I'm still working my way throughout this, got yellow and green levers so far. I've figured out how to navigate the whole maze... But I can't figure out red and blue. It's very well done! A great puzzle.
Only suggestion would be for you to set the gamerule logAdminCommands to false, because it can cause some serious lag with command blocks, particularly without teleporters. I had to turn it off manually when the map became unplayable due to rubber banding, but it works fine now.
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Using relative teleporting and LOTS of command blocks, this maze involves twisted tunnels and looping geometries that will make your head spin.
Inspired by AntiChamber, a neat puzzling indie game that pushed this concept up to eleven.
Explore this mind-bending labyrinth and perhaps find the cake!
Screnshots availiable in the SourceForge link above.
You might not want to always go forward. Antichamber players will get what I mean.
Looking into the window can take you to the other side. Not all windows; some are entrances, others are exits.
All first four colored zones can lead to The Cake, The Temple, and every other color.
Feedback appreciated!
Many thanks to UnlikelyWaffle for the livestream video on the second post! (map version: 1)