• 0

    posted a message on [MAZE] (1.9 Snapshot) Euclidean Nightmare

    You're right, it does seem to make the whole map feel much smoother.

    Thank you all for the feedback! I have managed (I think) to make the different sections less frustrating, while keeping much of the original paths.
    I'm going to upload Version 2 of the map soon, but it will only work in the 1.9 snapshots. (Repeating command blocks are awesome.)

    Posted in: Maps
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    posted a message on [MAZE] (1.9 Snapshot) Euclidean Nightmare

    Yeah, I might have made the maze a bit too overwhelming.
    I'm building another version soon, it will hopefully be less frustrating to navigate, and leave more time for further mind-bending.

    Posted in: Maps
  • 0

    posted a message on [MAZE] (1.9 Snapshot) Euclidean Nightmare

    Thank you for your input!
    I will try to make changes to make it less frustrating to figure out.
    (No promises.)

    Posted in: Maps
  • 1

    posted a message on [MAZE] (1.9 Snapshot) Euclidean Nightmare
    Welcome to my non-euclidean maze!
    Using relative teleporting and LOTS of command blocks, this maze involves twisted tunnels and looping geometries that will make your head spin.
    Inspired by AntiChamber, a neat puzzling indie game that pushed this concept up to eleven.

    Explore this mind-bending labyrinth and perhaps find the cake!
    Screnshots availiable in the SourceForge link above.
    Tips & Tricks:

    You might not want to always go forward. Antichamber players will get what I mean.
    Looking into the window can take you to the other side. Not all windows; some are entrances, others are exits.
    All first four colored zones can lead to The Cake, The Temple, and every other color.


    Feedback appreciated!

    Many thanks to UnlikelyWaffle for the livestream video on the second post! (map version: 1)

    Posted in: Maps
  • 0

    posted a message on 1,000+ DL's - [1.2.5] Runescape [MAP] v2.1 [PICTURES]
    Wow! Great work... Runescape feels so different nowadays that it used to be.

    Also, quite a coincidence, I was working on that Runescape-In-Minecraft a while ago. Only I started by building Falador and most of Southern Asgarnia. If you're interested I can post some pics.

    Keep up the good work.
    Posted in: Maps
  • 0

    posted a message on Item type detection
    WIth the new Item Stacking function in Minecraft added recently, I discovered a simple way to recognize a specific item.



    When emeralds fall in the pressure plate, they are immediately stacked to the emerald on the side.
    They do not fall through, which activates a payment cancellation circuit.

    Hope you like it!

    (only works if the items are dropped on the side of the canal.)
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on I beat Minecraft
    How do I get out of the PixelArt Dimension!?

    My portal just broke after a Crimson Sprite touched the opposite Jade Sprite. The whole thing just exploded.
    Now I'm stuck on the Azure Ocean, and I need to bring back that Pigment Flower back in the Overworld.

    PLEASE HELP!
    Posted in: Forum Games
  • 0

    posted a message on [Modding Tutorial] Creating a mod for server and client
    I get this error from my multitexture attempt:


    == ERRORS FOUND ==

    src\minecraft\net\minecraft\src\BlockTele.java:26: cannot find symbol
    symbol : variable mod_Tele
    location: class net.minecraft.src.BlockTele
    return mod_Tele.TeleTop;
    ^

    src\minecraft\net\minecraft\src\BlockTele.java:30: cannot find symbol
    symbol : variable mod_Tele
    location: class net.minecraft.src.BlockTele
    return mod_Tele.TeleBottom;
    ^

    here's my code for BlockTele:

    package net.minecraft.src;
    public class BlockTele extends Block
    {
    protected BlockTele(int par1, int par2)
    {
    	 super(par1, par2, Material.rock);
    	 this.setCreativeTab(CreativeTabs.tabBlock);
    	 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.1875F, 1.0F);
    }
    public boolean renderAsNormalBlock()
    {
    	 return false;
    }
    public boolean isOpaqueCube()
    {
    	 return false;
    }
    public int getBlockTextureFromSide(int i)
    {
    	 if(i==1)
    	 {
    		 return mod_Tele.TeleTop;
    	 }
    	 if(i==0)
    	 {
    		 return mod_Tele.TeleBottom;
    	 }else
    	 {
    		 return blockIndexInTexture;
    	 }
    }
    }

    and mod_Tele:

    package net.minecraft.src;
    public class mod_Tele extends BaseMod
    {
    public static final Block tele = new BlockTele(140,Modloader.addOverride("/terrain.png", "/teleside.png")).setHardness(3.0F).setResistance(20.0F).setBlockName("telepad")
    public static int TeleTop;
    public static int TeleBottom;
    public String Version()
    {
    	 return "1.3.1";
    }
    public void load()
    {
    	 ModLoader.RegisterBlock(tele);
    	 TeleTop = Modloader.addOverride("/terrain.png", "/teletop.png");
    	 TeleBottom = Modloader.addOverride("/terrain.png", "/telebottom.png");
    	 ModLoader.AddName(tele, "Teleport Pad");
    	 ModLoader.AddRecipe(new ItemStack(tele,4), new Object[] {"X#X", "#O#", "X#X", Character.valueOf('X'), Item.diamond, Character.valueOf('#'), Item.clay, Character.valueOf('O'), Block.blockGold }));
    }
    }

    What have I done wrong/forgot to add?
    Posted in: Tutorials
  • 0

    posted a message on Aperture Labs: Redstone Dept.!
    Aperture lab engineers discovered redstone.

    Futuristic adventure map. Was built to look like Portal.

    //www.rapidshare.com/#!download" target="279" data-ensure-absolute>Download here

    Some screenshots I took:

    Posted in: Maps
  • 0

    posted a message on PaperMinecraft!
    Hello, Ladies and (G)Endermenz!!

    The new mob was converted into a papercraft!
    Clicky

    Perfectly on-scale with your other miners/creepers/pigs!
    just print it with the exact same dimensions as any papercrafts.

    Some assembly required :smile.gif:
    Posted in: Other Fan Art
  • 0

    posted a message on Corrupt a wish MINECRAFT VERSION
    Granted. Did you know some of them are POISONOUS!? Oh wait. somepne else got it first.

    Granted. Now notch need to add pencils.

    I wish for simplier redstone circuits.
    Posted in: Forum Games
  • 0

    posted a message on Corrupt a wish MINECRAFT VERSION
    Quote from mr.lol

    granted but they all attack YOU

    i wish for wings

    Granted. You now play as a chicken and cannot collect blocks. wait, I think I already said that...

    I wish for apple trees in minecraft. SWEET APPLE PIEZ!
    Posted in: Forum Games
  • 0

    posted a message on Dargius registration
    --Delete this thread--
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Dargius [FR]
    --Please delete this thread--
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Ive been thinking of a rune:

    Healer Rune

    :DBlock: :cobblestone: [] :cobblestone: :DBlock:
    :cobblestone: :cobblestone: :Black: :cobblestone: :cobblestone:
    [] :Black: :White: :Black: [] :White: = :Iron: block
    :cobblestone: :cobblestone: :Black: :cobblestone: :cobblestone:
    :DBlock: :cobblestone: [] :cobblestone: :DBlock:

    On top of each Diamond block is a torch and on top of the iron block is a cake.
    It "retracts" into a simple, unbreakable Iron block that fully heals anybody who touches it.
    :Black: is the tier, :cobblestone: = heals every day, :Iron: block = heals twice a day, :GoldBar: block = heals four times a day and :DBlock: = heals anytime, 1 minute cooldown

    how is that? is it possible?
    Posted in: Minecraft Tools
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