You're right, it does seem to make the whole map feel much smoother.
Thank you all for the feedback! I have managed (I think) to make the different sections less frustrating, while keeping much of the original paths.
I'm going to upload Version 2 of the map soon, but it will only work in the 1.9 snapshots. (Repeating command blocks are awesome.)
Yeah, I might have made the maze a bit too overwhelming.
I'm building another version soon, it will hopefully be less frustrating to navigate, and leave more time for further mind-bending.
Welcome to my non-euclidean maze!
Using relative teleporting and LOTS of command blocks, this maze involves twisted tunnels and looping geometries that will make your head spin.
Inspired by AntiChamber, a neat puzzling indie game that pushed this concept up to eleven.
Explore this mind-bending labyrinth and perhaps find the cake!
Screnshots availiable in the SourceForge link above.
Tips & Tricks:
You might not want to always go forward. Antichamber players will get what I mean.
Looking into the window can take you to the other side. Not all windows; some are entrances, others are exits.
All first four colored zones can lead to The Cake, The Temple, and every other color.
Feedback appreciated!
Many thanks to UnlikelyWaffle for the livestream video on the second post! (map version: 1)
Wow! Great work... Runescape feels so different nowadays that it used to be.
Also, quite a coincidence, I was working on that Runescape-In-Minecraft a while ago. Only I started by building Falador and most of Southern Asgarnia. If you're interested I can post some pics.
WIth the new Item Stacking function in Minecraft added recently, I discovered a simple way to recognize a specific item.
When emeralds fall in the pressure plate, they are immediately stacked to the emerald on the side.
They do not fall through, which activates a payment cancellation circuit.
Hope you like it!
(only works if the items are dropped on the side of the canal.)
My portal just broke after a Crimson Sprite touched the opposite Jade Sprite. The whole thing just exploded.
Now I'm stuck on the Azure Ocean, and I need to bring back that Pigment Flower back in the Overworld.
src\minecraft\net\minecraft\src\BlockTele.java:26: cannot find symbol
symbol : variable mod_Tele
location: class net.minecraft.src.BlockTele
return mod_Tele.TeleTop;
^
src\minecraft\net\minecraft\src\BlockTele.java:30: cannot find symbol
symbol : variable mod_Tele
location: class net.minecraft.src.BlockTele
return mod_Tele.TeleBottom;
^
here's my code for BlockTele:
package net.minecraft.src;
public class BlockTele extends Block
{
protected BlockTele(int par1, int par2)
{
super(par1, par2, Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.1875F, 1.0F);
}
public boolean renderAsNormalBlock()
{
return false;
}
public boolean isOpaqueCube()
{
return false;
}
public int getBlockTextureFromSide(int i)
{
if(i==1)
{
return mod_Tele.TeleTop;
}
if(i==0)
{
return mod_Tele.TeleBottom;
}else
{
return blockIndexInTexture;
}
}
}
and mod_Tele:
package net.minecraft.src;
public class mod_Tele extends BaseMod
{
public static final Block tele = new BlockTele(140,Modloader.addOverride("/terrain.png", "/teleside.png")).setHardness(3.0F).setResistance(20.0F).setBlockName("telepad")
public static int TeleTop;
public static int TeleBottom;
public String Version()
{
return "1.3.1";
}
public void load()
{
ModLoader.RegisterBlock(tele);
TeleTop = Modloader.addOverride("/terrain.png", "/teletop.png");
TeleBottom = Modloader.addOverride("/terrain.png", "/telebottom.png");
ModLoader.AddName(tele, "Teleport Pad");
ModLoader.AddRecipe(new ItemStack(tele,4), new Object[] {"X#X", "#O#", "X#X", Character.valueOf('X'), Item.diamond, Character.valueOf('#'), Item.clay, Character.valueOf('O'), Block.blockGold }));
}
}
On top of each Diamond block is a torch and on top of the iron block is a cake.
It "retracts" into a simple, unbreakable Iron block that fully heals anybody who touches it. is the tier, = heals every day, block = heals twice a day, block = heals four times a day and = heals anytime, 1 minute cooldown
0
You're right, it does seem to make the whole map feel much smoother.
Thank you all for the feedback! I have managed (I think) to make the different sections less frustrating, while keeping much of the original paths.
I'm going to upload Version 2 of the map soon, but it will only work in the 1.9 snapshots. (Repeating command blocks are awesome.)
0
Yeah, I might have made the maze a bit too overwhelming.
I'm building another version soon, it will hopefully be less frustrating to navigate, and leave more time for further mind-bending.
0
Thank you for your input!
I will try to make changes to make it less frustrating to figure out.
(No promises.)
1
Using relative teleporting and LOTS of command blocks, this maze involves twisted tunnels and looping geometries that will make your head spin.
Inspired by AntiChamber, a neat puzzling indie game that pushed this concept up to eleven.
Explore this mind-bending labyrinth and perhaps find the cake!
Screnshots availiable in the SourceForge link above.
You might not want to always go forward. Antichamber players will get what I mean.
Looking into the window can take you to the other side. Not all windows; some are entrances, others are exits.
All first four colored zones can lead to The Cake, The Temple, and every other color.
Feedback appreciated!
Many thanks to UnlikelyWaffle for the livestream video on the second post! (map version: 1)
0
Also, quite a coincidence, I was working on that Runescape-In-Minecraft a while ago. Only I started by building Falador and most of Southern Asgarnia. If you're interested I can post some pics.
Keep up the good work.
0
When emeralds fall in the pressure plate, they are immediately stacked to the emerald on the side.
They do not fall through, which activates a payment cancellation circuit.
Hope you like it!
(only works if the items are dropped on the side of the canal.)
0
My portal just broke after a Crimson Sprite touched the opposite Jade Sprite. The whole thing just exploded.
Now I'm stuck on the Azure Ocean, and I need to bring back that Pigment Flower back in the Overworld.
PLEASE HELP!
0
== ERRORS FOUND ==
src\minecraft\net\minecraft\src\BlockTele.java:26: cannot find symbol
symbol : variable mod_Tele
location: class net.minecraft.src.BlockTele
return mod_Tele.TeleTop;
^
src\minecraft\net\minecraft\src\BlockTele.java:30: cannot find symbol
symbol : variable mod_Tele
location: class net.minecraft.src.BlockTele
return mod_Tele.TeleBottom;
^
here's my code for BlockTele:
and mod_Tele:
What have I done wrong/forgot to add?
0
Futuristic adventure map. Was built to look like Portal.
//www.rapidshare.com/#!download" target="279" data-ensure-absolute>Download here
Some screenshots I took:
0
The new mob was converted into a papercraft!
Clicky
Perfectly on-scale with your other miners/creepers/pigs!
just print it with the exact same dimensions as any papercrafts.
Some assembly required :smile.gif:
0
Granted. Did you know some of them are POISONOUS!?Oh wait. somepne else got it first.Granted. Now notch need to add pencils.
I wish for simplier redstone circuits.
0
Granted. You now play as a chicken and cannot collect blocks. wait, I think I already said that...
I wish for apple trees in minecraft. SWEET APPLE PIEZ!
0
0
0
Healer Rune
[]
On top of each Diamond block is a torch and on top of the iron block is a cake.
It "retracts" into a simple, unbreakable Iron block that fully heals anybody who touches it.
how is that? is it possible?