing.

    It's a working concept.
    Posted in: Suggestions
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    posted a message on A villager overhaul focused on better trading and semi-coherent AI.
    Quote from Theriasis

    That doesn't really explain much, because we could have gotten fighting villagers right off the bat in day 1, but we didn't. We got passive robed Squidwards.

    We could've gotten a lot of things. Minecraft has been a series of half-measures with occasional looks back and revisions upon revisions. I do not envy those working on the game right now.
    Posted in: Suggestions
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    posted a message on A villager overhaul focused on better trading and semi-coherent AI.
    Quote from Theriasis

    Had Mojang actually wanted us to have these village upgrades, we'd have at least some of them by now.


    If I recall right, Jeb has specifically said that they're sort of stuck because their AI guy is usually off doing other things.
    Posted in: Suggestions
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    posted a message on Chickens periodically drop feathers rather than eggs, and lay eggs when fed seed.
    Quote from Badprenup

    The cruelty argument is lost on me, and should be lost on everyone with basic reasoning and logic skills. Cruel by definition is causing pain and suffering to others or disregarding the pain and suffering of others. If it cannot feel pain, misery, or suffering, you cannot treat it cruelly. This is true even with simulated pain such as the chicken squawking and running away. Besides, what about Leather? Must exceptions be made there as well? And Ink Sacs? By your definition of "cruel", making a Grinder out of a dungeon is about as cruel as you can get. Is cruelty acceptable if they are trying to kill you?

    Beyond the silly philosophical argument, just because YOU farm a Skeleton Spawner for arrows, doesn't mean everyone does or should. When coming up with an idea, you need to think beyond what you do and take a broader look at things. Also, what is the point of farming eggs? The only reason I can see to farm them is to hatch more Chickens to kill. Cake and Pie are both useful at times, but other food is usually much more efficient. Especially when you factor in the hidden "Saturation" value. For example, 1 Bread takes the same amount of Wheat to make, and it almost restores as much Hunger and much more Saturation. There isn't usually a need for cake besides decoration because it isn't portable like other foods. You need to place it to use it and then it can't be picked up again.

    So my next question is why else would one farm eggs?

    So, by your own logic: Eggs, feathers, and chicken meat are equally worthless. Might as well remove chickens entirely, then, I suppose.

    And yeah, the cruelty argument was poorly phrased. Hence why I immediately rethought and removed it after I made that post. I was more trying to say that I don't exactly enjoy or see the point in having to kill my virtual chickens to get their virtual feathers.

    And even if things like cake and pie aren't exactly the most economic foodstuffs, I still enjoy making them. Need pumpkin pie to tame bats, as well.
    Posted in: Suggestions
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    posted a message on Chickens periodically drop feathers rather than eggs, and lay eggs when fed seed.
    Quote from Badprenup

    I think it is fine the way it is. Certainly chickens molt in real life, but that would make collecting Feathers way too easy. And getting Feathers is already easy enough. I kind of think the point of having to kill the Chickens is because if you have a large Chicken coop but need Feathers you are going to have to suffer that period where you aren't getting as many eggs because you need to rebuild the flock. Changing that would essentially kill the need for breeding Chickens. You certainly don't need their meat, there are plenty of other food sources that are more efficient than Chickens.

    Also, if you are needing an increased spawn chance on eggs you might want to look into the basic Chicken and Chicken Coop mechanics. I myself run two coops. One with 14 Chickens (which gives me on average 2 eggs per minute) and the other I spam Eggs in until I start to lag, then kill them all. You need to remember that with each Chicken you get from an Egg, the more opportunities you have in the future to get more Eggs. So I start with 14, and then with the 1/8 odds of getting a Chicken I wind up with another, then another 2, then another 2, and it keeps going up as I collect the eggs. With the Hopper, Eggs can even be picked up and shot back automatically now, so you don't even need to worry about your Chickens.


    You farm chickens for eggs. You farm skeleton spawners for arrows. Feathers are of marginal value on their own, yet they require you to breed and kill chickens to obtain them. This renders them effectively valueless.
    Posted in: Suggestions
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    posted a message on A villager overhaul focused on better trading and semi-coherent AI.
    Quote from Theriasis



    Like I said. A designated Trader would occupy a Trading Post building. They would carry a distinct appearance. Keeping villagers alive and prosperous could affect what the Trader has to offer.

    Villagers would need an overhaul, which would likely include model amendments to allow for that.

    I hold that the current system is inherently flawed, and what features are there currently are only there to make things hold some value. What we have currently in Minecraft is a stopgap solution.

    Who is really to say what makes something take more effort than is necessary? If someone at Mojang wanted to take up coding villager AI to turn the village system into a sort of mini civ game, more power to them. It could be great.
    Posted in: Suggestions
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    posted a message on Chickens periodically drop feathers rather than eggs, and lay eggs when fed seed.
    Quote from opiop65

    Hmm... its an ok idea, but I dont think the current system needs to be changed. The only thing I don't like about chickens is how low the spawn rate is for chicken eggs. I sometimes throw a whole stack and only get one chicken, I wish that was a little higher.


    That would need to be tweaked, yep. I could also go as far to say they should implement a rarer rooster mob that attacks things that get too close to chickens/other roosters for a half heart of damage and ensures eggs laid are fertile. You could also have rotten eggs, similar to poisonous potatoes.
    Posted in: Suggestions
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    posted a message on Chickens periodically drop feathers rather than eggs, and lay eggs when fed seed.
    This is simply a suggestion to alleviate a major issue I have with how chickens work. You shouldn't have to kill chickens to acquire feathers. Birds molt.

    I'd go as far to say that there should be some roosting AI put in for eggs where they seek out tall grass, but that's asking a bit much.

    Posted in: Suggestions
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    posted a message on Cactus Fruits! - Giving Cactus Farming More Use [60+ Supporters]
    I support this, as well as a Desert Planet world option.
    Posted in: Suggestions
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    posted a message on Mimic mobs that can be tamed with gold nuggets to allow the player a portable storage pet.
    Quote from Badprenup

    Basically, it is one of these cuddly little creatures:

    Looks like a normal Chest, but if you try and open it or break it it attacks you. Spawns anywhere a normal Chest can (excluding Villages, most likely). If you give it some Gold Nuggets, it will follow you and act like a portable storage chest.

    I like the idea, but it should just enter an Idle state if you die. There should never be some kind of item protection on death, as that alleviates a lot of the risk in dying. At least in my opinion.

    But the OP could use some detail, like how much damage it does, how many Gold Nuggets you need to tame it (I personally think it should be Gold Ingots to make them cost a bit more), and if it drops something when you kill it.


    I leave things a bit vague more because I'm not a dev. I could say it should deal three hearts of damage on a hit or that it should just follow the same formula as Cats/Dogs, but when it comes down to it implementation is the messy business. I'm simply providing the basic functionality.
    Posted in: Suggestions
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    posted a message on A villager overhaul focused on better trading and semi-coherent AI.
    Quote from ArrogantLobster

    About the villagers... Really there architecture needs to be fixed mostly, I hate fixing up villages when there homes/farms are horribly generated..


    Agreed. Though in some cases it's sort of like you're coming in after a natural disaster and helping them to rebuild.
    Posted in: Suggestions
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    posted a message on A villager overhaul focused on better trading and semi-coherent AI.
    Quote from Theriasis



    When you get to the point where you have 25 villagers and you have no idea who is who and spend an hour trying to find the one that had a specific trade going, you'll understand the purpose behind a designated trader.

    You give them wood, or bricks, or seeds, or whatever you might ask for. They build.

    These suggestions are a far less intricate version of the Millenaire mod. The entire purpose is to make villagers more than just something that fills empty space. It would take scripting and basic AI. Two things Minecraft is in desperate need of across the board.

    The last time I cared to mess with villagers, they didn't respond to being attacked at all. Unless that has changed, what I said stands. And as I mentioned, it need not be defense through aggression. It could just be them putting up a fence and keeping the village enclosed.
    Posted in: Suggestions
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    posted a message on Mimic mobs that can be tamed with gold nuggets to allow the player a portable storage pet.
    Quote from unitedsquadron3

    So it's a mob that looks like a chest that helps you transport stuff. I guess that I will say that I have no opinion on the topic.

    Yep. Spawns static and jumps you when you try to open it. Maybe have it with a minor visual difference to clue players to its nature.
    Posted in: Suggestions
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    posted a message on Mimic mobs that can be tamed with gold nuggets to allow the player a portable storage pet.
    Quote from unitedsquadron3

    But what do they look like? Where do they spawn? More details please.

    Treasure chests. Possibly with teeth. They'd ideally dwell in abandoned mineshafts, strongholds, dungeons, other places chests can be. It's a mimic.
    Quote from Bumber

    Interesting. Would hostile mobs try to attack it or not?

    I would assume it wouldn't be able to teleport back to the player with items in it.

    Not sure. Would depend on how its implemented.
    Posted in: Suggestions
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